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Create KyoriConstants.java
See docs for info
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package me.totalfreedom.utils;
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import me.totalfreedom.base.CommonsBase;
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import net.kyori.adventure.chat.ChatType;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.bukkit.command.ConsoleCommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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/**
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* This class contains different methods to provide {@link ChatType.Bound} instances for sending messages to players in game.
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* This is now a requirement for all message requests to players due to the new chat signature system.
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* <br>
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* Even though Scissors has this feature disabled, upstream (Paper) and Kyori Adventure
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* have made the appropriate API changes to accomodate chat signatures.
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* <br>
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* As a result, we need to conform to those specifications even if we do not use this feature.
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*/
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public final class KyoriConstants
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{
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private static final ChatType type = ChatType.CHAT;
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/**
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* A singleton {@link ChatType.Bound} for the Patchwork plugin.
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*/
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public static final ChatType.Bound PATCHWORK = fromPlugin(CommonsBase.class);
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private KyoriConstants()
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{
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}
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public static ChatType.Bound fromPlugin(final JavaPlugin plugin)
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{
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final String name = plugin.getName();
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final Component component = Component.text(name, NamedTextColor.GOLD);
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return type.bind(component);
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}
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/**
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* Represents a Chat Bound for a plugin.
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* <br>
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* This is a convenience method so you are not required to dependency inject
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* your plugin instance any time that you need a Bound.
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*
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* @param pluginClass The plugin class to get the plugin instance from.
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* @return A ChatType.Bound instance for the plugin.
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* @see #fromPlugin(JavaPlugin)
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*/
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public static ChatType.Bound fromPlugin(final Class<? extends JavaPlugin> pluginClass)
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{
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final JavaPlugin plugin = JavaPlugin.getPlugin(pluginClass);
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return fromPlugin(plugin);
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}
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/**
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* Represents a Chat Bound for a player.
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* Chat bounds are required for sending messages to players.
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* <br>
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* The chat bound is a representation of a validated chat signature,
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* which is tied directly to the user's account name. In our case, this is the player's name.
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*
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* @param player The player to get the bound for.
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* @return A ChatType.Bound instance for the player.
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*/
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public static ChatType.Bound fromPlayer(final Player player)
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{
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return type.bind(player.name());
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}
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/**
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* Represents a Chat Bound for the console.
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* <br>
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* The chat bound is a representation of a validated chat signature,
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* which is tied directly to the user's account name. In our case, this is the player's name.
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* @param sender The console to get the bound for.
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* @return A ChatType.Bound instance for the console.
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*/
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public static ChatType.Bound fromConsole(final ConsoleCommandSender sender)
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{
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return type.bind(sender.name());
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}
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}
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