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* Relight using starlight engine on Tuinity * Make use of invokeExact * Cache MethodHandle * Address some requested changes * Remove random * Co-authored-by: NotMyFault <mc.cache@web.de> * Simplify and clean up sendChunk Hopefully, that doesn't cause any issues * Add naive HeightmapProcessor * Make HeightmapProcessor more efficient * Remove heightmap code from NMSRelighter * Recognize fluid for waterlogged blocks * Remove config option for heightmaps as they should always be updated * Batch relighting for Starlight * Dirty workaround for CharBlocks blocks NPE * Revert "Dirty workaround for CharBlocks blocks NPE" This reverts commit 737606a7 It only caused the heightmap to be wrong again and didn't help much with the original issue * Adapt better chunk sending on older versions * Adapt requested changes for HeightMapType * Relight all changed chunks, batched Also, address some requested changes * Avoid deadlocks * Clean up tuinity relighter and add some comments * Minor changes to HeightmapProcessor Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> |
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