Plex-FAWE/src/main/java/com/sk89q/worldedit/LocalConfiguration.java
2014-07-18 18:04:34 -07:00

130 lines
5.0 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.blocks.ItemID;
import com.sk89q.worldedit.world.snapshot.SnapshotRepository;
import java.io.File;
import java.util.HashSet;
import java.util.Set;
/**
* Represents WorldEdit's configuration.
*
* @author sk89q
*/
public abstract class LocalConfiguration {
protected static final int[] defaultDisallowedBlocks = new int[] {
// dangerous stuff (physics/drops items)
BlockID.SAPLING,
BlockID.BED,
BlockID.POWERED_RAIL,
BlockID.DETECTOR_RAIL,
BlockID.LONG_GRASS,
BlockID.DEAD_BUSH,
BlockID.PISTON_EXTENSION,
BlockID.PISTON_MOVING_PIECE,
BlockID.YELLOW_FLOWER,
BlockID.RED_FLOWER,
BlockID.BROWN_MUSHROOM,
BlockID.RED_MUSHROOM,
BlockID.TNT,
BlockID.TORCH,
BlockID.FIRE,
BlockID.REDSTONE_WIRE,
BlockID.CROPS,
BlockID.MINECART_TRACKS,
BlockID.LEVER,
BlockID.REDSTONE_TORCH_OFF,
BlockID.REDSTONE_TORCH_ON,
BlockID.REDSTONE_REPEATER_OFF,
BlockID.REDSTONE_REPEATER_ON,
BlockID.STONE_BUTTON,
BlockID.CACTUS,
BlockID.REED,
// ores and stuff
BlockID.BEDROCK,
BlockID.GOLD_ORE,
BlockID.IRON_ORE,
BlockID.COAL_ORE,
BlockID.DIAMOND_ORE,
// @TODO rethink what should be disallowed by default
// Gold and iron can be legitimately obtained, but were set to disallowed by
// default. Diamond and coal can't be legitimately obtained. Sponges,
// portals, snow, and locked chests also can't, but are allowed. None of
// these blocks poses any immediate threat. Most of the blocks (in the first
// section) are disallowed because people will accidentally set a huge area
// of them, triggering physics and a million item drops, lagging the server.
// Doors also have this effect, but are not disallowed.
};
public boolean profile = false;
public Set<Integer> disallowedBlocks = new HashSet<Integer>();
public int defaultChangeLimit = -1;
public int maxChangeLimit = -1;
public int defaultMaxPolygonalPoints = -1;
public int maxPolygonalPoints = 20;
public int defaultMaxPolyhedronPoints = -1;
public int maxPolyhedronPoints = 20;
public String shellSaveType = "";
public SnapshotRepository snapshotRepo = null;
public int maxRadius = -1;
public int maxSuperPickaxeSize = 5;
public int maxBrushRadius = 6;
public boolean logCommands = false;
public String logFile = "";
public boolean registerHelp = true; // what is the point of this, it's not even used
public int wandItem = ItemID.WOOD_AXE;
public boolean superPickaxeDrop = true;
public boolean superPickaxeManyDrop = true;
public boolean noDoubleSlash = false;
public boolean useInventory = false;
public boolean useInventoryOverride = false;
public boolean useInventoryCreativeOverride = false;
public boolean navigationUseGlass = true;
public int navigationWand = ItemID.COMPASS;
public int navigationWandMaxDistance = 50;
public int scriptTimeout = 3000;
public Set<Integer> allowedDataCycleBlocks = new HashSet<Integer>();
public String saveDir = "schematics";
public String scriptsDir = "craftscripts";
public boolean showHelpInfo = true;
public int butcherDefaultRadius = -1;
public int butcherMaxRadius = -1;
public boolean allowSymlinks = false;
/**
* Loads the configuration.
*/
public abstract void load();
/**
* Get the working directory to work from.
*
* @return
*/
public File getWorkingDirectory() {
return new File(".");
}
}