style: Don't use spaces before colons in yaml files

This commit is contained in:
NotMyFault 2021-11-17 17:58:42 +01:00
parent 9bf9885ffb
commit 5604000ae2
No known key found for this signature in database
GPG Key ID: 158F5701A6AAD00C
2 changed files with 234 additions and 234 deletions

View File

@ -1008,6 +1008,6 @@ ij_html_uniform_ident = false
indent_size = 2
ij_yaml_keep_indents_on_empty_lines = false
ij_yaml_keep_line_breaks = true
ij_yaml_space_before_colon = true
ij_yaml_space_before_colon = false
ij_yaml_spaces_within_braces = true
ij_yaml_spaces_within_brackets = true

View File

@ -1,233 +1,233 @@
name : FastAsyncWorldEdit
main : com.sk89q.worldedit.bukkit.WorldEditPlugin
version : "${internalVersion}"
load : STARTUP
api-version : 1.15
softdepend : [ Vault ]
provides : [ WorldEdit ]
website : https://www.spigotmc.org/resources/13932/
description : Blazingly fast world manipulation for builders, large networks and developers.
authors : [ Empire92, MattBDev, IronApollo, dordsor21, NotMyFault ]
loadbefore : [ WorldGuard, PlotSquared ]
database : false
permissions :
fawe.plotsquared :
default : true
children :
fawe.plotsquared.trusted : true
fawe.bypass.regions :
default : false
fawe.bypass :
default : false
children :
fawe.bypass.regions : true
fawe.limit.* : true
fawe.tips :
default : false
fawe.admin :
default : op
fawe.reload :
default : false
fawe.permpack.basic :
default : op
children :
fawe.worldeditregion : true
fawe.cancel : true
worldedit.biome.info : true
worldedit.biome.set : true
worldedit.biome.list : true
worldedit.chunkinfo : true
worldedit.listchunks : true
worldedit.clipboard.cut : true
worldedit.clipboard.paste : true
worldedit.schematic.formats : true
worldedit.schematic.load : true
worldedit.schematic.list : true
worldedit.schematic.save : true
worldedit.clipboard.clear : true
worldedit.clipboard.copy : true
worldedit.clipboard.lazycopy : true
worldedit.clipboard.place : true
worldedit.clipboard.download : true
worldedit.clipboard.flip : true
worldedit.clipboard.rotate : true
worldedit.help : true
worldedit.global-mask : true
worldedit.global-transform : true
worldedit.generation.cylinder : true
worldedit.generation.sphere : true
worldedit.generation.forest : true
worldedit.generation.pumpkins : true
worldedit.generation.pyramid : true
worldedit.generation.shape : true
worldedit.history.undo : true
worldedit.history.redo : true
worldedit.history.rollback : true
worldedit.navigation.unstuck : true
worldedit.navigation.ascend : true
worldedit.navigation.descend : true
worldedit.navigation.ceiling : true
worldedit.navigation.thru.command : true
worldedit.navigation.jumpto.command : true
worldedit.navigation.up : true
worldedit.region.hollow : true
worldedit.region.line : true
worldedit.region.curve : true
worldedit.region.overlay : true
worldedit.region.center : true
worldedit.region.naturalize : true
worldedit.region.walls : true
worldedit.region.faces : true
worldedit.region.smooth : true
worldedit.region.move : true
worldedit.region.forest : true
worldedit.region.replace : true
worldedit.region.stack : true
worldedit.region.set : true
worldedit.selection.pos : true
worldedit.selection.chunk : true
worldedit.selection.hpos : true
worldedit.wand : true
worldedit.wand.toggle : true
worldedit.selection.contract : true
worldedit.selection.outset : true
worldedit.selection.inset : true
worldedit.analysis.distr : true
worldedit.analysis.count : true
worldedit.analysis.sel : true
worldedit.selection.size : true
worldedit.selection.expand : true
worldedit.selection.shift : true
worldedit.snapshots.list : true
worldedit.superpickaxe : true
worldedit.superpickaxe.area : true
worldedit.superpickaxe.recursive : true
worldedit.brush.blendball : true
worldedit.brush.erode : true
worldedit.brush.pull : true
worldedit.brush.circle : true
worldedit.brush.recursive : true
worldedit.brush.line : true
worldedit.brush.spline : true
worldedit.brush.surfacespline : true
worldedit.brush.shatter : true
worldedit.brush.stencil : true
worldedit.brush.height : true
worldedit.brush.layer : true
worldedit.brush.populateschematic : true
worldedit.brush.scatter : true
worldedit.brush.splatter : true
worldedit.brush.scattercommand : true
worldedit.brush.copy : true
worldedit.brush.command : true
worldedit.brush.apply : true
worldedit.brush.sphere : true
worldedit.brush.cylinder : true
worldedit.brush.clipboard : true
worldedit.brush.smooth : true
worldedit.brush.ex : true
worldedit.brush.gravity : true
worldedit.brush.options.range : true
worldedit.brush.options.material : true
worldedit.brush.options.size : true
worldedit.brush.options.mask : true
worldedit.brush.options.smask : true
worldedit.brush.options.transform : true
worldedit.brush.options.scroll : true
worldedit.brush.options.visualize : true
worldedit.tool.deltree : true
worldedit.tool.farwand : true
worldedit.tool.lrbuild : true
worldedit.tool.info : true
worldedit.tool.tree : true
worldedit.tool.replacer : true
worldedit.tool.data-cycler : true
worldedit.tool.flood-fill : true
worldedit.tool.inspect : true
worldedit.fill.recursive : true
worldedit.drain : true
worldedit.fixlava : true
worldedit.fixwater : true
worldedit.removeabove : true
worldedit.removebelow : true
worldedit.removenear : true
worldedit.replacenear : true
worldedit.snow : true
worldedit.thaw : true
worldedit.green : true
worldedit.extinguish : true
worldedit.calc : true
worldedit.fill : true
fawe.voxelbrush :
default : op
children :
voxelsniper.brush.ball : true
voxelsniper.brush.biome : true
voxelsniper.brush.blendball : true
voxelsniper.brush.blenddisc : true
voxelsniper.brush.blendvoxel : true
voxelsniper.brush.blendvoxeldisc : true
voxelsniper.brush.blob : true
voxelsniper.brush.blockreset : true
voxelsniper.brush.blockresetsurface : true
voxelsniper.brush.canyon : true
voxelsniper.brush.canyonselection : true
voxelsniper.brush.checkervoxeldisc : true
voxelsniper.brush.cleansnow : true
voxelsniper.brush.clonestamp : true
voxelsniper.brush.copypasta : true
voxelsniper.brush.cylinder : true
voxelsniper.brush.disc : true
voxelsniper.brush.discface : true
voxelsniper.brush.dome : true
voxelsniper.brush.drain : true
voxelsniper.brush.ellipse : true
voxelsniper.brush.ellipsoid : true
voxelsniper.brush.eraser : true
voxelsniper.brush.erode : true
voxelsniper.brush.extrude : true
voxelsniper.brush.filldown : true
voxelsniper.brush.flatocean : true
voxelsniper.brush.heatray : true
voxelsniper.brush.jaggedline : true
voxelsniper.brush.line : true
voxelsniper.brush.move : true
voxelsniper.brush.ocean : true
voxelsniper.brush.overlay : true
voxelsniper.brush.pull : true
voxelsniper.brush.randomerode : true
voxelsniper.brush.ring : true
voxelsniper.brush.rot2d : true
voxelsniper.brush.rot2dvert : true
voxelsniper.brush.rot3d : true
voxelsniper.brush.ruler : true
voxelsniper.brush.scanner : true
voxelsniper.brush.set : true
voxelsniper.brush.setredstoneflip : true
voxelsniper.brush.setredstonerotate : true
voxelsniper.brush.shellball : true
voxelsniper.brush.shellset : true
voxelsniper.brush.shellvoxel : true
voxelsniper.brush.signoverwrite : true
voxelsniper.brush.snipe : true
voxelsniper.brush.snowcone : true
voxelsniper.brush.spiralstaircase : true
voxelsniper.brush.splatterball : true
voxelsniper.brush.splatterdisc : true
voxelsniper.brush.splatteroverlay : true
voxelsniper.brush.splattervoxel : true
voxelsniper.brush.splattervoxeldisc : true
voxelsniper.brush.spline : true
voxelsniper.brush.stamp : true
voxelsniper.brush.stencil : true
voxelsniper.brush.stencillist : true
voxelsniper.brush.threepointcircle : true
voxelsniper.brush.triangle : true
voxelsniper.brush.underlay : true
voxelsniper.brush.voltmeter : true
voxelsniper.brush.voxel : true
voxelsniper.brush.voxeldisc : true
voxelsniper.brush.voxeldiscface : true
voxelsniper.brush.warp : true
voxelsniper.goto : true
voxelsniper.sniper : true
name: FastAsyncWorldEdit
main: com.sk89q.worldedit.bukkit.WorldEditPlugin
version: "${internalVersion}"
load: STARTUP
api-version: 1.15
softdepend: [ Vault ]
provides: [ WorldEdit ]
website: https://www.spigotmc.org/resources/13932/
description: Blazingly fast world manipulation for builders, large networks and developers.
authors: [ Empire92, MattBDev, IronApollo, dordsor21, NotMyFault ]
loadbefore: [ WorldGuard, PlotSquared ]
database: false
permissions:
fawe.plotsquared:
default: true
children:
fawe.plotsquared.trusted: true
fawe.bypass.regions:
default: op
fawe.bypass:
default: op
children:
fawe.bypass.regions: true
fawe.limit.*: true
fawe.tips:
default: op
fawe.admin:
default: op
fawe.reload:
default: op
fawe.permpack.basic:
default: op
children:
fawe.worldeditregion: true
fawe.cancel: true
worldedit.biome.info: true
worldedit.biome.set: true
worldedit.biome.list: true
worldedit.chunkinfo: true
worldedit.listchunks: true
worldedit.clipboard.cut: true
worldedit.clipboard.paste: true
worldedit.schematic.formats: true
worldedit.schematic.load: true
worldedit.schematic.list: true
worldedit.schematic.save: true
worldedit.clipboard.clear: true
worldedit.clipboard.copy: true
worldedit.clipboard.lazycopy: true
worldedit.clipboard.place: true
worldedit.clipboard.download: true
worldedit.clipboard.flip: true
worldedit.clipboard.rotate: true
worldedit.help: true
worldedit.global-mask: true
worldedit.global-transform: true
worldedit.generation.cylinder: true
worldedit.generation.sphere: true
worldedit.generation.forest: true
worldedit.generation.pumpkins: true
worldedit.generation.pyramid: true
worldedit.generation.shape: true
worldedit.history.undo: true
worldedit.history.redo: true
worldedit.history.rollback: true
worldedit.navigation.unstuck: true
worldedit.navigation.ascend: true
worldedit.navigation.descend: true
worldedit.navigation.ceiling: true
worldedit.navigation.thru.command: true
worldedit.navigation.jumpto.command: true
worldedit.navigation.up: true
worldedit.region.hollow: true
worldedit.region.line: true
worldedit.region.curve: true
worldedit.region.overlay: true
worldedit.region.center: true
worldedit.region.naturalize: true
worldedit.region.walls: true
worldedit.region.faces: true
worldedit.region.smooth: true
worldedit.region.move: true
worldedit.region.forest: true
worldedit.region.replace: true
worldedit.region.stack: true
worldedit.region.set: true
worldedit.selection.pos: true
worldedit.selection.chunk: true
worldedit.selection.hpos: true
worldedit.wand: true
worldedit.wand.toggle: true
worldedit.selection.contract: true
worldedit.selection.outset: true
worldedit.selection.inset: true
worldedit.analysis.distr: true
worldedit.analysis.count: true
worldedit.analysis.sel: true
worldedit.selection.size: true
worldedit.selection.expand: true
worldedit.selection.shift: true
worldedit.snapshots.list: true
worldedit.superpickaxe: true
worldedit.superpickaxe.area: true
worldedit.superpickaxe.recursive: true
worldedit.brush.blendball: true
worldedit.brush.erode: true
worldedit.brush.pull: true
worldedit.brush.circle: true
worldedit.brush.recursive: true
worldedit.brush.line: true
worldedit.brush.spline: true
worldedit.brush.surfacespline: true
worldedit.brush.shatter: true
worldedit.brush.stencil: true
worldedit.brush.height: true
worldedit.brush.layer: true
worldedit.brush.populateschematic: true
worldedit.brush.scatter: true
worldedit.brush.splatter: true
worldedit.brush.scattercommand: true
worldedit.brush.copy: true
worldedit.brush.command: true
worldedit.brush.apply: true
worldedit.brush.sphere: true
worldedit.brush.cylinder: true
worldedit.brush.clipboard: true
worldedit.brush.smooth: true
worldedit.brush.ex: true
worldedit.brush.gravity: true
worldedit.brush.options.range: true
worldedit.brush.options.material: true
worldedit.brush.options.size: true
worldedit.brush.options.mask: true
worldedit.brush.options.smask: true
worldedit.brush.options.transform: true
worldedit.brush.options.scroll: true
worldedit.brush.options.visualize: true
worldedit.tool.deltree: true
worldedit.tool.farwand: true
worldedit.tool.lrbuild: true
worldedit.tool.info: true
worldedit.tool.tree: true
worldedit.tool.replacer: true
worldedit.tool.data-cycler: true
worldedit.tool.flood-fill: true
worldedit.tool.inspect: true
worldedit.fill.recursive: true
worldedit.drain: true
worldedit.fixlava: true
worldedit.fixwater: true
worldedit.removeabove: true
worldedit.removebelow: true
worldedit.removenear: true
worldedit.replacenear: true
worldedit.snow: true
worldedit.thaw: true
worldedit.green: true
worldedit.extinguish: true
worldedit.calc: true
worldedit.fill: true
fawe.voxelbrush:
default: op
children:
voxelsniper.brush.ball: true
voxelsniper.brush.biome: true
voxelsniper.brush.blendball: true
voxelsniper.brush.blenddisc: true
voxelsniper.brush.blendvoxel: true
voxelsniper.brush.blendvoxeldisc: true
voxelsniper.brush.blob: true
voxelsniper.brush.blockreset: true
voxelsniper.brush.blockresetsurface: true
voxelsniper.brush.canyon: true
voxelsniper.brush.canyonselection: true
voxelsniper.brush.checkervoxeldisc: true
voxelsniper.brush.cleansnow: true
voxelsniper.brush.clonestamp: true
voxelsniper.brush.copypasta: true
voxelsniper.brush.cylinder: true
voxelsniper.brush.disc: true
voxelsniper.brush.discface: true
voxelsniper.brush.dome: true
voxelsniper.brush.drain: true
voxelsniper.brush.ellipse: true
voxelsniper.brush.ellipsoid: true
voxelsniper.brush.eraser: true
voxelsniper.brush.erode: true
voxelsniper.brush.extrude: true
voxelsniper.brush.filldown: true
voxelsniper.brush.flatocean: true
voxelsniper.brush.heatray: true
voxelsniper.brush.jaggedline: true
voxelsniper.brush.line: true
voxelsniper.brush.move: true
voxelsniper.brush.ocean: true
voxelsniper.brush.overlay: true
voxelsniper.brush.pull: true
voxelsniper.brush.randomerode: true
voxelsniper.brush.ring: true
voxelsniper.brush.rot2d: true
voxelsniper.brush.rot2dvert: true
voxelsniper.brush.rot3d: true
voxelsniper.brush.ruler: true
voxelsniper.brush.scanner: true
voxelsniper.brush.set: true
voxelsniper.brush.setredstoneflip: true
voxelsniper.brush.setredstonerotate: true
voxelsniper.brush.shellball: true
voxelsniper.brush.shellset: true
voxelsniper.brush.shellvoxel: true
voxelsniper.brush.signoverwrite: true
voxelsniper.brush.snipe: true
voxelsniper.brush.snowcone: true
voxelsniper.brush.spiralstaircase: true
voxelsniper.brush.splatterball: true
voxelsniper.brush.splatterdisc: true
voxelsniper.brush.splatteroverlay: true
voxelsniper.brush.splattervoxel: true
voxelsniper.brush.splattervoxeldisc: true
voxelsniper.brush.spline: true
voxelsniper.brush.stamp: true
voxelsniper.brush.stencil: true
voxelsniper.brush.stencillist: true
voxelsniper.brush.threepointcircle: true
voxelsniper.brush.triangle: true
voxelsniper.brush.underlay: true
voxelsniper.brush.voltmeter: true
voxelsniper.brush.voxel: true
voxelsniper.brush.voxeldisc: true
voxelsniper.brush.voxeldiscface: true
voxelsniper.brush.warp: true
voxelsniper.goto: true
voxelsniper.sniper: true