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* Consistenty use javax annotations. - Unfortunately jetbrains annotations seem to be exposed transitively via core somewhere, but with the correct IDE settings, annotations can be defaulted to javax - Cleaning up of import order in #1195 - Must be merged before #1195 * Add and apply .editorconfig from P2 - Does not rearrange entries * Address some comments * add back some javadoc comments * Address final comments Co-authored-by: NotMyFault <mc.cache@web.de>
120 lines
4.4 KiB
Java
120 lines
4.4 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.internal.helper.MCDirections;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.Direction.Flag;
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import com.sk89q.worldedit.util.nbt.BinaryTag;
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import com.sk89q.worldedit.util.nbt.CompoundBinaryTag;
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import com.sk89q.worldedit.util.nbt.NumberBinaryTag;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Copies blocks from one extent to another.
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*/
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public class ExtentBlockCopy implements RegionFunction {
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private final Extent source;
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private final Extent destination;
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private final BlockVector3 from;
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private final BlockVector3 to;
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private final Transform transform;
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/**
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* Make a new copy.
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*
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* @param source the source extent
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* @param from the source offset
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* @param destination the destination extent
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* @param to the destination offset
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* @param transform a transform to apply to positions (after source offset, before destination offset)
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*/
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public ExtentBlockCopy(Extent source, BlockVector3 from, Extent destination, BlockVector3 to, Transform transform) {
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checkNotNull(source);
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checkNotNull(from);
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checkNotNull(destination);
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checkNotNull(to);
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checkNotNull(transform);
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this.source = source;
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this.from = from;
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this.destination = destination;
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this.to = to;
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this.transform = transform;
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}
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@Override
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public boolean apply(BlockVector3 position) throws WorldEditException {
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BaseBlock block = source.getFullBlock(position);
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BlockVector3 orig = position.subtract(from);
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BlockVector3 transformed = transform.apply(orig.toVector3()).toBlockPoint();
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// Apply transformations to NBT data if necessary
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block = transformNbtData(block);
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return destination.setBlock(transformed.add(to), block);
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}
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/**
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* Transform NBT data in the given block state and return a new instance
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* if the NBT data needs to be transformed.
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*
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* @param state the existing state
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* @return a new state or the existing one
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*/
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private BaseBlock transformNbtData(BaseBlock state) {
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//FAWE start - Replace CompoundTag with CompoundBinaryTag
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CompoundBinaryTag tag = state.getNbt();
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if (tag != null) {
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// Handle blocks which store their rotation in NBT
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BinaryTag rotTag = tag.get("Rot");
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if (rotTag instanceof NumberBinaryTag) {
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int rot = ((NumberBinaryTag) rotTag).intValue();
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Direction direction = MCDirections.fromRotation(rot);
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if (direction != null) {
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Vector3 vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector3.ZERO)).normalize();
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Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL | Flag.ORDINAL | Flag.SECONDARY_ORDINAL);
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if (newDirection != null) {
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return state.toBaseBlock(
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tag.putByte("Rot", (byte) MCDirections.toRotation(newDirection))
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//FAWE end
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);
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}
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}
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}
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}
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return state;
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}
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}
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