mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 09:17:39 +00:00
style: Don't use spaces before colons in yaml files
This commit is contained in:
parent
9bf9885ffb
commit
5604000ae2
@ -1008,6 +1008,6 @@ ij_html_uniform_ident = false
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indent_size = 2
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ij_yaml_keep_indents_on_empty_lines = false
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ij_yaml_keep_line_breaks = true
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ij_yaml_space_before_colon = true
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ij_yaml_space_before_colon = false
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ij_yaml_spaces_within_braces = true
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ij_yaml_spaces_within_brackets = true
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@ -1,233 +1,233 @@
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name : FastAsyncWorldEdit
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main : com.sk89q.worldedit.bukkit.WorldEditPlugin
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version : "${internalVersion}"
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load : STARTUP
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api-version : 1.15
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softdepend : [ Vault ]
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provides : [ WorldEdit ]
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website : https://www.spigotmc.org/resources/13932/
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description : Blazingly fast world manipulation for builders, large networks and developers.
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authors : [ Empire92, MattBDev, IronApollo, dordsor21, NotMyFault ]
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loadbefore : [ WorldGuard, PlotSquared ]
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database : false
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permissions :
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fawe.plotsquared :
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default : true
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children :
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fawe.plotsquared.trusted : true
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fawe.bypass.regions :
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default : false
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fawe.bypass :
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default : false
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children :
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fawe.bypass.regions : true
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fawe.limit.* : true
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fawe.tips :
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default : false
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fawe.admin :
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default : op
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fawe.reload :
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default : false
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fawe.permpack.basic :
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default : op
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children :
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fawe.worldeditregion : true
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fawe.cancel : true
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worldedit.biome.info : true
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worldedit.biome.set : true
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worldedit.biome.list : true
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worldedit.chunkinfo : true
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worldedit.listchunks : true
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worldedit.clipboard.cut : true
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worldedit.clipboard.paste : true
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worldedit.schematic.formats : true
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worldedit.schematic.load : true
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worldedit.schematic.list : true
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worldedit.schematic.save : true
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worldedit.clipboard.clear : true
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worldedit.clipboard.copy : true
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worldedit.clipboard.lazycopy : true
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worldedit.clipboard.place : true
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worldedit.clipboard.download : true
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worldedit.clipboard.flip : true
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worldedit.clipboard.rotate : true
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worldedit.help : true
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worldedit.global-mask : true
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worldedit.global-transform : true
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worldedit.generation.cylinder : true
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worldedit.generation.sphere : true
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worldedit.generation.forest : true
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worldedit.generation.pumpkins : true
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worldedit.generation.pyramid : true
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worldedit.generation.shape : true
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worldedit.history.undo : true
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worldedit.history.redo : true
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worldedit.history.rollback : true
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worldedit.navigation.unstuck : true
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worldedit.navigation.ascend : true
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worldedit.navigation.descend : true
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worldedit.navigation.ceiling : true
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worldedit.navigation.thru.command : true
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worldedit.navigation.jumpto.command : true
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worldedit.navigation.up : true
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worldedit.region.hollow : true
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worldedit.region.line : true
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worldedit.region.curve : true
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worldedit.region.overlay : true
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worldedit.region.center : true
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worldedit.region.naturalize : true
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worldedit.region.walls : true
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worldedit.region.faces : true
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worldedit.region.smooth : true
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worldedit.region.move : true
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worldedit.region.forest : true
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worldedit.region.replace : true
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worldedit.region.stack : true
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worldedit.region.set : true
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worldedit.selection.pos : true
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worldedit.selection.chunk : true
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worldedit.selection.hpos : true
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worldedit.wand : true
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worldedit.wand.toggle : true
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worldedit.selection.contract : true
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worldedit.selection.outset : true
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worldedit.selection.inset : true
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worldedit.analysis.distr : true
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worldedit.analysis.count : true
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worldedit.analysis.sel : true
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worldedit.selection.size : true
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worldedit.selection.expand : true
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worldedit.selection.shift : true
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worldedit.snapshots.list : true
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worldedit.superpickaxe : true
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worldedit.superpickaxe.area : true
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worldedit.superpickaxe.recursive : true
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worldedit.brush.blendball : true
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worldedit.brush.erode : true
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worldedit.brush.pull : true
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worldedit.brush.circle : true
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worldedit.brush.recursive : true
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worldedit.brush.line : true
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worldedit.brush.spline : true
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worldedit.brush.surfacespline : true
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worldedit.brush.shatter : true
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worldedit.brush.stencil : true
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worldedit.brush.height : true
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worldedit.brush.layer : true
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worldedit.brush.populateschematic : true
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worldedit.brush.scatter : true
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worldedit.brush.splatter : true
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worldedit.brush.scattercommand : true
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worldedit.brush.copy : true
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worldedit.brush.command : true
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worldedit.brush.apply : true
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worldedit.brush.sphere : true
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worldedit.brush.cylinder : true
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worldedit.brush.clipboard : true
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worldedit.brush.smooth : true
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worldedit.brush.ex : true
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worldedit.brush.gravity : true
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worldedit.brush.options.range : true
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worldedit.brush.options.material : true
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worldedit.brush.options.size : true
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worldedit.brush.options.mask : true
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worldedit.brush.options.smask : true
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worldedit.brush.options.transform : true
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worldedit.brush.options.scroll : true
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worldedit.brush.options.visualize : true
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worldedit.tool.deltree : true
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worldedit.tool.farwand : true
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worldedit.tool.lrbuild : true
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worldedit.tool.info : true
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worldedit.tool.tree : true
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worldedit.tool.replacer : true
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worldedit.tool.data-cycler : true
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worldedit.tool.flood-fill : true
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worldedit.tool.inspect : true
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worldedit.fill.recursive : true
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worldedit.drain : true
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worldedit.fixlava : true
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worldedit.fixwater : true
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worldedit.removeabove : true
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worldedit.removebelow : true
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worldedit.removenear : true
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worldedit.replacenear : true
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worldedit.snow : true
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worldedit.thaw : true
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worldedit.green : true
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worldedit.extinguish : true
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worldedit.calc : true
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worldedit.fill : true
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fawe.voxelbrush :
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default : op
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children :
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voxelsniper.brush.ball : true
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voxelsniper.brush.biome : true
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voxelsniper.brush.blendball : true
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voxelsniper.brush.blenddisc : true
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voxelsniper.brush.blendvoxel : true
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voxelsniper.brush.blendvoxeldisc : true
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voxelsniper.brush.blob : true
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voxelsniper.brush.blockreset : true
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voxelsniper.brush.blockresetsurface : true
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voxelsniper.brush.canyon : true
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voxelsniper.brush.canyonselection : true
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voxelsniper.brush.checkervoxeldisc : true
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voxelsniper.brush.cleansnow : true
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voxelsniper.brush.clonestamp : true
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voxelsniper.brush.copypasta : true
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voxelsniper.brush.cylinder : true
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voxelsniper.brush.disc : true
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voxelsniper.brush.discface : true
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voxelsniper.brush.dome : true
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voxelsniper.brush.drain : true
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voxelsniper.brush.ellipse : true
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voxelsniper.brush.ellipsoid : true
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voxelsniper.brush.eraser : true
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voxelsniper.brush.erode : true
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voxelsniper.brush.extrude : true
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voxelsniper.brush.filldown : true
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voxelsniper.brush.flatocean : true
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voxelsniper.brush.heatray : true
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voxelsniper.brush.jaggedline : true
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voxelsniper.brush.line : true
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voxelsniper.brush.move : true
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voxelsniper.brush.ocean : true
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voxelsniper.brush.overlay : true
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voxelsniper.brush.pull : true
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voxelsniper.brush.randomerode : true
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voxelsniper.brush.ring : true
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voxelsniper.brush.rot2d : true
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voxelsniper.brush.rot2dvert : true
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voxelsniper.brush.rot3d : true
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voxelsniper.brush.ruler : true
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voxelsniper.brush.scanner : true
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voxelsniper.brush.set : true
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voxelsniper.brush.setredstoneflip : true
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voxelsniper.brush.setredstonerotate : true
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voxelsniper.brush.shellball : true
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voxelsniper.brush.shellset : true
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voxelsniper.brush.shellvoxel : true
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voxelsniper.brush.signoverwrite : true
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voxelsniper.brush.snipe : true
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voxelsniper.brush.snowcone : true
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voxelsniper.brush.spiralstaircase : true
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voxelsniper.brush.splatterball : true
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voxelsniper.brush.splatterdisc : true
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voxelsniper.brush.splatteroverlay : true
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voxelsniper.brush.splattervoxel : true
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voxelsniper.brush.splattervoxeldisc : true
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voxelsniper.brush.spline : true
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voxelsniper.brush.stamp : true
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voxelsniper.brush.stencil : true
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voxelsniper.brush.stencillist : true
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voxelsniper.brush.threepointcircle : true
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voxelsniper.brush.triangle : true
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voxelsniper.brush.underlay : true
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voxelsniper.brush.voltmeter : true
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voxelsniper.brush.voxel : true
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voxelsniper.brush.voxeldisc : true
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voxelsniper.brush.voxeldiscface : true
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voxelsniper.brush.warp : true
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voxelsniper.goto : true
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voxelsniper.sniper : true
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name: FastAsyncWorldEdit
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main: com.sk89q.worldedit.bukkit.WorldEditPlugin
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version: "${internalVersion}"
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load: STARTUP
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api-version: 1.15
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softdepend: [ Vault ]
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provides: [ WorldEdit ]
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website: https://www.spigotmc.org/resources/13932/
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description: Blazingly fast world manipulation for builders, large networks and developers.
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authors: [ Empire92, MattBDev, IronApollo, dordsor21, NotMyFault ]
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loadbefore: [ WorldGuard, PlotSquared ]
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database: false
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permissions:
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fawe.plotsquared:
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default: true
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children:
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fawe.plotsquared.trusted: true
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fawe.bypass.regions:
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default: op
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fawe.bypass:
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default: op
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children:
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fawe.bypass.regions: true
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fawe.limit.*: true
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fawe.tips:
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default: op
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fawe.admin:
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default: op
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fawe.reload:
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default: op
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fawe.permpack.basic:
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default: op
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children:
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fawe.worldeditregion: true
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fawe.cancel: true
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worldedit.biome.info: true
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worldedit.biome.set: true
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worldedit.biome.list: true
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worldedit.chunkinfo: true
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worldedit.listchunks: true
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worldedit.clipboard.cut: true
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worldedit.clipboard.paste: true
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worldedit.schematic.formats: true
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worldedit.schematic.load: true
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worldedit.schematic.list: true
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worldedit.schematic.save: true
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worldedit.clipboard.clear: true
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worldedit.clipboard.copy: true
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worldedit.clipboard.lazycopy: true
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worldedit.clipboard.place: true
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worldedit.clipboard.download: true
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worldedit.clipboard.flip: true
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worldedit.clipboard.rotate: true
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worldedit.help: true
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worldedit.global-mask: true
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worldedit.global-transform: true
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worldedit.generation.cylinder: true
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worldedit.generation.sphere: true
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worldedit.generation.forest: true
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worldedit.generation.pumpkins: true
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worldedit.generation.pyramid: true
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worldedit.generation.shape: true
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worldedit.history.undo: true
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worldedit.history.redo: true
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worldedit.history.rollback: true
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worldedit.navigation.unstuck: true
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worldedit.navigation.ascend: true
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worldedit.navigation.descend: true
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worldedit.navigation.ceiling: true
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worldedit.navigation.thru.command: true
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worldedit.navigation.jumpto.command: true
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worldedit.navigation.up: true
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worldedit.region.hollow: true
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worldedit.region.line: true
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worldedit.region.curve: true
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worldedit.region.overlay: true
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worldedit.region.center: true
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worldedit.region.naturalize: true
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worldedit.region.walls: true
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worldedit.region.faces: true
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worldedit.region.smooth: true
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worldedit.region.move: true
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worldedit.region.forest: true
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worldedit.region.replace: true
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worldedit.region.stack: true
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worldedit.region.set: true
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worldedit.selection.pos: true
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worldedit.selection.chunk: true
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worldedit.selection.hpos: true
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worldedit.wand: true
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worldedit.wand.toggle: true
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worldedit.selection.contract: true
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worldedit.selection.outset: true
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worldedit.selection.inset: true
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worldedit.analysis.distr: true
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worldedit.analysis.count: true
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worldedit.analysis.sel: true
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worldedit.selection.size: true
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worldedit.selection.expand: true
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worldedit.selection.shift: true
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worldedit.snapshots.list: true
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worldedit.superpickaxe: true
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worldedit.superpickaxe.area: true
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worldedit.superpickaxe.recursive: true
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worldedit.brush.blendball: true
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worldedit.brush.erode: true
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worldedit.brush.pull: true
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worldedit.brush.circle: true
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worldedit.brush.recursive: true
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worldedit.brush.line: true
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worldedit.brush.spline: true
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worldedit.brush.surfacespline: true
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worldedit.brush.shatter: true
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worldedit.brush.stencil: true
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worldedit.brush.height: true
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worldedit.brush.layer: true
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worldedit.brush.populateschematic: true
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worldedit.brush.scatter: true
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worldedit.brush.splatter: true
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worldedit.brush.scattercommand: true
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worldedit.brush.copy: true
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worldedit.brush.command: true
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worldedit.brush.apply: true
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worldedit.brush.sphere: true
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||||
worldedit.brush.cylinder: true
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worldedit.brush.clipboard: true
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||||
worldedit.brush.smooth: true
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||||
worldedit.brush.ex: true
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||||
worldedit.brush.gravity: true
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||||
worldedit.brush.options.range: true
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||||
worldedit.brush.options.material: true
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||||
worldedit.brush.options.size: true
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||||
worldedit.brush.options.mask: true
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||||
worldedit.brush.options.smask: true
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||||
worldedit.brush.options.transform: true
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||||
worldedit.brush.options.scroll: true
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||||
worldedit.brush.options.visualize: true
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||||
worldedit.tool.deltree: true
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||||
worldedit.tool.farwand: true
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||||
worldedit.tool.lrbuild: true
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||||
worldedit.tool.info: true
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||||
worldedit.tool.tree: true
|
||||
worldedit.tool.replacer: true
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||||
worldedit.tool.data-cycler: true
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||||
worldedit.tool.flood-fill: true
|
||||
worldedit.tool.inspect: true
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||||
worldedit.fill.recursive: true
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||||
worldedit.drain: true
|
||||
worldedit.fixlava: true
|
||||
worldedit.fixwater: true
|
||||
worldedit.removeabove: true
|
||||
worldedit.removebelow: true
|
||||
worldedit.removenear: true
|
||||
worldedit.replacenear: true
|
||||
worldedit.snow: true
|
||||
worldedit.thaw: true
|
||||
worldedit.green: true
|
||||
worldedit.extinguish: true
|
||||
worldedit.calc: true
|
||||
worldedit.fill: true
|
||||
fawe.voxelbrush:
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||||
default: op
|
||||
children:
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||||
voxelsniper.brush.ball: true
|
||||
voxelsniper.brush.biome: true
|
||||
voxelsniper.brush.blendball: true
|
||||
voxelsniper.brush.blenddisc: true
|
||||
voxelsniper.brush.blendvoxel: true
|
||||
voxelsniper.brush.blendvoxeldisc: true
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||||
voxelsniper.brush.blob: true
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||||
voxelsniper.brush.blockreset: true
|
||||
voxelsniper.brush.blockresetsurface: true
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||||
voxelsniper.brush.canyon: true
|
||||
voxelsniper.brush.canyonselection: true
|
||||
voxelsniper.brush.checkervoxeldisc: true
|
||||
voxelsniper.brush.cleansnow: true
|
||||
voxelsniper.brush.clonestamp: true
|
||||
voxelsniper.brush.copypasta: true
|
||||
voxelsniper.brush.cylinder: true
|
||||
voxelsniper.brush.disc: true
|
||||
voxelsniper.brush.discface: true
|
||||
voxelsniper.brush.dome: true
|
||||
voxelsniper.brush.drain: true
|
||||
voxelsniper.brush.ellipse: true
|
||||
voxelsniper.brush.ellipsoid: true
|
||||
voxelsniper.brush.eraser: true
|
||||
voxelsniper.brush.erode: true
|
||||
voxelsniper.brush.extrude: true
|
||||
voxelsniper.brush.filldown: true
|
||||
voxelsniper.brush.flatocean: true
|
||||
voxelsniper.brush.heatray: true
|
||||
voxelsniper.brush.jaggedline: true
|
||||
voxelsniper.brush.line: true
|
||||
voxelsniper.brush.move: true
|
||||
voxelsniper.brush.ocean: true
|
||||
voxelsniper.brush.overlay: true
|
||||
voxelsniper.brush.pull: true
|
||||
voxelsniper.brush.randomerode: true
|
||||
voxelsniper.brush.ring: true
|
||||
voxelsniper.brush.rot2d: true
|
||||
voxelsniper.brush.rot2dvert: true
|
||||
voxelsniper.brush.rot3d: true
|
||||
voxelsniper.brush.ruler: true
|
||||
voxelsniper.brush.scanner: true
|
||||
voxelsniper.brush.set: true
|
||||
voxelsniper.brush.setredstoneflip: true
|
||||
voxelsniper.brush.setredstonerotate: true
|
||||
voxelsniper.brush.shellball: true
|
||||
voxelsniper.brush.shellset: true
|
||||
voxelsniper.brush.shellvoxel: true
|
||||
voxelsniper.brush.signoverwrite: true
|
||||
voxelsniper.brush.snipe: true
|
||||
voxelsniper.brush.snowcone: true
|
||||
voxelsniper.brush.spiralstaircase: true
|
||||
voxelsniper.brush.splatterball: true
|
||||
voxelsniper.brush.splatterdisc: true
|
||||
voxelsniper.brush.splatteroverlay: true
|
||||
voxelsniper.brush.splattervoxel: true
|
||||
voxelsniper.brush.splattervoxeldisc: true
|
||||
voxelsniper.brush.spline: true
|
||||
voxelsniper.brush.stamp: true
|
||||
voxelsniper.brush.stencil: true
|
||||
voxelsniper.brush.stencillist: true
|
||||
voxelsniper.brush.threepointcircle: true
|
||||
voxelsniper.brush.triangle: true
|
||||
voxelsniper.brush.underlay: true
|
||||
voxelsniper.brush.voltmeter: true
|
||||
voxelsniper.brush.voxel: true
|
||||
voxelsniper.brush.voxeldisc: true
|
||||
voxelsniper.brush.voxeldiscface: true
|
||||
voxelsniper.brush.warp: true
|
||||
voxelsniper.goto: true
|
||||
voxelsniper.sniper: true
|
||||
|
Loading…
Reference in New Issue
Block a user