Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/SimpleWorld.java
2019-02-03 05:01:39 -05:00

158 lines
4.6 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General default License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General default License
* for more details.
*
* You should have received a copy of the GNU Lesser General default License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
import com.boydti.fawe.util.SetQueue;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.function.mask.BlockTypeMask;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.block.*;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import java.util.HashMap;
import java.util.PriorityQueue;
import javax.annotation.Nullable;
/**
* An abstract implementation of {@link World}.
*/
public interface SimpleWorld extends World {
@Override
default boolean useItem(BlockVector3 position, BaseItem item, Direction face) {
return false;
}
@Override
default <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 position, B block, boolean notifyAndLight) throws WorldEditException {
return setBlock(position, block);
}
@Override
default BaseBlock getFullBlock(BlockVector3 position) {
return getLazyBlock(position).toBaseBlock();
}
@Override
<B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 pt, B block) throws WorldEditException;
@Override
default int getMaxY() {
return getMaximumPoint().getBlockY();
}
@Override
default Mask createLiquidMask() {
return new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER);
}
@Override
default void dropItem(Vector3 pt, BaseItemStack item, int times) {
for (int i = 0; i < times; ++i) {
dropItem(pt, item);
}
}
@Override
default void checkLoadedChunk(BlockVector3 pt) {
}
@Override
default void fixAfterFastMode(Iterable<BlockVector2> chunks) {
}
@Override
default void fixLighting(Iterable<BlockVector2> chunks) {
}
// @Override
default boolean playEffect(BlockVector3 position, int type, int data) {
return false;
}
@Override
default boolean queueBlockBreakEffect(Platform server, BlockVector3 position, BlockType blockType, double priority) {
SetQueue.IMP.addTask(() -> playEffect(position, 2001, blockType.getLegacyCombinedId() >> 4));
return true;
}
@Override
default BlockVector3 getMinimumPoint() {
return BlockVector3.at(-30000000, 0, -30000000);
}
@Override
default BlockVector3 getMaximumPoint() {
return BlockVector3.at(30000000, 255, 30000000);
}
@Override
default @Nullable Operation commit() {
return null;
}
@Override
default boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, BlockVector3 position) throws MaxChangedBlocksException {
return false;
}
@Override
default void simulateBlockMine(BlockVector3 position) {
try {
setBlock(position, BlockTypes.AIR.getDefaultState());
} catch (WorldEditException e) {
throw new RuntimeException(e);
}
}
@Override
default WeatherType getWeather() {
return WeatherTypes.CLEAR;
}
@Override
default long getRemainingWeatherDuration() {
return 0;
}
@Override
default void setWeather(WeatherType weatherType) {
}
@Override
default void setWeather(WeatherType weatherType, long duration) {
}
}