Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/blocks/Blocks.java
wizjany 88014b18a3 Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00

80 lines
2.8 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import java.util.Collection;
import java.util.Map;
/**
* Block-related utility methods.
*/
public final class Blocks {
private Blocks() {
}
/**
* Checks whether a given block is in a list of base blocks.
*
* @param collection the collection
* @param o the block
* @return true if the collection contains the given block
*/
public static <B extends BlockStateHolder<B>> boolean containsFuzzy(Collection<? extends BlockStateHolder<?>> collection, B o) {
// Allow masked data in the searchBlocks to match various types
for (BlockStateHolder<?> b : collection) {
if (b.equalsFuzzy(o)) {
return true;
}
}
return false;
}
/**
* Parses a string->string map to find the matching Property and values for the given BlockType.
*
* @param states the desired states and values
* @param type the block type to get properties and values for
* @return a property->value map
*/
public static Map<Property<Object>, Object> resolveProperties(Map<String, String> states, BlockType type) {
Map<String, ? extends Property<?>> existing = type.getPropertyMap();
Map<Property<Object>, Object> newMap = Maps.newHashMap();
states.forEach((key, value) -> {
@SuppressWarnings("unchecked")
Property<Object> prop = (Property<Object>) existing.get(key);
if (prop == null) return;
Object val = null;
try {
val = prop.getValueFor(value);
} catch (IllegalArgumentException ignored) {
}
if (val == null) return;
newMap.put(prop, val);
});
return newMap;
}
}