Plex-FAWE/src/main/java/com/sk89q/worldedit/EditSessionFactory.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package com.sk89q.worldedit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.extent.EditSessionEvent;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.util.eventbus.EventBus;
import com.sk89q.worldedit.world.World;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Creates new {@link EditSession}s. To get an instance of this factory,
* use {@link WorldEdit#getEditSessionFactory()}.
*
* <p>It is no longer possible to replace the instance of this in WorldEdit
* with a custom one. Use {@link EditSessionEvent} to override
* the creation of {@link EditSession}s.</p>
*/
public class EditSessionFactory {
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/**
* Construct an edit session with a maximum number of blocks.
*
* @param world the world
* @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
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*/
public EditSession getEditSession(World world, int maxBlocks) {
// ============ READ ME ============
// This method is actually implemented if you call WorldEdit.getEditSessionFactory()
// as it returns an instance of EditSessionFactoryImpl seen below.
// Previously, other plugins would create their own EditSessionFactory and extend ours and
// then use it to return custom EditSessions so the plugin could log block changes, etc.
// However, that method only allows one plugin to hook into WorldEdit at a time,
// so now we recommend catching the EditSessionEvent and hooking into our
// new(er) Extent framework.
throw new RuntimeException("Method needs to be implemented");
}
/**
* Construct an edit session with a maximum number of blocks.
*
* @param world the world
* @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
* @param player the player that the {@link EditSession} is for
*/
public EditSession getEditSession(World world, int maxBlocks, Player player) {
// ============ READ ME ============
// This method is actually implemented if you call WorldEdit.getEditSessionFactory()
// as it returns an instance of EditSessionFactoryImpl seen below.
// Previously, other plugins would create their own EditSessionFactory and extend ours and
// then use it to return custom EditSessions so the plugin could log block changes, etc.
// However, that method only allows one plugin to hook into WorldEdit at a time,
// so now we recommend catching the EditSessionEvent and hooking into our
// new(er) Extent framework.
throw new RuntimeException("Method needs to be implemented");
}
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/**
* Construct an edit session with a maximum number of blocks and a block bag.
*
* @param world the world
* @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
* @param blockBag an optional {@link BlockBag} to use, otherwise null
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*/
public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag) {
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// ============ READ ME ============
// This method is actually implemented if you call WorldEdit.getEditSessionFactory()
// as it returns an instance of EditSessionFactoryImpl seen below.
// Previously, other plugins would create their own EditSessionFactory and extend ours and
// then use it to return custom EditSessions so the plugin could log block changes, etc.
// However, that method only allows one plugin to hook into WorldEdit at a time,
// so now we recommend catching the EditSessionEvent and hooking into our
// new(er) Extent framework.
throw new RuntimeException("Method needs to be implemented");
}
/**
* Construct an edit session with a maximum number of blocks and a block bag.
*
* @param world the world
* @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit
* @param blockBag an optional {@link BlockBag} to use, otherwise null
* @param player the player that the {@link EditSession} is for
*/
public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag, Player player) {
// ============ READ ME ============
// This method is actually implemented if you call WorldEdit.getEditSessionFactory()
// as it returns an instance of EditSessionFactoryImpl seen below.
// Previously, other plugins would create their own EditSessionFactory and extend ours and
// then use it to return custom EditSessions so the plugin could log block changes, etc.
// However, that method only allows one plugin to hook into WorldEdit at a time,
// so now we recommend catching the EditSessionEvent and hooking into our
// new(er) Extent framework.
throw new RuntimeException("Method needs to be implemented");
}
// ------------------------------------------------------------------------
// Methods being deprecated
// ------------------------------------------------------------------------
/**
* @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int)} instead
*/
@Deprecated
public EditSession getEditSession(LocalWorld world, int maxBlocks) {
return getEditSession((World) world, maxBlocks);
}
/**
* @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, Player)} instead
*/
@Deprecated
public EditSession getEditSession(LocalWorld world, int maxBlocks, LocalPlayer player) {
return getEditSession((World) world, maxBlocks, player);
}
/**
* @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, BlockBag)} instead
*/
@Deprecated
public EditSession getEditSession(LocalWorld world, int maxBlocks, BlockBag blockBag) {
return getEditSession((World) world, maxBlocks, blockBag);
}
/**
* @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, BlockBag, Player)} instead
*/
@Deprecated
public EditSession getEditSession(LocalWorld world, int maxBlocks, BlockBag blockBag, LocalPlayer player) {
return getEditSession((World) world, maxBlocks, blockBag, player);
}
/**
* Internal factory for {@link EditSession}s.
*/
static final class EditSessionFactoryImpl extends EditSessionFactory {
private final EventBus eventBus;
/**
* Create a new factory.
*
* @param eventBus the event bus
*/
EditSessionFactoryImpl(EventBus eventBus) {
checkNotNull(eventBus);
this.eventBus = eventBus;
}
@Override
public EditSession getEditSession(World world, int maxBlocks) {
return new EditSession(eventBus, world, maxBlocks, null, new EditSessionEvent(world, null, maxBlocks, null));
}
@Override
public EditSession getEditSession(World world, int maxBlocks, Player player) {
return new EditSession(eventBus, world, maxBlocks, null, new EditSessionEvent(world, player, maxBlocks, null));
}
@Override
public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag) {
return new EditSession(eventBus, world, maxBlocks, blockBag, new EditSessionEvent(world, null, maxBlocks, null));
}
@Override
public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag, Player player) {
return new EditSession(eventBus, world, maxBlocks, blockBag, new EditSessionEvent(world, player, maxBlocks, null));
}
}
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}