Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Go to file
2019-02-19 18:11:37 +10:00
config/checkstyle Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2018-12-18 19:28:55 +10:00
contrib/craftscripts Use 3 wool block variables instead of array 2018-12-31 19:36:41 -06:00
gradle/wrapper Start work on Forge 1.13 2019-02-19 18:11:37 +10:00
worldedit-bukkit Bump Spigot version so it compiles. 2019-02-18 20:56:21 +10:00
worldedit-core Treat categories as empty when missing 2019-02-18 21:17:36 +10:00
worldedit-forge Start work on Forge 1.13 2019-02-19 18:11:37 +10:00
worldedit-sponge Refactor registries to entirely use the platform 2019-02-16 19:35:13 +10:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
.travis.yml Build against only oraclejdk8 until a better solution is found 2016-03-19 14:47:35 -04:00
build.gradle Back to SNAPSHOT for continued development 2019-01-22 22:08:33 +10:00
CHANGELOG.txt compileOnly breaks shadowJar. bStats needs to fix their repos. 2018-10-10 23:22:38 +10:00
COMPILING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.html Tabs -> spaces in README.html. 2012-10-20 00:58:33 -07:00
README.md Change CI link to enginehub. 2019-01-23 16:21:37 -05:00
settings.gradle Initial work on WorldEdit Sponge 2016-02-02 01:28:27 -05:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadriply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.