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142 lines
6.6 KiB
Markdown
142 lines
6.6 KiB
Markdown
WorldEdit
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=========
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WorldEdit is a voxel and block manipulation library for Minecraft. It is
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primarily a library but bindings to Bukkit (included) and SPC (external)
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are available.
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Compiling
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---------
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You need to have Maven installed (http://maven.apache.org). Once installed,
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simply run:
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mvn clean package install
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Maven will automatically download dependencies for you. Note: For that to work,
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be sure to add Maven to your "PATH".
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Contributing
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------------
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We happily accept contributions. The best way to do this is to fork
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WorldEdit on GitHub, add your changes, and then submit a pull request. We'll
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look at it, make comments, and merge it into WorldEdit if everything
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works out.
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Your submissions have to be licensed under the GNU General Public License v3.
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General Concepts
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----------------
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The entry point for all of WorldEdit is in `com.sk89q.worldedit.WorldEdit`.
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This is where all the events and chat commands are handled. The commands
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themselves are found in the `com.sk89q.worldedit.commands` package.
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Each user has a _session_ that stores session-related data, including
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history and clipboard. The class that handles session data is
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`com.sk89q.worldedit.LocalSession`. A copy of it is created when needed
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by the `getSession` method of `WorldEdit` and it's also stored on
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`WorldEdit` in a hash map. The history is merely a list of
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`com.sk89q.worldedit.EditSession`s, while the clipboard is a copy of
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`com.sk89q.worldedit.CuboidClipboard`.
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Now, one of the most important classes in WorldEdit is
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`com.sk89q.worldedit.EditSession`. Nearly all block sets and gets are routed
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through it because it automatically records a log of operations (for undo),
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handles block placement order, and does a lot of magic to make sure things
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come out the way it is intended. However, to make sure that block placement
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order is adhered, remember to call `EditSession.enableQueue()` and later
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`EditSession.flushQueue()`. Also, to actually an edit session in a player's
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history, it has to be passed to `LocalSession.remember(EditSession)`.
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Blocks in WorldEdit are entirely abstracted. Block types and block data not
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simply passed around; rather, because blocks can contain a lot more data
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(such as with signs and such), all blocks are an instance of
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`com.sk89q.worldedit.blocks.BaseBlock`. For special block types, there's
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a `SignBlock`, a `ChestBlock`, etc. Blocks are __detached__ from the world,
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meaning they don't know where they are. You can pass them around freely
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if you want (this is why syntax like `//set sign:3|Hi|there!` can work).
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If you are making a command, you need to add the new command to `plugin.yml`
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if you are using Bukkit. However,
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`com.sk89q.worldedit.dev.DocumentationPrinter` is a program that will
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generate `plugin.yml` by using Java reflection on the command classes.
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Commands are given an edit session automatically (with queue
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enabled) and so there's not much to set up. If you want to add a new class
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altogether that contains commands, you need to update the constructor of
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`com.sk89q.worldedit.WorldEdit` load your class.
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### Core Routines ###
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`com.sk89q.worldedit.WorldEdit.getBlock` handles the block syntax
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(such as `sign:3|Hi|there!`).
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`com.sk89q.worldedit.WorldEdit.getBlockPattern` handles the pattern
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syntax (such as `90%rock,10%brick` or `#clipboard`).
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Package Summary
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---------------
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WorldEdit is well organized and uses abstraction heavily to make adding new
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things easy. An explanation of WorldEdit's package layout is as follows:
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* `com.sk89q.bukkit.migration` has classes to handle permissions for
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Bukkit plugins until Bukkit attains built-in permissions support
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* `com.sk89q.util` has some utility classes
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* `com.sk89q.util.commands` has some base command handling code
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(commands in WorldEdit are defined using Java annotations)
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* `com.sk89q.worldedit` has core WorldEdit classes
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* `com.sk89q.worldedit.bags` has support for block sources and sinks
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such as inventory (which allows blocks to be taken from a player's
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inventory)
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* `com.sk89q.worldedit.blocks` abstracts blocks from the game
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(such as chest blocks, etc.) and has support for all block data
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* `com.sk89q.worldedit.bukkit` contains the implementation of WorldEdit
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for Bukkit as a plugin
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* `com.sk89q.worldedit.commands` has all of WorldEdit's chat commands
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* `com.sk89q.worldedit.data` contains classes to read Minecraft's world
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files directly from disk
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* `com.sk89q.worldedit.dev` contains a class to generate documentation
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and other development-related files
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* `com.sk89q.worldedit.filters` contains filters used for the smoothing
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algorithm
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* `com.sk89q.worldedit.patterns` contains the pattern support
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(such as for `//set 90%rock,10%air` or `//set #clipboard`)
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* `com.sk89q.worldedit.regions` contains the selection regions for
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WorldEdit; there's only one at the moment (a cuboid), but different
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region shapes can be added easily
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* `com.sk89q.worldedit.scripting` contains scripting engines
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* `com.sk89q.worldedit.snapshots` contains snapshot loading code (but
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actual world file reading code is in `com.sk89q.worldedit.data`)
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* `com.sk89q.worldedit.superpickaxe` contains the code for the different
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super pickaxe modes
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* `com.sk89q.worldedit.superpickaxe.brush` contains the different brush
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shapes for the brush super pickaxe tools
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* `com.sk89q.worldedit.util` has some utility classes
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* `org.jnbt` is the JNBT library to read JNBT formatted files
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Task Tutorials
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--------------
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### How to Add a Command ###
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1. If you want to add your command to an existing category of commands
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(check out the classes in `com.sk89q.worldedit.commands`) then you
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can just re-use one. If you want to create a new class, create a new
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class (it does not have to inherit or implement anything) and add it
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to the constructor of `com.sk89q.worldedit.WorldEdit`.
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2. Add a new method, named anything.
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3. Add the `@Command` annotation to signify that it is a command. The
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`aliases` property contains a list of command aliases and the first
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one in the list is the main alias. `usage` contains parameter usage
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information. `desc` is a short description. `flags` is an optional
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string of flags (each flag is only one character long).
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`min` is the minimum number of arguments. `max` is the maximum number of
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arguments and it can be -1 to allow an unlimited number.
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4. Adding `@CommandPermissions` causes permissions to be checked for the
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command. Only one permission needs to be satisfied in the list.
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5. Write the command.
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6. If using Bukkit, update `plugin.yml` or run
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`com.sk89q.worldedit.dev.DocumentationPrinter` to generate it for you.
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7. Compile and test!
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