Plex-FAWE/src/main/java/com/sk89q/worldedit/extent/Extent.java
sk89q fe25d08267 Removed notifyAdjacent from Extent.setBlock().
Also fixed Extent's incorrect Javadocs.
2014-03-31 17:20:54 -07:00

99 lines
3.7 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.pattern.Pattern;
import javax.annotation.Nullable;
/**
* A world, portion of a world, clipboard, or other object that can have blocks set or
* entities placed.
*/
public interface Extent {
/**
* Get a snapshot of the block at the given location.
* </p>
* If the given position is out of the bounds of the extent, then the behavior
* is undefined (an air block could be returned). However, <code>null</code>
* should <strong>not</strong> be returned.
* </p>
* The returned block is mutable and is a snapshot of the block at the time
* of call. It has no position attached to it, so it could be reused in
* {@link Pattern}s and so on.
* </p>
* Calls to this method can actually be quite expensive, so cache results
* whenever it is possible, while being aware of the mutability aspect.
* The cost, however, depends on the implementation and particular extent.
*
* @param position position of the block
* @return the block, or null if the block does not exist
*/
BaseBlock getBlock(Vector position);
/**
* Get the block ID at the given location.
*
* @param position position of the block
* @return the block ID
*/
int getBlockType(Vector position);
/**
* Get the data value of the block at the given location.
*
* @param position position of the block
* @return the block data value
*/
int getBlockData(Vector position);
/**
* Change the block at the given location to the given block. The operation may
* not tie the given {@link BaseBlock} to the world, so future changes to the
* {@link BaseBlock} do not affect the world until this method is called again.
* </p>
* The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out
* of the bounds of the extent. It may be unsuccessful if the block passed
* is the same as the one in the world. However, the return value is only an
* estimation and it may be incorrect, but it could be used to count, for
* example, the approximate number of changes.
*
* @param position position of the block
* @param block block to set
* @return true if the block was successfully set (return value may not be accurate)
*/
boolean setBlock(Vector position, BaseBlock block) throws WorldEditException;
/**
* Return an {@link Operation} that should be called to tie up loose ends
* (such as to commit changes in a buffer).
*
* @return an operation or null if there is none to execute
*/
@Nullable Operation commit();
}