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301 lines
14 KiB
Markdown
301 lines
14 KiB
Markdown
---
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id: messages
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title: Messages
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---
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# Messages
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Almost all of the messages inside of Plex are fully customizable. This page will document how to change messages in the ```messages.yml``` file inside the Plex folder.
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## Default file
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The default `messages.yml` file is below.
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```yaml title=/plugins/Plex/messages.yml
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# Plex Messages File
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# This file uses the MiniMessage system.
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# Documentation available at https://docs.adventure.kyori.net/minimessage/format.html
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# Messages in here will be placed in for certain commands, actions, etc.
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# Warning: not all commands have customizable messages
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# Variables {number} - these are code-defined replacements for things that should be inserted into messages. (e.g. names, statuses, numbers)
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# If any of these variables are supposed to be used within a message, some documentation is provided to give more context to what the variables indicate.
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# If you are wishing to change these messages it's recommended you use the same amount of variables as stated in the documentation, however it's not required.
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# 0 - Appeal URL
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# 1 - Reason
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# 2 - Expiry
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# 3 - Punisher
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banMessage: "<red>You have been banned! You may appeal at <gold>{0}.\n<red>Reason: <gold>{1}\n<red>End date: <gold>{2}\n<red>Banned by: <gold>{3}"
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# 0 - Reason
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# 1 - Punisher
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kickMessage: "<red>You have been kicked! \n<red>Reason: <gold>{0}\n<red>Kicked by: <gold>{1}"
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# 0 - The type of indefinite ban
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# 1 - Appeal URL
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indefBanMessage: "<red>Your {0} is indefinitely banned! You may appeal at <gold>{1}."
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# 0 - The type of indefinite ban
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# 1 - Appeal URL
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# 2 - The reason
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indefBanMessageReason: "<red>Your {0} is indefinitely banned! You may appeal at <gold>{1}.\n<red>Reason: <gold>{2}"
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playerNotFound: "<red>Player not found!"
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specifyPlayer: "<red>You must specify a player!"
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worldNotFound: "<red>World not found!"
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# This will always be used for punishments where the sanctioning administrator has not provided a reason. Will ignore MiniMessage tags.
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noReasonProvided: "No reason provided."
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# 0 - The world you have been teleported to
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playerWorldTeleport: "<aqua>You have been teleported to {0}."
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# 0 - The person who is freezing
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# 1 - The person who has been frozen
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frozePlayer: "<red>{0} - Froze {1}"
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# 0 - The person who is unfreezing
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# 1 - The person who has been unfrozen
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unfrozePlayer: "<aqua>{0} - Unfroze {1}"
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# 0 - The command sender
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# 1 - The person who has been muted
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mutedPlayer: "<red>{0} - Muted {1}"
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# 0 - The command sender
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# 1 - The person who has been unmuted
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unmutedPlayer: "<aqua>{0} - Unmuted {1}"
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invalidTimeFormat: "<red>Invalid time format. Use s, m, h, d, w, mo, or y (e.g., 1h30m)."
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timeMustBeFuture: "<red>The specified time must be in the future."
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# 0 - The command sender
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# 1 - The person who has been muted
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# 2 - The time that the person is muted for
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tempMutedPlayer: "<red>{0} - Muted {1} for {2}"
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maxTimeExceeded: "<red>The specified time must be under a week."
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# 0 - The person who is locking up
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# 1 - The person who has been locked up
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lockedUpPlayer: "<aqua>{0} - Locking up {1}"
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# 0 - The person who is unlocking
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# 1 - The person who has been unlocked
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unlockedPlayer: "<aqua>{0} - Unlocking {1}"
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# 0 - The permission node required to use the command
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noPermissionNode: "<red>You must have the permission: {0} <red>to use this command!"
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noPermissionInGame: "<red>You must be in console to use this command!"
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noPermissionConsole: "<red>You must be in-game to use this command!"
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# 0 - The username of the name history
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nameHistoryTitle: "<gold>Name History of {0}"
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nameHistorySeparator: "<gold><strikethrough>-----------------------------"
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# 0 - The name
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# 1 - The date and time of the name change
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nameHistoryBody: "<gold>{0} <dark_gray>- <gold>{1}"
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# 0 - The gamemode
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gameModeSetTo: "<gray>Your gamemode has been set to {0}."
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# 0 - The player's name
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# 1 - The gamemode
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setOtherPlayerGameModeTo: "<gray>You set {0}'s gamemode to {1}."
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# 0 - The command sender
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# 1 - The gamemode
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playerSetOtherGameMode: "<gray>{0} set your gamemode to {1}."
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# 0 - The command sender
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# 1 - The gamemode
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setEveryoneGameMode: "<aqua>{0} - Changing everyone's gamemode to {1}"
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consoleMustDefinePlayer: "<red>You must define a player since you are running this command from console."
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# 0 - The command sender
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# 1 - The player
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newAdminAdded: "<aqua>{0} - Adding {1} to the admin list"
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# 0 - The command sender
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# 1 - The player
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# 2 - The rank name
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adminReadded: "<aqua>{0} - Re-adding {1} to the admin list as rank: {2}"
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# 0 - The command sender
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# 1 - The player
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adminRemoved: "<red>{0} - Removing {1} from the admin list"
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# 0 - The command sender
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# 1 - The player
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# 2 - The rank
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adminSetRank: "<aqua>{0} - Setting {1}'s rank to {2}"
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# 0 - The world name
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teleportedToWorld: "<aqua>You have been teleported to the {0}."
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higherRankThanYou: "<red>This player is an admin or a higher rank than you."
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playerNotAdmin: "<red>That player is not an admin."
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playerIsAdmin: "<red>That player is already an admin."
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rankNotFound: "<red>The rank you entered was not found."
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rankMustBeHigherThanAdmin: "<red>The rank you entered must be higher than Admin."
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consoleOnly: "<red>This command can only be executed by the console."
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# 0 - Rank
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yourRank: "<aqua>Your rank is: {0}"
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# 0 - Player name
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# 1 - Rank
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otherRank: "<aqua>{0}'s rank is: {1}"
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# 0 - The command sender
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# 1 - The player
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banningPlayer: "<red>{0} - Banning {1}"
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# 0 - The command sender
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# 1 - The player
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unbanningPlayer: "<aqua>{0} - Unbanning {1}"
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playerNotBanned: "<red>That player is not banned!"
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playerNotFrozen: "<red>That player is not frozen!"
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playerNotMuted: "<red>That player is not muted!"
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playerBanned: "<red>That player is already banned!"
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playerFrozen: "<red>That player is already frozen!"
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playerMuted: "<red>That player is already muted!"
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playerLockedUp: "<red>That player is already locked up!"
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muted: "<red>You are currently muted - STFU!"
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pvpDisabled: "<red>PVP has been disabled!"
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chatIsOff: "<red>Chat is currently toggled off!"
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# 0 - The command sender
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# 1 - The set value of the chat toggle
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chatToggled: "<red>{0} - Toggled chat {1}"
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# 0 - The command sender
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# 1 - The player
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kickedPlayer: "<red>{0} - Kicking {1}"
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teleportedToWorldSpawn: "<aqua>Teleporting to the local spawn"
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toggleCommandSpy: "<gray>CommandSpy has been"
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enabled: "<gray>enabled."
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disabled: "<gray>disabled."
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# 0 - The admin / staff member
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# 1 - The player's group's prefix if any
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# 2 - The message
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adminChatFormat: '<dark_gray>[<blue>AdminChat<dark_gray>] <dark_red>{0} {1} <gray>» <gold>{2}'
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# 0 - Whether it was toggled on or off
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adminChatToggled: '<gray>AdminChat was toggled {0}'
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# 0 - Maximum length, configured in config.yml
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maximumPrefixLength: "<red>The maximum length for a tag may only be {0}."
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prefixCleared: "<aqua>Your prefix has been cleared."
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# 0 - The player name
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otherPrefixCleared: "<aqua>You have cleared {0}'s prefix."
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# 0 - The new prefix
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prefixSetTo: "<aqua>Your prefix has been set to {0}"
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# 0 - The action (blocked / unblocked)
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# 1 - The amount of players
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blockeditSize: "<gray>{0} all block modification abilities for {1} players."
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# The action (blocked or restored)
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editsModified: "<gray>Your block modification abilities have been {0}."
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listOfPlayersBlocked: "<gray>The following have block modification abilities restricted:"
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# 0 - The player name
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editsBlocked: "<gray>Blocked block modification abilities for {0}"
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# 0 - The command sender
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# 1 - The player name
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blockingEdits: "<red>{0} - Blocking block modification abilities for {1}"
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# 0 - The command sender
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# 1 - The player
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unblockingEdits: "<aqua>{0} - Unblocking block modification abilities for {1}"
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# 0 - The player name
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editsUnblocked: "<gray>Unblocked block modification abilities for {0}"
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# 0 - The command sender
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# 1 - Number of entities removed
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removedEntities: "<red>{0} - Removed {1} entities"
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# 0 - The command sender
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# 1 - Number of entities removed
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# 2 - Entity type(s) removed
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removedEntitiesOfTypes: "<red>{0} - Removed {1} entities of type(s) {2}"
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# 0 - The command sender
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# 1 - Number of entities removed
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# 2 - Entity type removed
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removedEntitiesOfType: "<gray>Removed {1} {2}"
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# 0 - Entity type that is invalid
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invalidEntityType: "<gray>Notice: Entity type {0} is invalid!"
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noRemovedEntities: "<gray>No entities were removed."
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# 0 - Number of mobs removed
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# 1 - Type of mob removed
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amountOfMobsRemoved: "<gray>{0} {1} removed."
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notAValidMob: "<red>That is not a valid mob."
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notAValidMobButValidEntity: "<red>That is a valid entity, but is not a valid mob."
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# 0 - The command sender
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# 1 - Number of mobs removed
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removedMobs: "<red>{0} - Removed {1} mobs"
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autoWipeDisabled: "<gray>Item wiping is currently disabled in the config!"
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# 0 - The boolean for whether the limit is enabled or disabled
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mobLimitToggle: "<gray>The mob limit has been {0}"
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# 0 - The amount that the mob limit has been set to
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mobLimitSet: "<gray>The mob limit has been set to: <em><white>{0}"
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# 0 - The boolean for whether the limit is enabled or disabled
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# 1 - The current amount of mobs in the world
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# 2 - The current set mob limit
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# 3 - Chunk x value
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# 4 - Chunk z value
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mobLimitStatus: "<gray>({0}<gray>) <em><white>{1} <reset><gray>/ <em><white>{2} <reset><gray>per chunk (<em><white>Chunk<gray>: <reset>{3}, {4}<gray>)"
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# 0 - The max set limit in config
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mobLimitCeiling: "<gray>The limit you have entered is too high. Defaulting to the ceiling value from config"
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commandBlocked: "<gray>That command is blocked."
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# 0 - The command sender
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# 1 - The message being said
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sayMessage: "<blue>[Server: {0}] {1}"
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# 0 - The command sender
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# 1 - The message being said
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consoleSayMessage: "<gray>[Console: {0}] <white>{1}"
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# 0 - The number attempted to be parsed
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unableToParseNumber: "<red>Unable to parse {0} as a number!"
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noNotes: "<red>This player has no notes!"
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noteAdded: "<green>Note added."
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noteNotFound: "<red>A note with this ID could not be found."
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# 0 - The ID of the note removed
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removedNote: "<green>Removed note with ID: {0}"
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# 0 - The number of notes cleared
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clearedNotes: "<green>Cleared {0} notes."
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invalidToggle: "<red>That is not a valid toggle."
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specifyLoginMessage: "<red>Please specify a login message."
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# 0 - The login message
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setOwnLoginMessage: "<gray>Your login message is now:<newline><gray>> <reset>{0}"
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# 0 - The player
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# 1 - The login message
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setOtherPlayersLoginMessage: "<gray>{0}'s login message is now:<newline><gray>> <reset>{1}"
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removedOwnLoginMessage: "<gray>Your login message has been removed."
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# 0 - The player
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removedOtherLoginMessage: "<gray>You removed {0}'s login message."
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nameRequired: "<red>Policy requires that you must state your player name in your login message. You can either do this by inserting your name or %player%."
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rankRequired: "<red>Policy requires that you must state your rank in your login message. You can do this by using %rank% in your login message."
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# 0 - The material name
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# 1 - The players who have the material in their inventory
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playersWithMaterial: "<gray>Players with {0} in their inventory: {1}"
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# 0 - The material name
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# 1 - The players who have the material in their inventory
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playersMaterialCleared: "<gray>{0} has been removed from the following players: {1}"
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nobodyHasThatMaterial: "<gray>No one online has that in their inventory."
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# 0 - The attempted material name
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materialNotFound: "<red>{0} is not a valid item/block name."
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# 0 - The players name
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loginMessage: "<yellow>{0} joined the game"
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# 0 - The string that wasn't a valid integer
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notANumber: "<red>{0} is not a valid number!"
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# 0 - Players currently online
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# 1 - Max players
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listHeader: "<gray>There is currently <yellow>{0}<gray> player online out of <yellow>{1}<gray> players."
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# 0 - Players currently online
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# 1 - Max players
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listHeaderPlural: "<gray>There are currently <yellow>{0}<gray> players online out of <yellow>{1}<gray> players."
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# 0 - Player who is having their notes fetched
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notesHeader: "Player notes for: <green>{0}"
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# 0 - Note ID
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# 1 - Author of the note
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# 2 - Timestamp
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notePrefix: "<gold><!italic>{0} - Written by: {1} on {2}"
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# 0 - The content of the note
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noteLine: "<newline><yellow># {0}"
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# 0 - The player
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# 1 - The number of notes logged for said player
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playerNoteAlert: "<gold>{0} has {1} note. <click:run_command:/notes {0} list><underlined>Click here to view their note."
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# 0 - The player
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# 1 - The number of notes logged for said player
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playerNoteAlertPlural: "<gold>{0} has {1} notes. <click:run_command:/notes {0} list><underlined>Click here to view their notes."
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smiteTitleHeader: "<red>You've been smitten."
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# 0 - The reason for the smite. Will default to noReasonProvided if no reason is specified.
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# 1 - The admin / staff member
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smiteTitleMessage: "<yellow>Be sure to follow the rules!"
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# 0 - The player
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# 1 - The reason for the smite. Will default to noReasonProvided if no reason is specified.
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# 2 - The admin / staff member
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smiteBroadcast: "<red>{0} has been a naughty, naughty boy.<newline><red> - Reason: <yellow>{1}<newline><red> - Smitten by: <yellow>{2}"
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# 0 - The player
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smittenQuietly: "<gray>Smitten {0} quietly."
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# 0 - The reason for being smitten
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smitten: "<red>You've been smitten. Reason: <yellow>{0}"
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nukerKickMessage: "Please turn off your nuker!"
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antiSpamMessage: "<gray>Please refrain from spamming messages."
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# 0 - The player
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banExpiredBroadcast: "Plex - Automatically unbanning {0}"
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# 0 - The player
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redisResetSuccessful: "<yellow>Successfuly reset {0}'s Redis punishments!"
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redisResetPlayerNotFound: "Couldn't find player in Redis punishments."
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reappliedGamerules: "<aqua>All game rules have been re-applied!"
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commandNotFound: "<red>That command could not be found!"
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# 0 - The command
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# 1 - A list of aliases found
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commandAliases: "<aqua>Aliases for {0} are: {1}"
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```
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## MiniMessage
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The `messages.yml` file uses MiniMessage for coloring messages. For example, writing `<aqua>`, will color the text aqua. This is not like HTML, and you should not close the tag (`</aqua>`). There are some special functions as well, such as `<rainbow>`. The default color will be gray. For a complete guide on using MiniMessage, visit: [https://docs.adventure.kyori.net/minimessage/format.html](https://docs.adventure.kyori.net/minimessage/format.html).
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## Troubleshooting
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If you receive `No message.` when executing a command, it is likely you need to regenerate your `messages.yml` file. The default configuration file is also available on [GitHub](https://raw.githubusercontent.com/PlexDevelopment/Plex/master/src/main/resources/messages.yml). As of Plex 0.6 (Beta 6), your `messages.yml` file should automatically update with new entries.
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