4 Commits

Author SHA1 Message Date
a4d71b2c0b Minor Change
- Version change to Beta 1.0 RC01
- Adjusted the way the listeners are registered
2022-04-25 16:33:54 -05:00
bb9bdcdf03 [Beta] Snapshot v20220425
Changelog:
- Added RandomEffect, which gives a user a random positive potion effect on respawn or teleport.
- Implemented a class loading system with reflections to dynamically load all listeners.
- Adjusted rarity values in the config.yml
- Added a positiveEffects list to ListBox for RandomEffect event
- Adjusted the behavior of the BlockDrops event.
2022-04-25 16:30:38 -05:00
1bf2a818ec [Beta] SNAPSHOT {Bug Fix} Patch 0002
- Fixed command completions which still did not return correctly. They should now return correctly.
2022-04-25 13:40:18 -05:00
0488e1d6b1 [Beta] SNAPSHOT {Bug Fix} - Patch 0001
Changelog:
- Fixed an issue where the integrity checker for the main config would delete the entire data folder if the config was corrupted.
- Fixed an issue where the Rarity check was not working as intended; it would either return false if any Rarity other than NONE was set, and throw a new IllegalArgumentException if the switch clause exited with no return value.
- Fixed an issue where the command /luck reload -m did absolutely nothing.
- Fixed an issue where the proper command arguments were not being Tab Completed.
2022-04-24 19:54:40 -05:00
14 changed files with 201 additions and 90 deletions

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@ -3,7 +3,7 @@ plugins {
}
group = 'io.github.simplex'
version = 'Alpha-1.0'
version = 'Beta-1.0-RC01'
repositories {
mavenCentral()

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@ -1,6 +1,5 @@
package io.github.simplex.luck;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.listener.AbstractListener;
import io.github.simplex.luck.util.SneakyWorker;
import org.bukkit.configuration.file.YamlConfiguration;
@ -9,11 +8,26 @@ import java.io.File;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
@SuppressWarnings("ResultOfMethodCallIgnored")
public class Config extends YamlConfiguration {
private final FeelingLucky plugin;
private final List<String> configEntries = new ArrayList<>() {{
add("high_rarity_chance");
add("medium_rarity_chance");
add("low_rarity_chance");
add("block_drops");
add("bonemeal");
add("cheat_death");
add("enchanting");
add("experience");
add("item_drops");
add("random_effect");
add("restore_hunger");
add("take_damage");
add("unbreakable");
}};
private File configFile;
public Config(FeelingLucky plugin) {
@ -33,7 +47,7 @@ public class Config extends YamlConfiguration {
if (validateIntegrity()) {
File newFile = new File(plugin.getDataFolder(), "config.yml");
SneakyWorker.sneakyTry(() -> {
Files.delete(Path.of(plugin.getDataFolder().getPath()));
Files.delete(Path.of(this.configFile.getPath()));
newFile.createNewFile();
plugin.saveResource("config.yml", true);
});
@ -72,20 +86,4 @@ public class Config extends YamlConfiguration {
public double getChance(String path) {
return getDouble(path);
}
private List<String> configEntries = new ArrayList<>() {{
add("high_rarity_chance");
add("medium_rarity_chance");
add("low_rarity_chance");
add("block_drops");
add("bonemeal");
add("cheat_death");
add("enchanting");
add("experience");
add("item_drops");
add("random_effect");
add("restore_hunger");
add("take_damage");
add("unbreakable");
}};
}

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@ -4,10 +4,13 @@ import io.github.simplex.luck.listener.*;
import io.github.simplex.luck.player.PlayerConfig;
import io.github.simplex.luck.player.PlayerHandler;
import io.github.simplex.luck.util.LuckCMD;
import io.github.simplex.luck.util.SneakyWorker;
import org.bukkit.plugin.java.JavaPlugin;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.io.IOException;
import java.lang.reflect.InvocationTargetException;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
@ -64,24 +67,24 @@ public final class FeelingLucky extends JavaPlugin {
}
private void registerListeners() {
new BlockDrops(this);
new BonemealFullCrop(this);
new CheatDeath(this);
new EnchantmentBoost(this);
new ExpBoost(this);
new IllOmen(this);
new ItemDrops(this);
new PlayerListener(this);
new RestoreHunger(this);
new TakeDamage(this);
new UnbreakableTool(this);
new VillagerInventory(this);
try {
Class<?>[] listeners = SneakyWorker.getClasses(AbstractListener.class.getPackage().getName());
Arrays.stream(listeners).forEach(l -> {
if (AbstractListener.class.isAssignableFrom(l)) {
if (l.equals(AbstractListener.class)) return;
SneakyWorker.sneakyTry(() -> l.getDeclaredConstructor(FeelingLucky.class).newInstance(this));
}
});
} catch (IOException | ClassNotFoundException ex) {
getLogger().severe(ex.getMessage());
}
}
public PlayerHandler getHandler() {
return handler;
}
@Override
@NotNull
public Config getConfig() {

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@ -5,12 +5,8 @@ import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.PlayerHandler;
import org.bukkit.event.Listener;
import java.util.HashMap;
import java.util.Map;
public abstract class AbstractListener implements Listener {
protected final FeelingLucky plugin;
protected final Map<AbstractListener, Rarity> listenerRarityMap = new HashMap<>();
protected final Config config;
public AbstractListener(FeelingLucky plugin) {
@ -23,24 +19,19 @@ public abstract class AbstractListener implements Listener {
return plugin.getHandler();
}
public boolean doesQualify(String name, double luck) {
return switch (config.getRarity(name)) {
case HIGH -> luck > config.getChance("high_rarity_chance");
case MED -> luck > config.getChance("medium_rarity_chance");
case LOW -> luck > config.getChance("low_rarity_chance");
case NONE -> true;
};
}
public enum Rarity {
HIGH,
MED,
LOW,
NONE
}
public boolean doesQualify(String name, double luck) {
switch (config.getRarity(name)) {
case HIGH:
if (luck < config.getChance("high_rarity_chance")) return false;
case MED:
if (luck < config.getChance("medium_rarity_chance")) return false;
case LOW:
if (luck < config.getChance("low_rarity_chance")) return false;
case NONE:
return true;
}
throw new IllegalArgumentException("The value for the listener rarity is not a recognized rarity value.");
}
}

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@ -21,7 +21,8 @@ public final class BlockDrops extends AbstractListener {
Luck luck = getHandler().getLuckContainer(player);
List<Item> items = event.getItems();
if (luck.quickRNG(luck.getPercentage()) && doesQualify("block_drops", luck.getPercentage())) {
items.forEach(SneakyWorker::move);
event.getItems().clear();
event.getItems().addAll(items.stream().map(SneakyWorker::move).toList());
}
}
}

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@ -2,10 +2,10 @@ package io.github.simplex.luck.listener;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.*;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDeathEvent;

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@ -5,15 +5,12 @@ import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import io.github.simplex.luck.util.CooldownTimer;
import io.github.simplex.luck.util.SpecialFootItem;
import net.kyori.adventure.text.Component;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Guardian;
import org.bukkit.entity.Player;
import org.bukkit.entity.Witch;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;

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@ -0,0 +1,49 @@
package io.github.simplex.luck.listener;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import io.github.simplex.luck.util.ListBox;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.potion.PotionEffect;
import java.util.List;
public class RandomEffect extends AbstractListener {
public RandomEffect(FeelingLucky plugin) {
super(plugin);
}
@EventHandler
public void giveRandomEffect(PlayerRespawnEvent respawn) {
Player player = respawn.getPlayer();
Luck luck = plugin.getHandler().getLuckContainer(player);
List<PotionEffect> effectList = ListBox.positiveEffects.stream().map(m -> m.createEffect(120, 5)).toList();
int size = effectList.size();
PotionEffect random = effectList.get(Luck.RNG().nextInt(size - 1));
if (luck.quickRNG(luck.getPercentage()) && doesQualify("random_effect", luck.getValue())) {
player.addPotionEffect(random);
player.sendMessage(MiniComponent.info("Thanks to luck, a random positive potion effect has been applied to you."));
}
}
@EventHandler
public void giveRandomEffect(PlayerTeleportEvent tp) {
Player player = tp.getPlayer();
Luck luck = plugin.getHandler().getLuckContainer(player);
List<PotionEffect> effectList = ListBox.positiveEffects.stream().map(m -> m.createEffect(120, 5)).toList();
int size = effectList.size();
PotionEffect random = effectList.get(Luck.RNG().nextInt(size - 1));
if (luck.quickRNG(luck.getPercentage()) && doesQualify("random_effect", luck.getValue())) {
player.addPotionEffect(random);
player.sendMessage(MiniComponent.info("Thanks to luck, a random positive potion effect has been applied to you."));
}
}
}

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@ -7,7 +7,6 @@ import io.github.simplex.luck.util.SpecialFootItem;
import org.bukkit.Material;
import org.bukkit.entity.Villager;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
import org.bukkit.inventory.MerchantRecipe;

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@ -1,7 +1,5 @@
package io.github.simplex.luck.util;
import io.github.simplex.lib.MiniComponent;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
import java.util.HashMap;
@ -10,9 +8,8 @@ import java.util.UUID;
import java.util.concurrent.TimeUnit;
public class CooldownTimer {
private final Map<UUID, Long> cooldowns = new HashMap<>();
public static final long DEFAULT_COOLDOWN = 30L;
private final Map<UUID, Long> cooldowns = new HashMap<>();
public void setCooldown(UUID playerUUID, long time) {
if (time < 1) {

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@ -6,6 +6,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class ListBox {
@ -36,6 +37,25 @@ public class ListBox {
add(PotionEffectType.WEAKNESS);
}};
public static final List<PotionEffectType> positiveEffects = new ArrayList<>() {{
add(PotionEffectType.DAMAGE_RESISTANCE);
add(PotionEffectType.DOLPHINS_GRACE);
add(PotionEffectType.INCREASE_DAMAGE);
add(PotionEffectType.ABSORPTION);
add(PotionEffectType.SATURATION);
add(PotionEffectType.FIRE_RESISTANCE);
add(PotionEffectType.WATER_BREATHING);
add(PotionEffectType.SPEED);
add(PotionEffectType.SLOW_FALLING);
add(PotionEffectType.REGENERATION);
add(PotionEffectType.NIGHT_VISION);
add(PotionEffectType.LUCK);
add(PotionEffectType.JUMP);
add(PotionEffectType.INVISIBILITY);
add(PotionEffectType.HEALTH_BOOST);
add(PotionEffectType.FAST_DIGGING);
}};
public static final List<ItemStack> foods = new ArrayList<>() {{
add(new ItemStack(Material.COOKED_BEEF));
add(new ItemStack(Material.COOKED_CHICKEN));

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@ -95,7 +95,9 @@ public class LuckCMD extends Command implements TabCompleter {
if (args.length == 2) {
if ((sender instanceof ConsoleCommandSender) || sender.hasPermission("luck.admin")) {
if (args[0].equalsIgnoreCase("reload") && args[1].equalsIgnoreCase("-m")) {
plugin.getConfig().reload();
sender.sendMessage(MiniComponent.info("Configuration successfully reloaded."));
return true;
}
if (args[0].equalsIgnoreCase("info")) {
@ -160,33 +162,42 @@ public class LuckCMD extends Command implements TabCompleter {
List<String> completions = new ArrayList<>() {{
add("info");
}};
List<String> playerNames = new ArrayList<>() {{
Bukkit.getOnlinePlayers().forEach(p -> add(p.getName()));
}};
List<String> adminCommands = List.of("set", "reset", "give", "take");
List<String> playerNames = Bukkit.getOnlinePlayers().stream().map(Player::getName).toList();
List<String> adminCommands = List.of("set", "reset", "give", "take", "reload");
if ((sender instanceof ConsoleCommandSender) || sender.hasPermission("luck.admin")) {
completions.addAll(adminCommands);
return completions;
return completions.stream().filter(n -> n.startsWith(args[0])).toList();
}
if (args[0].equalsIgnoreCase("info") && sender.hasPermission("luck.admin")) {
return playerNames;
}
if (adminCommands.contains(args[0])
&& sender.hasPermission("luck.admin")) {
if (args.length == 2) {
switch (args[0]) {
case "info":
case "reset":
return playerNames.stream().filter(n -> n.startsWith(args[1])).toList();
case "reload":
return List.of("-m", "-p");
}
}
if (completions.contains(args[1]) && sender.hasPermission("luck.admin")) {
switch (args[0]) {
case "info":
case "reset":
case "reload":
return new ArrayList<>();
case "give":
case "take":
case "set":
return List.of("amount");
if (args.length == 3 && playerNames.contains(args[1])) {
switch (args[0]) {
case "give":
case "take":
case "set":
return List.of("amount");
}
}
}
return completions;
if (args[0].equalsIgnoreCase("reload")
&& args[1].equalsIgnoreCase("-p")
&& sender.hasPermission("luck.admin") && (args.length == 3)) {
return playerNames.stream().filter(n -> n.startsWith(args[2])).toList();
}
return completions.stream().filter(n -> n.startsWith(args[0])).toList();
}
}

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@ -1,10 +1,18 @@
package io.github.simplex.luck.util;
import io.github.simplex.luck.listener.AbstractListener;
import io.github.simplex.luck.player.Luck;
import org.bukkit.Bukkit;
import org.bukkit.entity.Item;
import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.Enumeration;
import java.util.List;
public class SneakyWorker {
public static void sneakyTry(SneakyTry sneakyTry) {
try {
@ -25,11 +33,48 @@ public class SneakyWorker {
}
}
public static void move(Item item) {
public static Class[] getClasses(String packageName) throws ClassNotFoundException, IOException {
ClassLoader classLoader = Thread.currentThread().getContextClassLoader();
assert classLoader != null;
String path = packageName.replace(".", "/");
Enumeration<URL> resources = classLoader.getResources(path);
List<File> dirs = new ArrayList<>();
while (resources.hasMoreElements()) {
URL resource = resources.nextElement();
dirs.add(new File(resource.getFile()));
}
ArrayList<Class> classes = new ArrayList<>();
for (File directory : dirs) {
classes.addAll(findClasses(directory, packageName));
}
return classes.toArray(new Class[classes.size()]);
}
private static List<Class<?>> findClasses(File directory, String packageName) throws ClassNotFoundException {
List<Class<?>> classes = new ArrayList<>();
if (!directory.exists()) {
return classes;
}
File[] files = directory.listFiles();
assert files != null;
for (File file : files) {
if (file.isDirectory()) {
assert !file.getName().contains(".");
classes.addAll(findClasses(file, packageName + "." + file.getName().substring(0, file.getName().length() - 6)));
} else if (file.getName().endsWith(".class")) {
classes.add(Class.forName(packageName + "." + file.getName().substring(0, file.getName().length() - 6)));
}
}
return classes;
}
public static Item move(Item item) {
ItemStack stack = item.getItemStack();
int rng = (Luck.RNG().nextInt(2, 5)) + stack.getAmount();
stack.setAmount(rng);
item.setItemStack(stack);
return item;
}
public interface SneakyTry {

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@ -4,9 +4,9 @@
# These values must be in the form of doubles, as listed below.
# The maximum amount of luck that can be attributed is 1024.0, and the minimum is -1024.0
high_rarity_chance: 512
medium_rarity_chance: 128
low_rarity_chance: 64
high_rarity_chance: 512.0
medium_rarity_chance: 128.0
low_rarity_chance: 64.0
# The following entries are for the rarity level of each event trigger.
# This will determine which rarity chance to use which ensures players
@ -15,12 +15,12 @@ low_rarity_chance: 64
# These entries are case-sensitive.
block_drops: LOW
bonemeal: LOW
bonemeal: MED
cheat_death: MED
enchanting: HIGH
experience: HIGH
item_drops: LOW
random_effect: HIGH
restore_hunger: MED
restore_hunger: NONE
take_damage: MED
unbreakable: HIGH