14 KiB
id | title |
---|---|
messages | Messages |
Messages
Almost all the messages inside of Plex are fully customizable. This page will document how to change messages in the
messages.yml
file inside the Plex folder.
Default file
The default messages.yml
file is below.
# Plex Messages File
# This file uses the MiniMessage system.
# Documentation available at https://docs.adventure.kyori.net/minimessage/format.html
# Messages in here will be placed in for certain commands, actions, etc.
# Warning: not all commands have customizable messages
# Variables {number} - these are code-defined replacements for things that should be inserted into messages. (e.g. names, statuses, numbers)
# If any of these variables are supposed to be used within a message, some documentation is provided to give more context to what the variables indicate.
# If you are wishing to change these messages it's recommended you use the same amount of variables as stated in the documentation, however it's not required.
# 0 - Appeal URL
# 1 - Reason
# 2 - Expiry
# 3 - Punisher
banMessage: "<red>You have been banned! You may appeal at <gold>{0}.\n<red>Reason: <gold>{1}\n<red>End date: <gold>{2}\n<red>Banned by: <gold>{3}"
# 0 - Reason
# 1 - Punisher
kickMessage: "<red>You have been kicked! \n<red>Reason: <gold>{0}\n<red>Kicked by: <gold>{1}"
# 0 - The type of indefinite ban
# 1 - Appeal URL
indefBanMessage: "<red>Your {0} is indefinitely banned! You may appeal at <gold>{1}."
# 0 - The type of indefinite ban
# 1 - Appeal URL
# 2 - The reason
indefBanMessageReason: "<red>Your {0} is indefinitely banned! You may appeal at <gold>{1}.\n<red>Reason: <gold>{2}"
playerNotFound: "<red>Player not found!"
specifyPlayer: "<red>You must specify a player!"
worldNotFound: "<red>World not found!"
# This will always be used for punishments where the sanctioning administrator has not provided a reason. Will ignore MiniMessage tags.
noReasonProvided: "No reason provided."
# 0 - The world you have been teleported to
playerWorldTeleport: "<aqua>You have been teleported to {0}."
# 0 - The person who is freezing
# 1 - The person who has been frozen
frozePlayer: "<red>{0} - Froze {1}"
# 0 - The person who is unfreezing
# 1 - The person who has been unfrozen
unfrozePlayer: "<aqua>{0} - Unfroze {1}"
# 0 - The command sender
# 1 - The person who has been muted
mutedPlayer: "<red>{0} - Muted {1}"
# 0 - The command sender
# 1 - The person who has been unmuted
unmutedPlayer: "<aqua>{0} - Unmuted {1}"
invalidTimeFormat: "<red>Invalid time format. Use s, m, h, d, w, mo, or y (e.g., 1h30m)."
timeMustBeFuture: "<red>The specified time must be in the future."
# 0 - The command sender
# 1 - The person who has been muted
# 2 - The time that the person is muted for
tempMutedPlayer: "<red>{0} - Muted {1} for {2}"
maxTimeExceeded: "<red>The specified time must be under a week."
# 0 - The person who is locking up
# 1 - The person who has been locked up
lockedUpPlayer: "<aqua>{0} - Locking up {1}"
# 0 - The person who is unlocking
# 1 - The person who has been unlocked
unlockedPlayer: "<aqua>{0} - Unlocking {1}"
# 0 - The permission node required to use the command
noPermissionNode: "<red>You must have the permission: {0} <red>to use this command!"
noPermissionInGame: "<red>You must be in console to use this command!"
noPermissionConsole: "<red>You must be in-game to use this command!"
# 0 - The username of the name history
nameHistoryTitle: "<gold>Name History of {0}"
nameHistorySeparator: "<gold><strikethrough>-----------------------------"
# 0 - The name
# 1 - The date and time of the name change
nameHistoryBody: "<gold>{0} <dark_gray>- <gold>{1}"
# 0 - The gamemode
gameModeSetTo: "<gray>Your gamemode has been set to {0}."
# 0 - The player's name
# 1 - The gamemode
setOtherPlayerGameModeTo: "<gray>You set {0}'s gamemode to {1}."
# 0 - The command sender
# 1 - The gamemode
playerSetOtherGameMode: "<gray>{0} set your gamemode to {1}."
# 0 - The command sender
# 1 - The gamemode
setEveryoneGameMode: "<aqua>{0} - Changing everyone's gamemode to {1}"
consoleMustDefinePlayer: "<red>You must define a player since you are running this command from console."
# 0 - The command sender
# 1 - The player
newAdminAdded: "<aqua>{0} - Adding {1} to the admin list"
# 0 - The command sender
# 1 - The player
# 2 - The rank name
adminReadded: "<aqua>{0} - Re-adding {1} to the admin list as rank: {2}"
# 0 - The command sender
# 1 - The player
adminRemoved: "<red>{0} - Removing {1} from the admin list"
# 0 - The command sender
# 1 - The player
# 2 - The rank
adminSetRank: "<aqua>{0} - Setting {1}'s rank to {2}"
# 0 - The world name
teleportedToWorld: "<aqua>You have been teleported to the {0}."
higherRankThanYou: "<red>This player is an admin or a higher rank than you."
playerNotAdmin: "<red>That player is not an admin."
playerIsAdmin: "<red>That player is already an admin."
rankNotFound: "<red>The rank you entered was not found."
rankMustBeHigherThanAdmin: "<red>The rank you entered must be higher than Admin."
consoleOnly: "<red>This command can only be executed by the console."
# 0 - Rank
yourRank: "<aqua>Your rank is: {0}"
# 0 - Player name
# 1 - Rank
otherRank: "<aqua>{0}'s rank is: {1}"
# 0 - The command sender
# 1 - The player
banningPlayer: "<red>{0} - Banning {1}"
# 0 - The command sender
# 1 - The player
unbanningPlayer: "<aqua>{0} - Unbanning {1}"
playerNotBanned: "<red>That player is not banned!"
playerNotFrozen: "<red>That player is not frozen!"
playerNotMuted: "<red>That player is not muted!"
playerBanned: "<red>That player is already banned!"
playerFrozen: "<red>That player is already frozen!"
playerMuted: "<red>That player is already muted!"
playerLockedUp: "<red>That player is already locked up!"
muted: "<red>You are currently muted - STFU!"
pvpDisabled: "<red>PVP has been disabled!"
chatIsOff: "<red>Chat is currently toggled off!"
# 0 - The command sender
# 1 - The set value of the chat toggle
chatToggled: "<red>{0} - Toggled chat {1}"
# 0 - The command sender
# 1 - The player
kickedPlayer: "<red>{0} - Kicking {1}"
teleportedToWorldSpawn: "<aqua>Teleporting to the local spawn"
toggleCommandSpy: "<gray>CommandSpy has been"
enabled: "<gray>enabled."
disabled: "<gray>disabled."
# 0 - The admin / staff member
# 1 - The player's group's prefix if any
# 2 - The message
adminChatFormat: '<dark_gray>[<blue>AdminChat<dark_gray>] <dark_red>{0} {1} <gray>» <gold>{2}'
# 0 - Whether it was toggled on or off
adminChatToggled: '<gray>AdminChat was toggled {0}'
# 0 - Maximum length, configured in config.yml
maximumPrefixLength: "<red>The maximum length for a tag may only be {0}."
prefixCleared: "<aqua>Your prefix has been cleared."
# 0 - The player name
otherPrefixCleared: "<aqua>You have cleared {0}'s prefix."
# 0 - The new prefix
prefixSetTo: "<aqua>Your prefix has been set to {0}"
# 0 - The action (blocked / unblocked)
# 1 - The amount of players
blockeditSize: "<gray>{0} all block modification abilities for {1} players."
# The action (blocked or restored)
editsModified: "<gray>Your block modification abilities have been {0}."
listOfPlayersBlocked: "<gray>The following have block modification abilities restricted:"
# 0 - The player name
editsBlocked: "<gray>Blocked block modification abilities for {0}"
# 0 - The command sender
# 1 - The player name
blockingEdits: "<red>{0} - Blocking block modification abilities for {1}"
# 0 - The command sender
# 1 - The player
unblockingEdits: "<aqua>{0} - Unblocking block modification abilities for {1}"
# 0 - The player name
editsUnblocked: "<gray>Unblocked block modification abilities for {0}"
# 0 - The command sender
# 1 - Number of entities removed
removedEntities: "<red>{0} - Removed {1} entities"
# 0 - The command sender
# 1 - Number of entities removed
# 2 - Entity type(s) removed
removedEntitiesOfTypes: "<red>{0} - Removed {1} entities of type(s) {2}"
# 0 - The command sender
# 1 - Number of entities removed
# 2 - Entity type removed
removedEntitiesOfType: "<gray>Removed {1} {2}"
# 0 - Entity type that is invalid
invalidEntityType: "<gray>Notice: Entity type {0} is invalid!"
noRemovedEntities: "<gray>No entities were removed."
# 0 - Number of mobs removed
# 1 - Type of mob removed
amountOfMobsRemoved: "<gray>{0} {1} removed."
notAValidMob: "<red>That is not a valid mob."
notAValidMobButValidEntity: "<red>That is a valid entity, but is not a valid mob."
# 0 - The command sender
# 1 - Number of mobs removed
removedMobs: "<red>{0} - Removed {1} mobs"
autoWipeDisabled: "<gray>Item wiping is currently disabled in the config!"
# 0 - The boolean for whether the limit is enabled or disabled
mobLimitToggle: "<gray>The mob limit has been {0}"
# 0 - The amount that the mob limit has been set to
mobLimitSet: "<gray>The mob limit has been set to: <em><white>{0}"
# 0 - The boolean for whether the limit is enabled or disabled
# 1 - The current amount of mobs in the world
# 2 - The current set mob limit
# 3 - Chunk x value
# 4 - Chunk z value
mobLimitStatus: "<gray>({0}<gray>) <em><white>{1} <reset><gray>/ <em><white>{2} <reset><gray>per chunk (<em><white>Chunk<gray>: <reset>{3}, {4}<gray>)"
# 0 - The max set limit in config
mobLimitCeiling: "<gray>The limit you have entered is too high. Defaulting to the ceiling value from config"
commandBlocked: "<gray>That command is blocked."
# 0 - The command sender
# 1 - The message being said
sayMessage: "<blue>[Server: {0}] {1}"
# 0 - The command sender
# 1 - The message being said
consoleSayMessage: "<gray>[Console: {0}] <white>{1}"
# 0 - The number attempted to be parsed
unableToParseNumber: "<red>Unable to parse {0} as a number!"
noNotes: "<red>This player has no notes!"
noteAdded: "<green>Note added."
noteNotFound: "<red>A note with this ID could not be found."
# 0 - The ID of the note removed
removedNote: "<green>Removed note with ID: {0}"
# 0 - The number of notes cleared
clearedNotes: "<green>Cleared {0} notes."
invalidToggle: "<red>That is not a valid toggle."
specifyLoginMessage: "<red>Please specify a login message."
# 0 - The login message
setOwnLoginMessage: "<gray>Your login message is now:<newline><gray>> <reset>{0}"
# 0 - The player
# 1 - The login message
setOtherPlayersLoginMessage: "<gray>{0}'s login message is now:<newline><gray>> <reset>{1}"
removedOwnLoginMessage: "<gray>Your login message has been removed."
# 0 - The player
removedOtherLoginMessage: "<gray>You removed {0}'s login message."
nameRequired: "<red>Policy requires that you must state your player name in your login message. You can either do this by inserting your name or %player%."
rankRequired: "<red>Policy requires that you must state your rank in your login message. You can do this by using %rank% in your login message."
# 0 - The material name
# 1 - The players who have the material in their inventory
playersWithMaterial: "<gray>Players with {0} in their inventory: {1}"
# 0 - The material name
# 1 - The players who have the material in their inventory
playersMaterialCleared: "<gray>{0} has been removed from the following players: {1}"
nobodyHasThatMaterial: "<gray>No one online has that in their inventory."
# 0 - The attempted material name
materialNotFound: "<red>{0} is not a valid item/block name."
# 0 - The players name
loginMessage: "<yellow><translate:multiplayer.player.joined:{0}>"
# 0 - The string that wasn't a valid integer
notANumber: "<red>{0} is not a valid number!"
# 0 - Players currently online
# 1 - Max players
listHeader: "<gray>There is currently <yellow>{0}<gray> player online out of <yellow>{1}<gray> players."
# 0 - Players currently online
# 1 - Max players
listHeaderPlural: "<gray>There are currently <yellow>{0}<gray> players online out of <yellow>{1}<gray> players."
# 0 - Player who is having their notes fetched
notesHeader: "Player notes for: <green>{0}"
# 0 - Note ID
# 1 - Author of the note
# 2 - Timestamp
notePrefix: "<gold><!italic>{0} - Written by: {1} on {2}"
# 0 - The content of the note
noteLine: "<newline><yellow># {0}"
# 0 - The player
# 1 - The number of notes logged for said player
playerNoteAlert: "<gold>{0} has {1} note. <click:run_command:/notes {0} list><underlined>Click here to view their note."
# 0 - The player
# 1 - The number of notes logged for said player
playerNoteAlertPlural: "<gold>{0} has {1} notes. <click:run_command:/notes {0} list><underlined>Click here to view their notes."
smiteTitleHeader: "<red>You've been smitten."
# 0 - The reason for the smite. Will default to noReasonProvided if no reason is specified.
# 1 - The admin / staff member
smiteTitleMessage: "<yellow>Be sure to follow the rules!"
# 0 - The player
# 1 - The reason for the smite. Will default to noReasonProvided if no reason is specified.
# 2 - The admin / staff member
smiteBroadcast: "<red>{0} has been a naughty, naughty boy.<newline><red> - Reason: <yellow>{1}<newline><red> - Smitten by: <yellow>{2}"
# 0 - The player
smittenQuietly: "<gray>Smitten {0} quietly."
# 0 - The reason for being smitten
smitten: "<red>You've been smitten. Reason: <yellow>{0}"
nukerKickMessage: "Please turn off your nuker!"
antiSpamMessage: "<gray>Please refrain from spamming messages."
# 0 - The player
banExpiredBroadcast: "Plex - Automatically unbanning {0}"
# 0 - The player
redisResetSuccessful: "<yellow>Successfuly reset {0}'s Redis punishments!"
redisResetPlayerNotFound: "Couldn't find player in Redis punishments."
reappliedGamerules: "<aqua>All game rules have been re-applied!"
commandNotFound: "<red>That command could not be found!"
# 0 - The command
# 1 - A list of aliases found
commandAliases: "<aqua>Aliases for {0} are: {1}"
MiniMessage
The messages.yml
file uses MiniMessage for coloring messages. For example, writing <aqua>
, will color the text aqua.
This is not like HTML, and you should not close the tag (</aqua>
). There are some special functions as well, such as
<rainbow>
. The default color will be gray. For a complete guide on using MiniMessage,
visit: https://docs.adventure.kyori.net/minimessage/format.html.
Troubleshooting
If you receive No message.
when executing a command, it is likely you need to regenerate your messages.yml
file. The
default configuration file is also available
on GitHub. As of Plex
0.6 (Beta 6), your messages.yml
file should automatically update with new entries.