Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Go to file
TomyLobo 8797d8ac3c Added element comments to all classes of the expression parser.
Also fixed some id() implementations.
2011-10-29 17:24:11 +02:00
craftscripts fix for new API and optimized palette added (optional) 2011-03-27 05:16:39 +08:00
lib Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
src Added element comments to all classes of the expression parser. 2011-10-29 17:24:11 +02:00
CHANGELOG.txt Updated changelog with even more changes since 4.7. 2011-10-28 21:12:37 +02:00
LICENSE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
NOTICE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
pom.xml [maven-release-plugin] prepare for next development iteration 2011-10-01 20:38:04 -07:00
README.html Updated README.html. 2011-10-01 19:11:58 -07:00
README.md Updated README.md with issue tracker information; removed old general concepts overview. 2011-08-06 14:22:59 -07:00

WorldEdit

WorldEdit is a voxel and block manipulation library for Minecraft. It is primarily a library but bindings to Bukkit (included) and SPC (external) are available.

Compiling

You need to have Maven installed (http://maven.apache.org). Once installed, simply run:

mvn clean package install

Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".

Issue Tracker

Please submit bug reports and feature requests here: http://redmine.sk89q.com/projects/worldedit/issues

Contributing

We happily accept contributions. The best way to do this is to fork WorldEdit on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldEdit if everything works out.

Your submissions have to be licensed under the GNU General Public License v3.