Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
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2019-04-04 00:29:44 +11:00
config/checkstyle Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2019-02-02 11:20:36 -05:00
contrib/craftscripts Use 3 wool block variables instead of array 2019-02-03 07:36:15 -05:00
favs Minor performance tweaks and cleaning of metrics 2019-04-01 20:42:10 -04:00
gradle/wrapper Code cleaning 2019-03-25 19:55:32 -04:00
worldedit-bukkit Migrate to SLF4J 2019-04-02 18:21:02 -04:00
worldedit-core <pattern> not <block> 2019-04-03 15:40:31 +11:00
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worldedit-sponge Migrate to SLF4J 2019-04-02 18:21:02 -04:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Merge upstream changes through 7961fa58 2018-12-21 12:13:43 -08:00
build.gradle Fix the tile entity deal-io only, and also took the liberty to make 2019-03-31 10:39:52 +02:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
ISSUE_TEMPLATE.md Create ISSUE_TEMPLATE.md 2019-01-12 18:00:39 +01:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.md Merge remote-tracking branch 'refs/remotes/origin/master' into new-vector-system 2019-04-01 23:50:16 +11:00
settings.gradle Update favs 2018-08-23 06:02:04 +10:00
splash.txt Link to contributors in splash text 2019-04-04 00:29:44 +11:00


FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features

Downloads

1.13+

< 1.12.2

Building

FAWE uses gradle to build
You can safely ignore gradlew setupDecompWorkspace if you are not planning to work on the forge side of FAWE.

$ gradlew setupDecompWorkspace
$ gradlew build

Contributing

Have an idea for an optimization, or a cool feature?

  • We will accept most PR's
  • Let us know what you've tested / what may need further testing
  • If you need any help, create a ticket or discuss on Discord