Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/PlayerProxy.java
dordsor21 5b97c0abcd
Several fixes to actual, probable and possible synchronocity issues (#691)
* Several fixes to actual, probable and possible synchronocity issues
 - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
 - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
 - Ensure a chunk cannot be called when an update is being called

* Don't add locks to GetBlocks
2020-10-08 21:15:05 +01:00

247 lines
6.7 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.gamemode.GameMode;
import java.util.Locale;
import java.util.UUID;
import javax.annotation.Nullable;
import static com.google.common.base.Preconditions.checkNotNull;
public class PlayerProxy extends AbstractPlayerActor {
private final Player basePlayer;
private final Actor permActor;
private final Actor cuiActor;
private final World world;
private Vector3 offset = Vector3.ZERO;
public PlayerProxy(Player player) {
this(player, player, player, player.getWorld());
}
public PlayerProxy(Player basePlayer, Actor permActor, Actor cuiActor, World world) {
super(basePlayer.getRawMeta());
checkNotNull(basePlayer);
checkNotNull(permActor);
checkNotNull(cuiActor);
checkNotNull(world);
this.basePlayer = basePlayer;
this.permActor = permActor;
this.cuiActor = cuiActor;
this.world = world;
}
public static Player unwrap(Player player) {
if (player instanceof PlayerProxy) {
return unwrap(((PlayerProxy) player).getBasePlayer());
}
return player;
}
public void setOffset(Vector3 position) {
this.offset = position;
}
@Override
public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
return basePlayer.getBlockInHand(handSide);
}
@Override
public boolean runAction(Runnable ifFree, boolean checkFree, boolean async) {
return basePlayer.runAction(ifFree, checkFree, async);
}
@Override
public UUID getUniqueId() {
return basePlayer.getUniqueId();
}
@Override
public BaseItemStack getItemInHand(HandSide handSide) {
return basePlayer.getItemInHand(handSide);
}
@Override
public void giveItem(BaseItemStack itemStack) {
basePlayer.giveItem(itemStack);
}
@Override
public BlockBag getInventoryBlockBag() {
return basePlayer.getInventoryBlockBag();
}
@Override
public String getName() {
return basePlayer.getName();
}
@Override
public String getDisplayName() {
return basePlayer.getDisplayName();
}
@Override
public BaseEntity getState() {
throw new UnsupportedOperationException("Can't getState() on a player");
}
@Override
public Location getLocation() {
Location loc = this.basePlayer.getLocation();
return new Location(loc.getExtent(), loc.add(offset), loc.getDirection());
}
@Override
public boolean setLocation(Location location) {
return basePlayer.setLocation(location);
}
@Override
public boolean trySetPosition(Vector3 pos, float pitch, float yaw) {
return basePlayer.trySetPosition(pos, pitch, yaw);
}
@Override
public World getWorld() {
return world == null ? basePlayer.getWorld() : world;
}
@Override
public void printRaw(String msg) {
basePlayer.print(TextComponent.of(msg));
}
@Override
public void printDebug(String msg) {
basePlayer.printDebug(TextComponent.of(msg));
}
@Override
public void print(String msg) {
basePlayer.printInfo(TextComponent.of(msg));
}
@Override
public void printError(String msg) {
basePlayer.printError(TextComponent.of(msg));
}
@Override
public void print(Component component) {
basePlayer.print(component);
}
@Override
public String[] getGroups() {
return permActor.getGroups();
}
@Override
public boolean hasPermission(String perm) {
return permActor.hasPermission(perm);
}
@Override
public boolean togglePermission(String permission) {
return permActor.togglePermission(permission);
}
@Override
public void setPermission(String permission, boolean value) {
permActor.setPermission(permission, value);
}
@Override
public void dispatchCUIEvent(CUIEvent event) {
cuiActor.dispatchCUIEvent(event);
}
@Override
public void sendAnnouncements() {
basePlayer.sendAnnouncements();
}
@Nullable
@Override
public <T> T getFacet(Class<? extends T> cls) {
return basePlayer.getFacet(cls);
}
@Override
public SessionKey getSessionKey() {
return basePlayer.getSessionKey();
}
@Override
public GameMode getGameMode() {
return basePlayer.getGameMode();
}
@Override
public void setGameMode(GameMode gameMode) {
basePlayer.setGameMode(gameMode);
}
@Override
public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
basePlayer.sendFakeBlock(pos, block);
}
@Override
public void sendTitle(Component title, Component sub) {
basePlayer.sendTitle(title, sub);
}
public Player getBasePlayer() {
return basePlayer;
}
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
basePlayer.floatAt(x, y, z, alwaysGlass);
}
@Override
public Locale getLocale() {
return basePlayer.getLocale();
}
}