3.7 KiB
id | title |
---|---|
create_module | Creating a Module |
Creating a Module
If you are interested in creating a module, this guide is for you. Note that you should be familiar with Java, Git, and the Gradle build system.
Cloning the template
There is a template you can use when creating a module. You can find it on GitHub here. You should fork this onto your local GitHub account. You can then clone the fork to your computer. Once you have it open in your IDE, try building it with Gradle to ensure everything works.
Changing the branding
In settings.gradle.kts
, you should change the name to the name of the module you want. All modules follow the naming
convention of Module-<name>
.
You should also open the build.gradle.kts
file and change the description to Module-<name>
as well. You should also
change the version from 1.0
to the current version of Plex available. If you are building against 1.5-SNAPSHOT
, you
should set your version to that as well.
You should also look for this block of code in your build.gradle.kts file
:
tasks.getByName<Jar>("jar") {
archiveBaseName.set("Module-ExampleModule")
archiveVersion.set("")
}
Change the Module-ExampleModule
to the name of your module. Ensure you keep the Module-
part. This is the name of
your JAR file. If you change it, the auto updater may not work.
Finally, in /src/main/resources/module.yml
, you should change this information to your liking. The version here should
match the version you set in build.gradle.kts
. The main
property should be changed to the entrypoint for the module.
This is very similar to the main JavaPlugin when creating a new Bukkit plugin.
Creating commands
Commands are created just like they are in Plex. There is an example command to help you get started. It is a good template to follow, and you can customize it based on your needs. You are able to access all the APIs and data from Plex.
When you create a new command, you should register it in your main class as follows
registerCommand(new ExampleCommand());
Make sure you replace the ExampleCommand
class with your own class that the command is in. You should have one
registerCommand();
call per class. Subcommands should be within each command class.
You'll want to make sure your class extends PlexCommand
and implements both the
execute(@NotNull CommandSender sender, @Nullable Player player, @NotNull String[] args)
and
smartTabComplete(@NotNull CommandSender sender, @NotNull String alias, @NotNull String[] args)
methods.
You should implement the @CommandParameters
and @CommandPermissions
annotations instead of handling permissions for
the main command inside of the actual execute()
block.
Creating listeners
Listeners function just like they do in Bukkit, they listen for events. You'll want to do two things. Make sure your
listener extends the PlexListener
class rather than the Bukkit default Listener
class. The PlexListener
class is a
wrapper for the Listener
class and has the same functionality as the Bukkit one. You'll also want to ensure you register the listener in the main class as follows:
registerListener(new ExampleListener());
Make sure you replace the ExampleListener
class with your own class name.
You can listen for as many events as you like per class. An example to listen for an event when a player joins and send them a message is as follows:
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event)
{
Player player = event.getPlayer();
player.sendMessage(Component.text("This is a message from Plex's example module!").color(NamedTextColor.GOLD));
}