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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-04 03:56:41 +00:00
Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type) * `//set ^type` is a pattern changing block type but copying all valid existing states * `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property * `//set ^type[prop=val,...]` does both of the above Those work anywhere a pattern is taken, of course. * The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all. * The mask syntax `^=[prop=val]` only matches blocks that have the property. Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc) The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent.buffer;
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import com.google.common.collect.Maps;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.Masks;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.Map;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Buffers changes to an {@link Extent} and allows retrieval of the changed blocks,
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* without modifying the underlying extent.
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*/
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public class ExtentBuffer extends AbstractDelegateExtent {
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private final Map<BlockVector3, BaseBlock> buffer = Maps.newHashMap();
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private final Mask mask;
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/**
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* Create a new extent buffer that will buffer every change.
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*
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* @param delegate the delegate extent for {@link Extent#getBlock(BlockVector3)}, etc. calls
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*/
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public ExtentBuffer(Extent delegate) {
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this(delegate, Masks.alwaysTrue());
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}
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/**
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* Create a new extent buffer that will buffer changes that meet the criteria
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* of the given mask.
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*
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* @param delegate the delegate extent for {@link Extent#getBlock(BlockVector3)}, etc. calls
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* @param mask the mask
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*/
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public ExtentBuffer(Extent delegate, Mask mask) {
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super(delegate);
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checkNotNull(delegate);
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checkNotNull(mask);
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this.mask = mask;
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}
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@Override
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public BlockState getBlock(BlockVector3 position) {
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if (mask.test(position)) {
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return getOrDefault(position).toImmutableState();
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}
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return super.getBlock(position);
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}
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@Override
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public BaseBlock getFullBlock(BlockVector3 position) {
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if (mask.test(position)) {
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return getOrDefault(position);
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}
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return super.getFullBlock(position);
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}
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private BaseBlock getOrDefault(BlockVector3 position) {
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return buffer.computeIfAbsent(position, (pos -> getExtent().getFullBlock(pos)));
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}
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@Override
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public <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 location, T block) throws WorldEditException {
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if (mask.test(location)) {
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buffer.put(location, block.toBaseBlock());
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return true;
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}
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return false;
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}
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}
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