Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
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import com.boydti.fawe.beta.IChunkGet;
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import com.boydti.fawe.beta.implementation.blocks.NullChunkGet;
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import com.boydti.fawe.beta.implementation.packet.ChunkPacket;
import com.google.common.collect.ImmutableSet;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
Re-Implement //regen (#598) * start reimplementing regen command * start reimplementing regen command * Formatting and logic tweaks. Regen will now throw exceptions but they are not caught yet. ConversionSessions will now be closed when no longer being used instead of left open. * fix //regen crashing server * added //regen support for 1.16.1 and 1.15.2 * cleanup * Update the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Update the issue template * Update the issue template & add a config (#640) * Update the issue template * Add a config.yml to the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Fix entity rotation (#642) * fix entity rotation fixes #577 Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> * Fix toggle permission (#644) * Fixes #529 * fix superperms perm toggling Co-authored-by: @weaondara <wea_ondara@alpenblock.net> * Fix #647 * Squash errors and debug to aid fixing #652 properly * cleanup imports * cleanup imports 2 * cleanup imports 3 * cleanup imports 4 * add patch by @SirYwell * aysnc world gen with features and stuff and some minor issues * optimizations, full chunkstatus, block populators * optimizations, cleanup * optimizations * fix feature regeneration, fix temp folder deletion * cleanup * make chunk gen multithreaded * fix precomputation of chunk lists for RegionLimitedWorldAccess again * added regenerator abstraction, fix aioobe while running through chunk stati * remove override for getChunkAt in freshnmsworld * don't use concurrent chunk gen if custom chunk generators do not support it * distinct between generator types * improve regen speed for overworlds * mix * Add message that regen might take a while * use a shared map for FastAreaLazy, cleanup imports * use custom concurrency levels for chunk stati and process accordingly * implement new regen in 1.15.2 and 1.16.1 as well Conflicts: worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java * woops * further abstraction, finalized regen impl * Formatting * Fix some typos, remove debug * replace wildcard imports * cleanup debug * braces * serr -> logger * move regen impls to seperate classes * fix world init for 1.16.1 * fix world init for 1.15.2 * fix world init for 1.15.2 #2 * use original world name for regeneration * Update Regen_v1_15_R2.java * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * improve documentation, use parallel task count for fawe settings * fix compile Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com> Co-authored-by: dordsor21 <dordsor21@gmail.com>
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.biome.BiomeTypes;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.weather.WeatherType;
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import com.sk89q.worldedit.world.weather.WeatherTypes;
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import java.io.IOException;
import java.util.Collections;
import java.util.List;
import java.util.Set;
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import javax.annotation.Nullable;
/**
* A null implementation of {@link World} that drops all changes and
* returns dummy data.
*/
public class NullWorld extends AbstractWorld {
private static final NullWorld INSTANCE = new NullWorld();
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protected NullWorld() {
}
@Override
public String getName() {
return "null";
}
@Override
public String getId() {
return "null";
}
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@Override
public <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 position, B block, SideEffectSet sideEffects) throws WorldEditException {
return false;
}
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@Override
public Set<SideEffect> applySideEffects(BlockVector3 position, BlockState previousType, SideEffectSet sideEffectSet)
throws WorldEditException {
return ImmutableSet.of();
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}
@Override
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public int getBlockLightLevel(BlockVector3 position) {
return 0;
}
@Override
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public boolean clearContainerBlockContents(BlockVector3 position) {
return false;
}
@Override
public boolean fullySupports3DBiomes() {
return false;
}
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@Override
public BiomeType getBiome(BlockVector3 position) {
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return BiomeTypes.THE_VOID;
}
@Override
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public BiomeType getBiomeType(int x, int y, int z) {
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return BiomeTypes.THE_VOID;
}
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@Override
public boolean setBiome(BlockVector3 position, BiomeType biome) {
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return false;
}
@Override
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public boolean setBiome(int x, int y, int z, BiomeType biome) {
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return false;
}
@Override
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public void dropItem(Vector3 position, BaseItemStack item) {
}
@Override
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public void simulateBlockMine(BlockVector3 position) {
}
@Override
public boolean regenerate(Region region, EditSession editSession) {
return false;
}
@Override
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public boolean generateTree(TreeType type, EditSession editSession, BlockVector3 position) throws MaxChangedBlocksException {
return false;
}
@Override
public WeatherType getWeather() {
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return WeatherTypes.CLEAR;
}
@Override
public long getRemainingWeatherDuration() {
return 0;
}
@Override
public void setWeather(WeatherType weatherType) {
}
@Override
public void setWeather(WeatherType weatherType, long duration) {
}
@Override
public BlockVector3 getSpawnPosition() {
return BlockVector3.ZERO;
}
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@Override
public void refreshChunk(int chunkX, int chunkZ) {
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}
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@Override
public IChunkGet get(int x, int z) {
return NullChunkGet.getInstance();
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}
@Override
public BlockState getBlock(BlockVector3 position) {
return this.getBlock(position.getBlockX(), position.getBlockY(), position.getBlockZ());
}
@Override
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public BlockState getBlock(int x, int y, int z) {
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return BlockTypes.AIR.getDefaultState();
}
@Override
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public BaseBlock getFullBlock(int x, int y, int z) {
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return BlockTypes.AIR.getDefaultState().toBaseBlock();
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}
@Override
public <T extends BlockStateHolder<T>> boolean setBlock(int x, int y, int z, T block) throws WorldEditException {
return false;
}
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@Override
public boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException {
return false;
}
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@Override
public BaseBlock getFullBlock(BlockVector3 position) {
return getBlock(position).toBaseBlock();
}
@Override
public List<Entity> getEntities(Region region) {
return Collections.emptyList();
}
@Override
public List<Entity> getEntities() {
return Collections.emptyList();
}
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity) {
return null;
}
/**
* Return an instance of this null world.
*
* @return a null world
*/
public static NullWorld getInstance() {
return INSTANCE;
}
@Override
public void sendFakeChunk(@Nullable Player player, ChunkPacket packet) {
Re-Implement //regen (#598) * start reimplementing regen command * start reimplementing regen command * Formatting and logic tweaks. Regen will now throw exceptions but they are not caught yet. ConversionSessions will now be closed when no longer being used instead of left open. * fix //regen crashing server * added //regen support for 1.16.1 and 1.15.2 * cleanup * Update the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Update the issue template * Update the issue template & add a config (#640) * Update the issue template * Add a config.yml to the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Fix entity rotation (#642) * fix entity rotation fixes #577 Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> * Fix toggle permission (#644) * Fixes #529 * fix superperms perm toggling Co-authored-by: @weaondara <wea_ondara@alpenblock.net> * Fix #647 * Squash errors and debug to aid fixing #652 properly * cleanup imports * cleanup imports 2 * cleanup imports 3 * cleanup imports 4 * add patch by @SirYwell * aysnc world gen with features and stuff and some minor issues * optimizations, full chunkstatus, block populators * optimizations, cleanup * optimizations * fix feature regeneration, fix temp folder deletion * cleanup * make chunk gen multithreaded * fix precomputation of chunk lists for RegionLimitedWorldAccess again * added regenerator abstraction, fix aioobe while running through chunk stati * remove override for getChunkAt in freshnmsworld * don't use concurrent chunk gen if custom chunk generators do not support it * distinct between generator types * improve regen speed for overworlds * mix * Add message that regen might take a while * use a shared map for FastAreaLazy, cleanup imports * use custom concurrency levels for chunk stati and process accordingly * implement new regen in 1.15.2 and 1.16.1 as well Conflicts: worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java * woops * further abstraction, finalized regen impl * Formatting * Fix some typos, remove debug * replace wildcard imports * cleanup debug * braces * serr -> logger * move regen impls to seperate classes * fix world init for 1.16.1 * fix world init for 1.15.2 * fix world init for 1.15.2 #2 * use original world name for regeneration * Update Regen_v1_15_R2.java * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * improve documentation, use parallel task count for fawe settings * fix compile Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com> Co-authored-by: dordsor21 <dordsor21@gmail.com>
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}
Re-Implement //regen (#598) * start reimplementing regen command * start reimplementing regen command * Formatting and logic tweaks. Regen will now throw exceptions but they are not caught yet. ConversionSessions will now be closed when no longer being used instead of left open. * fix //regen crashing server * added //regen support for 1.16.1 and 1.15.2 * cleanup * Update the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Update the issue template * Update the issue template & add a config (#640) * Update the issue template * Add a config.yml to the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Fix entity rotation (#642) * fix entity rotation fixes #577 Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> * Fix toggle permission (#644) * Fixes #529 * fix superperms perm toggling Co-authored-by: @weaondara <wea_ondara@alpenblock.net> * Fix #647 * Squash errors and debug to aid fixing #652 properly * cleanup imports * cleanup imports 2 * cleanup imports 3 * cleanup imports 4 * add patch by @SirYwell * aysnc world gen with features and stuff and some minor issues * optimizations, full chunkstatus, block populators * optimizations, cleanup * optimizations * fix feature regeneration, fix temp folder deletion * cleanup * make chunk gen multithreaded * fix precomputation of chunk lists for RegionLimitedWorldAccess again * added regenerator abstraction, fix aioobe while running through chunk stati * remove override for getChunkAt in freshnmsworld * don't use concurrent chunk gen if custom chunk generators do not support it * distinct between generator types * improve regen speed for overworlds * mix * Add message that regen might take a while * use a shared map for FastAreaLazy, cleanup imports * use custom concurrency levels for chunk stati and process accordingly * implement new regen in 1.15.2 and 1.16.1 as well Conflicts: worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java * woops * further abstraction, finalized regen impl * Formatting * Fix some typos, remove debug * replace wildcard imports * cleanup debug * braces * serr -> logger * move regen impls to seperate classes * fix world init for 1.16.1 * fix world init for 1.15.2 * fix world init for 1.15.2 #2 * use original world name for regeneration * Update Regen_v1_15_R2.java * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * improve documentation, use parallel task count for fawe settings * fix compile Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com> Co-authored-by: dordsor21 <dordsor21@gmail.com>
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@Override
public boolean regenerate(Region region, Extent extent, RegenOptions options) {
return false;
}
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@Override
public void flush() {}
}