mirror of
https://github.com/plexusorg/Plex-FAWE.git
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* Several fixes to actual, probable and possible synchronocity issues - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock - Ensure a chunk cannot be called when an update is being called * Don't add locks to GetBlocks
247 lines
6.7 KiB
Java
247 lines
6.7 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.session.SessionKey;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.formatting.text.Component;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.gamemode.GameMode;
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import java.util.Locale;
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import java.util.UUID;
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import javax.annotation.Nullable;
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import static com.google.common.base.Preconditions.checkNotNull;
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public class PlayerProxy extends AbstractPlayerActor {
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private final Player basePlayer;
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private final Actor permActor;
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private final Actor cuiActor;
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private final World world;
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private Vector3 offset = Vector3.ZERO;
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public PlayerProxy(Player player) {
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this(player, player, player, player.getWorld());
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}
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public PlayerProxy(Player basePlayer, Actor permActor, Actor cuiActor, World world) {
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super(basePlayer.getRawMeta());
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checkNotNull(basePlayer);
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checkNotNull(permActor);
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checkNotNull(cuiActor);
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checkNotNull(world);
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this.basePlayer = basePlayer;
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this.permActor = permActor;
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this.cuiActor = cuiActor;
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this.world = world;
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}
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public static Player unwrap(Player player) {
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if (player instanceof PlayerProxy) {
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return unwrap(((PlayerProxy) player).getBasePlayer());
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}
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return player;
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}
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public void setOffset(Vector3 position) {
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this.offset = position;
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}
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@Override
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public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
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return basePlayer.getBlockInHand(handSide);
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}
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@Override
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public boolean runAction(Runnable ifFree, boolean checkFree, boolean async) {
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return basePlayer.runAction(ifFree, checkFree, async);
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}
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@Override
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public UUID getUniqueId() {
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return basePlayer.getUniqueId();
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}
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@Override
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public BaseItemStack getItemInHand(HandSide handSide) {
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return basePlayer.getItemInHand(handSide);
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}
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@Override
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public void giveItem(BaseItemStack itemStack) {
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basePlayer.giveItem(itemStack);
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}
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@Override
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public BlockBag getInventoryBlockBag() {
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return basePlayer.getInventoryBlockBag();
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}
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@Override
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public String getName() {
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return basePlayer.getName();
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}
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@Override
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public String getDisplayName() {
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return basePlayer.getDisplayName();
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}
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@Override
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public BaseEntity getState() {
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throw new UnsupportedOperationException("Can't getState() on a player");
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}
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@Override
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public Location getLocation() {
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Location loc = this.basePlayer.getLocation();
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return new Location(loc.getExtent(), loc.add(offset), loc.getDirection());
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}
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@Override
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public boolean setLocation(Location location) {
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return basePlayer.setLocation(location);
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}
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@Override
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public boolean trySetPosition(Vector3 pos, float pitch, float yaw) {
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return basePlayer.trySetPosition(pos, pitch, yaw);
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}
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@Override
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public World getWorld() {
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return world == null ? basePlayer.getWorld() : world;
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}
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@Override
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public void printRaw(String msg) {
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basePlayer.print(TextComponent.of(msg));
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}
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@Override
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public void printDebug(String msg) {
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basePlayer.printDebug(TextComponent.of(msg));
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}
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@Override
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public void print(String msg) {
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basePlayer.printInfo(TextComponent.of(msg));
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}
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@Override
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public void printError(String msg) {
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basePlayer.printError(TextComponent.of(msg));
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}
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@Override
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public void print(Component component) {
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basePlayer.print(component);
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}
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@Override
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public String[] getGroups() {
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return permActor.getGroups();
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}
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@Override
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public boolean hasPermission(String perm) {
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return permActor.hasPermission(perm);
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}
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@Override
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public boolean togglePermission(String permission) {
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return permActor.togglePermission(permission);
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}
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@Override
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public void setPermission(String permission, boolean value) {
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permActor.setPermission(permission, value);
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}
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@Override
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public void dispatchCUIEvent(CUIEvent event) {
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cuiActor.dispatchCUIEvent(event);
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}
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@Override
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public void sendAnnouncements() {
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basePlayer.sendAnnouncements();
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}
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@Nullable
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@Override
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public <T> T getFacet(Class<? extends T> cls) {
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return basePlayer.getFacet(cls);
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}
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@Override
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public SessionKey getSessionKey() {
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return basePlayer.getSessionKey();
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}
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@Override
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public GameMode getGameMode() {
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return basePlayer.getGameMode();
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}
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@Override
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public void setGameMode(GameMode gameMode) {
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basePlayer.setGameMode(gameMode);
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}
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@Override
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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basePlayer.sendFakeBlock(pos, block);
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}
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@Override
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public void sendTitle(Component title, Component sub) {
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basePlayer.sendTitle(title, sub);
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}
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public Player getBasePlayer() {
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return basePlayer;
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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basePlayer.floatAt(x, y, z, alwaysGlass);
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}
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@Override
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public Locale getLocale() {
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return basePlayer.getLocale();
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}
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}
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