Added a few new things using block states.

* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
This commit is contained in:
wizjany
2019-02-12 16:39:09 -05:00
parent 1ae0e88b63
commit 88014b18a3
19 changed files with 711 additions and 49 deletions

View File

@ -0,0 +1,97 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent.buffer;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Masks;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.Map;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Buffers changes to an {@link Extent} and allows retrieval of the changed blocks,
* without modifying the underlying extent.
*/
public class ExtentBuffer extends AbstractDelegateExtent {
private final Map<BlockVector3, BaseBlock> buffer = Maps.newHashMap();
private final Mask mask;
/**
* Create a new extent buffer that will buffer every change.
*
* @param delegate the delegate extent for {@link Extent#getBlock(BlockVector3)}, etc. calls
*/
public ExtentBuffer(Extent delegate) {
this(delegate, Masks.alwaysTrue());
}
/**
* Create a new extent buffer that will buffer changes that meet the criteria
* of the given mask.
*
* @param delegate the delegate extent for {@link Extent#getBlock(BlockVector3)}, etc. calls
* @param mask the mask
*/
public ExtentBuffer(Extent delegate, Mask mask) {
super(delegate);
checkNotNull(delegate);
checkNotNull(mask);
this.mask = mask;
}
@Override
public BlockState getBlock(BlockVector3 position) {
if (mask.test(position)) {
return getOrDefault(position).toImmutableState();
}
return super.getBlock(position);
}
@Override
public BaseBlock getFullBlock(BlockVector3 position) {
if (mask.test(position)) {
return getOrDefault(position);
}
return super.getFullBlock(position);
}
private BaseBlock getOrDefault(BlockVector3 position) {
return buffer.computeIfAbsent(position, (pos -> getExtent().getFullBlock(pos)));
}
@Override
public <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 location, T block) throws WorldEditException {
if (mask.test(location)) {
buffer.put(location, block.toBaseBlock());
return true;
}
return false;
}
}