Plex-FAWE/worldedit-bukkit
Jordan e9db749e2f
Add fluid ticking and refactor post-processing a bit (#1554)
* Make postProcessSet a default method and change to void

* Throwable#getMessage is nullable

* Move (re-)ticking to a post-processor per "platform"
 - Add fluid ticking

* chore: Ignore (for us) irrelevant rules

* chore: Fix correct toml syntax?

* Re-add removed method for API-compliance and refactor it to have a use

* Switch to javax annotations

* Switch to recalcBlockCounts for ticking blocks.

* No need to set air count anymore either

* We can still "not tick" in fast mode in 1.17.2

* update adapters

* Let paper create the chunk section if biomes are null

* Adjust notes to settings

* 1.17.2 didn't exist

* Add 1.18.2

* Don't attempt to cache plains biome ID

* Use correct annotation

Co-authored-by: NotMyFault <mc.cache@web.de>
2022-03-10 15:27:25 +01:00
..
adapters Add fluid ticking and refactor post-processing a bit (#1554) 2022-03-10 15:27:25 +01:00
src Add fluid ticking and refactor post-processing a bit (#1554) 2022-03-10 15:27:25 +01:00
build.gradle.kts build: Update dependency net.kyori:adventure-nbt to v4.10.0 (#1638) 2022-03-04 00:22:01 +01:00