Plex-FAWE/src/main/java/com/sk89q/worldedit/util/Vectors.java

66 lines
1.9 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util;
import com.sk89q.worldedit.Vector;
/**
* Utility methods for {@link Vector}s.
*/
public final class Vectors {
private Vectors() {
}
/**
* Create a new {@link Vector} using Euler angles specified in degrees,
* but with no roll.
*
* @param yaw the yaw
* @param pitch the pitch
* @return a new {@link Vector}
*/
public static Vector fromEulerDeg(double yaw, double pitch) {
final double yawRadians = Math.toRadians(yaw);
final double pitchRadians = Math.toRadians(pitch);
return fromEulerRad(yawRadians, pitchRadians);
}
/**
* Create a new {@link Vector} using Euler angles specified in radians,
* but with no roll.
*
* @param yaw the yaw
* @param pitch the pitch
* @return a new {@link Vector}
*/
public static Vector fromEulerRad(double yaw, double pitch) {
final double y = -Math.sin(pitch);
final double h = Math.cos(pitch);
final double x = -h * Math.sin(yaw);
final double z = h * Math.cos(yaw);
return new Vector(x, y, z);
}
}