Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.command;
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import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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import com.boydti.fawe.config.BBC;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
import com.sk89q.worldedit.command.util.Logging;
import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
import org.enginehub.piston.annotation.Command;
import org.enginehub.piston.annotation.CommandContainer;
import org.enginehub.piston.annotation.param.Arg;
import org.enginehub.piston.annotation.param.Switch;
/**
* Commands for moving the player around.
*/
@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
public class NavigationCommands {
private final WorldEdit worldEdit;
/**
* Create a new instance.
*
* @param worldEdit reference to WorldEdit
*/
public NavigationCommands(WorldEdit worldEdit) {
checkNotNull(worldEdit);
this.worldEdit = worldEdit;
}
@Command(
name = "unstuck",
aliases = { "!" },
desc = "Escape from being stuck inside a block"
)
@CommandPermissions("worldedit.navigation.unstuck")
public void unstuck(Player player) throws WorldEditException {
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player.findFreePosition();
BBC.UNSTUCK.send(player);
}
@Command(
name = "ascend",
aliases = { "asc" },
desc = "Go up a floor"
)
@CommandPermissions("worldedit.navigation.ascend")
public void ascend(Player player,
@Arg(desc = "# of levels to ascend", def = "1")
int levels) throws WorldEditException {
int ascentLevels = 0;
while (player.ascendLevel()) {
++ascentLevels;
if (levels == ascentLevels) {
break;
}
}
if (ascentLevels == 0) {
BBC.ASCEND_FAIL.send(player);
} else {
if (ascentLevels == 1) {
BBC.ASCENDED_SINGULAR.send(player);
} else {
BBC.ASCENDED_PLURAL.send(player, ascentLevels);
}
}
}
@Command(
name = "descend",
aliases = { "desc" },
desc = "Go down a floor"
)
@CommandPermissions("worldedit.navigation.descend")
public void descend(Player player,
@Arg(desc = "# of levels to descend", def = "1")
int levels) throws WorldEditException {
int descentLevels = 0;
while (player.descendLevel()) {
++descentLevels;
if (levels == descentLevels) {
break;
}
}
if (descentLevels == 0) {
BBC.DESCEND_FAIL.send(player);
} else if (descentLevels == 1) {
BBC.DESCEND_SINGULAR.send(player);
} else {
BBC.DESCEND_PLURAL.send(player, descentLevels);
}
}
@Command(
name = "ceil",
desc = "Go to the ceiling"
)
@CommandPermissions("worldedit.navigation.ceiling")
@Logging(POSITION)
public void ceiling(Player player,
@Arg(desc = "# of blocks to leave above you", def = "0")
int clearance,
@Switch(name = 'f', desc = "Force using flight to keep you still")
boolean forceFlight,
@Switch(name = 'g', desc = "Force using glass to keep you still")
boolean forceGlass) throws WorldEditException {
clearance = Math.max(0, clearance);
boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
if (player.ascendToCeiling(clearance, alwaysGlass)) {
BBC.WHOOSH.send(player);
} else {
BBC.ASCEND_FAIL.send(player);
}
}
@Command(
name = "thru",
desc = "Pass through walls"
)
@CommandPermissions("worldedit.navigation.thru.command")
public void thru(Player player) throws WorldEditException {
if (player.passThroughForwardWall(6)) {
BBC.WHOOSH.send(player);
} else {
BBC.THRU_FAIL.send(player);
}
}
@Command(
name = "jumpto",
aliases = { "j" },
desc = "Teleport to a location"
)
@CommandPermissions("worldedit.navigation.jumpto.command")
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public void jumpTo(Player player, @Arg(desc = "Location to jump to", def = "") Location pos, @Switch(name='f', desc = "force teleport") boolean force) throws WorldEditException {
if (pos == null) {
pos = player.getSolidBlockTrace(300);
}
if (pos != null) {
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if(force) player.setPosition(pos); else player.findFreePosition(pos);
BBC.POOF.send(player);
} else {
BBC.NO_BLOCK.send(player);
}
}
@Command(
name = "up",
desc = "Go upwards some distance"
)
@CommandPermissions("worldedit.navigation.up")
@Logging(POSITION)
public void up(Player player,
@Arg(desc = "Distance to go upwards")
int distance,
@Switch(name = 'f', desc = "Force using flight to keep you still")
boolean forceFlight,
@Switch(name = 'g', desc = "Force using glass to keep you still")
boolean forceGlass) throws WorldEditException {
boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
if (player.ascendUpwards(distance, alwaysGlass)) {
BBC.WHOOSH.send(player);
} else {
BBC.UP_FAIL.send(player);
}
}
/**
* Helper function for /up and /ceil.
*
* @param forceFlight if flight should be used, rather than the default config option
* @param forceGlass if glass should always be placed, rather than the default config option
* @return true, if glass should always be put under the player
*/
private boolean getAlwaysGlass(boolean forceFlight, boolean forceGlass) {
final LocalConfiguration config = worldEdit.getConfiguration();
return forceGlass || (config.navigationUseGlass && !forceFlight);
}
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}