wizjany 88014b18a3 Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00
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WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadriply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.

Description
Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Readme 50 MiB
Languages
Java 99.2%
Kotlin 0.5%
JavaScript 0.3%