Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
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TomyLobo effbf9f79c Added for loops to the expression parser, java style.
Also:
- Added a test case for for
- Fixed Identifiable.id() for the runtime Nodes and added missing elements to the list in Identifiable.java.
- Factored keyword and character consumption into a common function.
2011-11-22 16:08:15 +01:00
craftscripts fix for new API and optimized palette added (optional) 2011-03-27 05:16:39 +08:00
lib Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
src Added for loops to the expression parser, java style. 2011-11-22 16:08:15 +01:00
.gitignore Added .gitignore to ignore some eclipse files. 2011-10-31 21:56:32 +01:00
CHANGELOG.txt Updated changelog with even more changes since 4.7. 2011-10-28 21:12:37 +02:00
LICENSE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
NOTICE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
pom.xml [maven-release-plugin] prepare for next development iteration 2011-10-01 20:38:04 -07:00
README.html Updated README.html. 2011-10-01 19:11:58 -07:00
README.md Updated README.md with issue tracker information; removed old general concepts overview. 2011-08-06 14:22:59 -07:00

WorldEdit

WorldEdit is a voxel and block manipulation library for Minecraft. It is primarily a library but bindings to Bukkit (included) and SPC (external) are available.

Compiling

You need to have Maven installed (http://maven.apache.org). Once installed, simply run:

mvn clean package install

Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".

Issue Tracker

Please submit bug reports and feature requests here: http://redmine.sk89q.com/projects/worldedit/issues

Contributing

We happily accept contributions. The best way to do this is to fork WorldEdit on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldEdit if everything works out.

Your submissions have to be licensed under the GNU General Public License v3.