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https://github.com/SimplexDevelopment/FeelingLucky.git
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@ -5,16 +5,15 @@ import io.github.simplex.luck.player.PlayerHandler;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.io.File;
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import java.util.*;
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public final class FeelingLucky extends JavaPlugin {
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private static final List<PlayerConfig> configList = new ArrayList<>();
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private static final Map<UUID, PlayerConfig> configMap = new HashMap<>();
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public PlayerHandler handler;
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public static List<PlayerConfig> getConfigList() {
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return configList;
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public static Map<UUID, PlayerConfig> getConfigMap() {
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return configMap;
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}
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@Override
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@ -24,21 +23,25 @@ public final class FeelingLucky extends JavaPlugin {
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Bukkit.getLogger().info("Initialization complete! Attempting to register the handler...");
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this.getServer().getPluginManager().registerEvents(handler, this);
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Bukkit.getLogger().info("Registration complete! Attempting to load all player configuration files...");
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if (getDataFolder().listFiles() != null) {
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Arrays.stream(getDataFolder().listFiles()).forEach(file -> {
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configList.add(PlayerConfig.loadFrom(file));
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File[] files = getDataFolder().listFiles();
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if (files != null) {
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Arrays.stream(files).forEach(file -> {
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UUID uuid = UUID.fromString(file.getName().split("\\.")[0]);
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configMap.put(uuid, PlayerConfig.loadFrom(file));
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});
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configList.forEach(PlayerConfig::load);
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configMap.forEach((u, pc) -> pc.load());
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getLogger().info("Successfully loaded all configurations!");
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} else {
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getLogger().info("There are no player configurations to load.");
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}
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Bukkit.getLogger().info("Successfully initialized!");
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}
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@Override
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public void onDisable() {
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Bukkit.getLogger().info("Saving all player configurations...");
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configList.forEach(PlayerConfig::save);
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configMap.forEach((u, pc) -> pc.save());
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}
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}
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67
src/main/java/io/github/simplex/luck/ListBox.java
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67
src/main/java/io/github/simplex/luck/ListBox.java
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@ -0,0 +1,67 @@
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package io.github.simplex.luck;
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import org.bukkit.Material;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffectType;
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import java.util.ArrayList;
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import java.util.List;
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public class ListBox {
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public static final List<EntityDamageEvent.DamageCause> acceptedCauses = new ArrayList<>() {{
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add(EntityDamageEvent.DamageCause.ENTITY_ATTACK);
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add(EntityDamageEvent.DamageCause.ENTITY_SWEEP_ATTACK);
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add(EntityDamageEvent.DamageCause.PROJECTILE);
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add(EntityDamageEvent.DamageCause.ENTITY_EXPLOSION);
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add(EntityDamageEvent.DamageCause.FLY_INTO_WALL);
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add(EntityDamageEvent.DamageCause.LIGHTNING);
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add(EntityDamageEvent.DamageCause.MAGIC);
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}};
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public static final List<EntityDamageEvent.DamageCause> sideCauses = new ArrayList<>() {{
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add(EntityDamageEvent.DamageCause.POISON);
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add(EntityDamageEvent.DamageCause.WITHER);
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add(EntityDamageEvent.DamageCause.FIRE_TICK);
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}};
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public static final List<PotionEffectType> potionEffects = new ArrayList<>() {{
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add(PotionEffectType.POISON);
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add(PotionEffectType.WITHER);
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add(PotionEffectType.BLINDNESS);
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add(PotionEffectType.SLOW);
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add(PotionEffectType.SLOW_DIGGING);
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add(PotionEffectType.BAD_OMEN);
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add(PotionEffectType.CONFUSION);
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add(PotionEffectType.WEAKNESS);
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}};
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public static final List<ItemStack> foods = new ArrayList<>() {{
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add(new ItemStack(Material.COOKED_BEEF));
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add(new ItemStack(Material.COOKED_CHICKEN));
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add(new ItemStack(Material.COOKED_PORKCHOP));
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add(new ItemStack(Material.COOKED_COD));
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add(new ItemStack(Material.COOKED_MUTTON));
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add(new ItemStack(Material.COOKED_RABBIT));
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add(new ItemStack(Material.COOKED_SALMON));
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add(new ItemStack(Material.BEETROOT_SOUP));
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add(new ItemStack(Material.POTATO));
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add(new ItemStack(Material.BAKED_POTATO));
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add(new ItemStack(Material.CARROT));
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add(new ItemStack(Material.GOLDEN_CARROT));
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add(new ItemStack(Material.APPLE));
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add(new ItemStack(Material.GOLDEN_APPLE));
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add(new ItemStack(Material.ENCHANTED_GOLDEN_APPLE));
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add(new ItemStack(Material.BEEF));
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add(new ItemStack(Material.PORKCHOP));
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add(new ItemStack(Material.CHICKEN));
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add(new ItemStack(Material.COD));
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add(new ItemStack(Material.SALMON));
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add(new ItemStack(Material.MUTTON));
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add(new ItemStack(Material.RABBIT));
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add(new ItemStack(Material.MUSHROOM_STEW));
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add(new ItemStack(Material.BREAD));
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add(new ItemStack(Material.CAKE));
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add(new ItemStack(Material.COOKIE));
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}};
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}
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@ -15,6 +15,12 @@ public class SneakyWorker {
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}
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}
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public static void silentTry(SneakyTry sneakyTry) {
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try {
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sneakyTry.tryThis();
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} catch (Exception ignored) {}
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}
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public interface SneakyTry {
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void tryThis() throws Exception;
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}
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@ -2,6 +2,7 @@ package io.github.simplex.luck.listener;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.ListBox;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.PlayerHandler;
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import net.kyori.adventure.text.Component;
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@ -18,11 +19,9 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import java.util.ArrayList;
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import java.util.List;
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public record PlayerListener(FeelingLucky plugin) implements Listener {
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@EventHandler
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@ -37,6 +36,10 @@ public record PlayerListener(FeelingLucky plugin) implements Listener {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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/*
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* If a player's luck stat is a negative number, or they are "marked",
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* this will trigger instead of the regular luck spin.
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*/
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if (percentage < 0 || PlayerHandler.isMarked(player)) {
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percentage = Math.abs(percentage);
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if (luck.quickRNG(percentage)) {
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@ -90,12 +93,19 @@ public record PlayerListener(FeelingLucky plugin) implements Listener {
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public void restoreHunger(PlayerItemConsumeEvent event) {
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ItemStack item = event.getItem();
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Luck luck = PlayerHandler.getLuckContainer(event.getPlayer());
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PotionEffect effect = PotionEffectBuilder.newEffect()
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.type(PotionEffectType.SATURATION)
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.amplifier(2)
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.duration(10)
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.particles(false)
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.create();
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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ListBox.foods.forEach(food -> {
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if (item.isSimilar(food)) {
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if (luck.quickRNG(percentage)) {
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event.getPlayer().setExhaustion(event.getPlayer().getExhaustion() + 2);
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event.getPlayer().addPotionEffect(effect);
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}
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}
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});
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@ -140,61 +150,4 @@ public record PlayerListener(FeelingLucky plugin) implements Listener {
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}
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}
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private static class ListBox {
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public static final List<DamageCause> acceptedCauses = new ArrayList<>() {{
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add(DamageCause.ENTITY_ATTACK);
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add(DamageCause.ENTITY_SWEEP_ATTACK);
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add(DamageCause.PROJECTILE);
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add(DamageCause.ENTITY_EXPLOSION);
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add(DamageCause.FLY_INTO_WALL);
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add(DamageCause.LIGHTNING);
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add(DamageCause.MAGIC);
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}};
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public static final List<DamageCause> sideCauses = new ArrayList<>() {{
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add(DamageCause.POISON);
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add(DamageCause.WITHER);
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add(DamageCause.FIRE_TICK);
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}};
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public static final List<PotionEffectType> potionEffects = new ArrayList<>() {{
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add(PotionEffectType.POISON);
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add(PotionEffectType.WITHER);
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add(PotionEffectType.BLINDNESS);
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add(PotionEffectType.SLOW);
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add(PotionEffectType.SLOW_DIGGING);
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add(PotionEffectType.BAD_OMEN);
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add(PotionEffectType.CONFUSION);
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add(PotionEffectType.WEAKNESS);
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}};
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public static final List<ItemStack> foods = new ArrayList<>() {{
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add(new ItemStack(Material.COOKED_BEEF));
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add(new ItemStack(Material.COOKED_CHICKEN));
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add(new ItemStack(Material.COOKED_PORKCHOP));
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add(new ItemStack(Material.COOKED_COD));
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add(new ItemStack(Material.COOKED_MUTTON));
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add(new ItemStack(Material.COOKED_RABBIT));
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add(new ItemStack(Material.COOKED_SALMON));
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add(new ItemStack(Material.BEETROOT_SOUP));
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add(new ItemStack(Material.POTATO));
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add(new ItemStack(Material.BAKED_POTATO));
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add(new ItemStack(Material.CARROT));
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add(new ItemStack(Material.GOLDEN_CARROT));
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add(new ItemStack(Material.APPLE));
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add(new ItemStack(Material.GOLDEN_APPLE));
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add(new ItemStack(Material.ENCHANTED_GOLDEN_APPLE));
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add(new ItemStack(Material.BEEF));
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add(new ItemStack(Material.PORKCHOP));
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add(new ItemStack(Material.CHICKEN));
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add(new ItemStack(Material.COD));
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add(new ItemStack(Material.SALMON));
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add(new ItemStack(Material.MUTTON));
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add(new ItemStack(Material.RABBIT));
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add(new ItemStack(Material.MUSHROOM_STEW));
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add(new ItemStack(Material.BREAD));
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add(new ItemStack(Material.CAKE));
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add(new ItemStack(Material.COOKIE));
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}};
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}
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}
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@ -34,10 +34,15 @@ public record PlayerHandler(FeelingLucky plugin) implements Listener {
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@EventHandler
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public void initializePlayer(PlayerLoginEvent event) {
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Player player = event.getPlayer();
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PlayerConfig config = new PlayerConfig(plugin, player);
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PlayerConfig config = FeelingLucky.getConfigMap().get(player.getUniqueId());
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if (config == null) {
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config = new PlayerConfig(plugin, player);
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FeelingLucky.getConfigMap().put(player.getUniqueId(), config);
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}
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String username = config.getString("username");
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double luckstat = config.getDouble("luck");
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double luck = config.getDouble("luck");
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double multiplier = config.getDouble("multiplier");
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if (!player.getName().equalsIgnoreCase(username)) {
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@ -46,11 +51,10 @@ public record PlayerHandler(FeelingLucky plugin) implements Listener {
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config.load();
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}
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Luck luck = new Luck(player, multiplier);
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luck.setValue(luckstat);
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Luck container = new Luck(player, multiplier);
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container.setValue(luck);
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FeelingLucky.getConfigList().add(config);
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playerLuckMap.put(player, luck);
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playerLuckMap.put(player, container);
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}
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public void updatePlayer(Player player, Luck luck) {
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