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8b1f043dc5
* Update so many dependencies, merge Forge/Fabric for final * Clean up contrib docs for Gradle change * Fix setting compat flags while using toolchain * Fix deprecation in doc printer * Restore proper forge JAR name * Add dist classifier for mod jar * Properly relocate new bStats * Fix jar used from fabric * Fix fabric bom * Dup the shaded classes for consistency * Sync Forge/Fabric log4j versions, de-dup * Downgrade both log4j. This will work * Update some plugins as well * Drop the fabric force stuff * Use duplicate strategy to directly merge jar
40 lines
1.3 KiB
Markdown
40 lines
1.3 KiB
Markdown
Compiling
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=========
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You can compile FastAsyncWorldEdit as long as you have some version of Java greater than or equal to 8 installed. Gradle will download JDK 8 specifically if needed,
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but it needs some version of Java to bootstrap from.
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The build process uses Gradle, which you do *not* need to download. FastAsyncWorldEdit is a multi-module project with two active modules:
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* `worldedit-core` contains the FastAsyncWorldEdit API
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* `worldedit-bukkit` is the Bukkit plugin
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## To compile...
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### On Windows
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1. Shift + right click the folder with FastAsyncWorldEdit's files and click "Open command prompt".
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2. `gradlew build`
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### On Linux, BSD, or Mac OS X
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1. In your terminal, navigate to the folder with FastAsyncWorldEdit's files (`cd /folder/of/fawe/files`)
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2. `./gradlew build`
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## Then you will find...
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You will find:
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* The core FastAsyncWorldEdit API in **worldedit-core/build/libs**
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* FastAsyncWorldEdit for Bukkit in **worldedit-bukkit/build/libs***
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If you want to use FastAsyncWorldEdit, use the `FastAsyncWorldEdit-1.16-#` version.
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## Other commands
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* `gradlew idea` will generate an [IntelliJ IDEA](http://www.jetbrains.com/idea/) module for each folder.
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_Possibly broken_:
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* `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for each folder.
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