Plex-FAWE/src/main/java/com/sk89q/worldedit/function/LayerFunction.java

53 lines
1.8 KiB
Java
Raw Normal View History

2014-03-30 01:31:53 +00:00
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
2014-04-01 03:29:05 +00:00
import com.sk89q.worldedit.function.visitor.LayerVisitor;
2014-03-30 01:31:53 +00:00
/**
2014-04-01 03:29:05 +00:00
* A function that takes a position and a depth.
2014-03-30 01:31:53 +00:00
*/
public interface LayerFunction {
/**
* Returns whether the given block should be "passed through" when
* conducting the ground search.
*
* @param position return whether the given block is the ground
* @return true if the search should stop
*/
boolean isGround(Vector position);
/**
* Apply the function to the given position.
2014-04-01 03:29:05 +00:00
* </p>
* The depth would be the number of blocks from the surface if
* a {@link LayerVisitor} was used.
2014-03-30 01:31:53 +00:00
*
* @param position the position
* @param depth the depth as a number starting from 0
* @return true whether this method should be called for further layers
2014-04-01 03:29:05 +00:00
* @throws WorldEditException thrown on an error
2014-03-30 01:31:53 +00:00
*/
boolean apply(Vector position, int depth) throws WorldEditException;
}