Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extent/OutputExtent.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
Feature/1.17 (#1120) * start v6 * Update classes to v6 method signatures * change rootVersion to signify p2v6 compat * Use 16 as toolchain version but target 11 for build output * add minimessage as api * Require v6 and don't attempt to "setup" hook from FAWE * Address comments * *address /all/ comments * FAWE classes should only act as a delegate * Uppercase logger * Settings for v6-hook have moved to P2-v6, remove unneeded if statements * Rename classes to Delegate * add whenDone task to setCuboids * Remove bad spaces * Fix plot swap * Initial work on 1.17 support * Remove data versions from the Bukkit adapters (#1507) * Remove data versions from the Bukkit adapters * Don't allow saving schematics without an adapter in place on Bukkit. * Removed confusing line (cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c) * More progress * Fix chunk sending * Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119) * Preliminary work on repackaging * Rename build artifacts matching our pattern * Finish up repackaging * Fix a few field accesses and old imports * Dirty fix for chunks container ChunkSections outside of 0-15 * Correctly read from NibbleArrays for lighting * Fix getSections and BlockMaterial for 1.17 * Fix writing blocks to the world. - The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord * Fix more field accesses * More work towards 1.17 * Update Upstream a57f66f Fix watchdog, add negative y support. (1782) * Add azalea tree to `/tool tree` * Don't define toolchain twice * Repackage GriefDefender * Relocate under new namespace * Bye bye ecma left overs * Add 1.17 to issue templates and instructions * Move to adventure-nbt (#918) * Initial work for adventure-nbt * Some more FAWE specific stuff * Fix erroneous deprecation check * Workflow change * Continued merging all adventure NBT related changes * Continued merging all adventure NBT related changes * Made a constructor public again This needs to be public for BlockTransformExtent.java * Finished converting all NBT data to adventure. * Make this compile * Fix conflicts Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update adapters to 1.17 * Change build prefix to 1.17 * Move more nms classes to adapters * Move left over nms classes * Move Spigot 1.17 class * Remove unneeded adapter loader code The loader will find the appropriate class now itself * Update adapters * Update adapters * Lazy fix tests * Update adapters * Update Upstream 43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796) * Relocate adventure-nbt under proper namespace * Add LazyCompoundTag as a non-version-specific class to be used by adapters * Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently * Correctly NBT conversion method * LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag. * Update worldedit-adapters Fixes #1141 * Remove unnecessary massive lag machine * Refactor apply to applyBlock in subclasses * applyBlock should be overriden by all subclasses. Default apply to applyBlock * Closes #1130 Closes #1132 * Squashed commit of the following: commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c Author: NotMyFault <mc.cache@web.de> Date: Sun Jun 27 21:53:21 2021 +0200 [ci skip] Update gradle wrapper validation commit aa7471f95317d28a16f62e4b200de8d0fea2fa95 Author: Matthew Miller <mnmiller1@me.com> Date: Sat Oct 10 15:49:13 2020 +1000 Add ^x,y,z relative offset support to the offset parser (#1545) * Add ^x,y,z relative offset support to the offset parser * Wrap in a try-catch (cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8) * Add `fawe.error.schematic.not.found` translation key * Update Upstream 728a152 Skip notify if chunk section doesn't exist (1794) * Fixed #1157 * Add a null check to prevent NPE in nbt code * Update adapters * Update Upstream fbb047a Optimize legacy schematic loading (1808) * Hurr durr I don't want to update Java * Update Upstream 0790e6e Fix CLI Mess (1811) * Fixes #1160 * Expose minimessage transitively thru PlotSquared Touches #32 * [ci skip] Remove unneeded maven repository * Steal tab completion from PlotSquared for P2 related commands * Don't error on startup when building locally Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com> * [ci skip] Update gh actions to Java 16 * Update textures to grab 1.17 jar Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: SirYwell <hannesgreule@outlook.de> Co-authored-by: Matthew Miller <mnmiller1@me.com> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
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import com.fastasyncworldedit.core.beta.implementation.lighting.HeightMapType;
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import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.internal.util.DeprecationUtil;
import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.MutableBlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import javax.annotation.Nullable;
/**
* Accepts block and entity changes.
*/
public interface OutputExtent {
/**
* Change the block at the given location to the given block. The operation may
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* not tie the given {@link BlockStateHolder} to the world, so future changes to the
* {@link BlockStateHolder} do not affect the world until this method is called again.
*
* <p>The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out
* of the bounds of the extent. It may be unsuccessful if the block passed
* is the same as the one in the world. However, the return value is only an
* estimation and it may be incorrect, but it could be used to count, for
* example, the approximate number of changes.</p>
*
* @param position position of the block
* @param block block to set
* @return true if the block was successfully set (return value may not be accurate)
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* @throws WorldEditException thrown on an error
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* @deprecated It is recommended that you use {@link #setBlock(int, int, int, BlockStateHolder)} in FAWE
*/
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@Deprecated
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default <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 position, T block) throws WorldEditException {
return setBlock(position.getX(), position.getY(), position.getZ(), block);
}
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) throws WorldEditException {
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return setBlock(MutableBlockVector3.get(x, y, z), block);
}
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boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException;
/**
* Check if this extent fully supports 3D biomes.
*
* <p>
* If {@code false}, the extent only visually reads biomes from {@code y = 0}.
* The biomes will still be set in 3D, but the client will only see the one at
* {@code y = 0}. It is up to the caller to determine if they want to set that
* biome instead, or simply warn the actor.
* </p>
*
* @return if the extent fully supports 3D biomes
*/
default boolean fullySupports3DBiomes() {
return true;
}
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/**
* Set the biome.
*
* @param position the (x, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
* @deprecated Biomes in Minecraft are 3D now, use {@link OutputExtent#setBiome(BlockVector3, BiomeType)}
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*/
@Deprecated
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default boolean setBiome(BlockVector2 position, BiomeType biome) {
boolean result = false;
for (int y = 0; y < 256; y ++) {
result |= setBiome(position.toBlockVector3().mutY(y), biome);
}
return result;
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}
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@NonAbstractForCompatibility(
delegateName = "setBiome",
delegateParams = { int.class, int.class, int.class, BiomeType.class }
)
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default boolean setBiome(int x, int y, int z, BiomeType biome) {
DeprecationUtil.checkDelegatingOverride(getClass());
return setBiome(MutableBlockVector3.get(x, y, z), biome);
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}
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/**
* Set the biome.
*
* <p>
* As implementation varies per Minecraft version, this may set more than
* this position's biome. On versions prior to 1.15, this will set the entire
* column. On later versions it will set the 4x4x4 cube.
* </p>
*
* @param position the (x, y, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
* for details
*/
@NonAbstractForCompatibility(
delegateName = "setBiome",
delegateParams = { BlockVector3.class, BiomeType.class }
)
default boolean setBiome(BlockVector3 position, BiomeType biome) {
DeprecationUtil.checkDelegatingOverride(getClass());
return setBiome(position.toBlockVector2(), biome);
}
/**
* Set the light value.
*
* @param position position of the block
* @param value light level to set
*/
default void setBlockLight(BlockVector3 position, int value) {
setBlockLight(position.getX(), position.getY(), position.getZ(), value);
}
default void setBlockLight(int x, int y, int z, int value) {
}
/**
* Set the sky light value.
*
* @param position position of the block
* @param value light level to set
*/
default void setSkyLight(BlockVector3 position, int value) {
setSkyLight(position.getX(), position.getY(), position.getZ(), value);
}
default void setSkyLight(int x, int y, int z, int value) {
}
default void setHeightMap(HeightMapType type, int[] heightMap) {
}
/**
* Return an {@link Operation} that should be called to tie up loose ends
* (such as to commit changes in a buffer).
*
* @return an operation or null if there is none to execute
*/
@Nullable Operation commit();
}