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various minor
Increase target size remove unnecessary brush sync send chunk on biome change
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3f92f12e89
commit
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@ -453,7 +453,7 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
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// }
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Runnable callback;
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if (bitMask == 0) {
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if (bitMask == 0 && biomes == null) {
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callback = null;
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} else {
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int finalMask = bitMask;
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@ -275,7 +275,7 @@ public class Settings extends Config {
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" - A value too small may break some operations (deform?)"
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})
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public int TARGET_SIZE = 64;
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public int TARGET_SIZE = 8192;
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@Comment({
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"Force FAWE to start placing chunks regardless of whether an edit is finished processing",
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" - A larger value will use slightly less CPU time",
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@ -482,12 +482,7 @@ public class BrushTool implements DoubleActionTraceTool, ScrollTool, MovableTool
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Mask mask = traceMask == null ? new SolidBlockMask(editSession) : traceMask;
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new MaskTraverser(mask).reset(editSession);
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MaskedTargetBlock tb = new MaskedTargetBlock(mask, player, range, 0.2);
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return TaskManager.IMP.sync(new RunnableVal<Vector3>() {
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@Override
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public void run(Vector3 value) {
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this.value = tb.getMaskedTargetBlock(useLastBlock);
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}
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});
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return tb.getMaskedTargetBlock(useLastBlock);
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}
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public boolean act(BrushAction action, Player player, LocalSession session) {
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