mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-02 19:36:41 +00:00
Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type) * `//set ^type` is a pattern changing block type but copying all valid existing states * `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property * `//set ^type[prop=val,...]` does both of the above Those work anywhere a pattern is taken, of course. * The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all. * The mask syntax `^=[prop=val]` only matches blocks that have the property. Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc) The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
This commit is contained in:
@ -0,0 +1,39 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.extent.Extent;
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import static com.google.common.base.Preconditions.checkNotNull;
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public abstract class AbstractExtentPattern extends AbstractPattern implements ExtentPattern {
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private final Extent extent;
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public AbstractExtentPattern(Extent extent) {
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this.extent = extent;
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checkNotNull(extent);
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}
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@Override
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public Extent getExtent() {
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return extent;
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}
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}
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@ -0,0 +1,66 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.buffer.ExtentBuffer;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import static com.google.common.base.Preconditions.checkArgument;
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/**
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* A pattern that composes multiple patterns consecutively, ensuring that changes from one
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* pattern are realized by the subsequent one(s). For best results, use an {@link ExtentBuffer}
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* to avoid changing blocks in an underlying extent (e.g. the world).
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*/
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public class ExtentBufferedCompositePattern extends AbstractExtentPattern {
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private final Pattern[] patterns;
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/**
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* Construct a new instance of this pattern.
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*
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* <p>Note that all patterns passed which are ExtentPatterns should use the same extent as the one
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* passed to this constructor, or block changes may not be realized by those patterns.</p>
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*
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* @param extent the extent to buffer changes to
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* @param patterns the patterns to apply, in order
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*/
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public ExtentBufferedCompositePattern(Extent extent, Pattern... patterns) {
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super(extent);
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checkArgument(patterns.length != 0, "patterns cannot be empty");
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this.patterns = patterns;
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}
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@Override
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public BaseBlock apply(BlockVector3 position) {
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BaseBlock lastBlock = null;
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for (Pattern pattern : patterns) {
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lastBlock = pattern.apply(position);
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try {
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getExtent().setBlock(position, lastBlock);
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} catch (WorldEditException ignored) { // buffer doesn't throw
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}
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}
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return lastBlock;
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}
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}
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@ -0,0 +1,32 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.extent.Extent;
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public interface ExtentPattern extends Pattern {
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/**
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* Get the extent associated with this pattern.
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*
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* @return the extent for this pattern
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*/
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public Extent getExtent();
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}
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@ -28,10 +28,9 @@ import com.sk89q.worldedit.world.block.BaseBlock;
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/**
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* Returns the blocks from {@link Extent}, repeating when out of bounds.
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*/
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public class RepeatingExtentPattern extends AbstractPattern {
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public class RepeatingExtentPattern extends AbstractExtentPattern {
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private final BlockVector3 size;
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private Extent extent;
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private BlockVector3 origin;
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private BlockVector3 offset;
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@ -42,31 +41,12 @@ public class RepeatingExtentPattern extends AbstractPattern {
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* @param offset the offset
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*/
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public RepeatingExtentPattern(Extent extent, BlockVector3 origin, BlockVector3 offset) {
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setExtent(extent);
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super(extent);
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setOrigin(origin);
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setOffset(offset);
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size = extent.getMaximumPoint().subtract(extent.getMinimumPoint()).add(1, 1, 1);
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}
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/**
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* Get the extent.
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*
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* @return the extent
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*/
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public Extent getExtent() {
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return extent;
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}
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/**
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* Set the extent.
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*
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* @param extent the extent
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*/
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public void setExtent(Extent extent) {
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checkNotNull(extent);
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this.extent = extent;
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}
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/**
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* Get the offset.
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*
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@ -111,7 +91,7 @@ public class RepeatingExtentPattern extends AbstractPattern {
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int x = Math.abs(base.getBlockX()) % size.getBlockX();
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int y = Math.abs(base.getBlockY()) % size.getBlockY();
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int z = Math.abs(base.getBlockZ()) % size.getBlockZ();
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return extent.getFullBlock(BlockVector3.at(x, y, z).add(origin));
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return getExtent().getFullBlock(BlockVector3.at(x, y, z).add(origin));
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}
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}
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@ -0,0 +1,54 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.google.common.collect.Maps;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockType;
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import java.util.Map;
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import java.util.Map.Entry;
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import static com.sk89q.worldedit.blocks.Blocks.resolveProperties;
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public class StateApplyingPattern extends AbstractExtentPattern {
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private final Map<String, String> states;
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private Map<BlockType, Map<Property<Object>, Object>> cache = Maps.newHashMap();
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public StateApplyingPattern(Extent extent, Map<String, String> statesToSet) {
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super(extent);
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this.states = statesToSet;
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}
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@Override
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public BaseBlock apply(BlockVector3 position) {
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BlockState block = getExtent().getBlock(position);
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for (Entry<Property<Object>, Object> entry : cache
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.computeIfAbsent(block.getBlockType(), (b -> resolveProperties(states, b))).entrySet()) {
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block = block.with(entry.getKey(), entry.getValue());
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}
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return block.toBaseBlock();
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}
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}
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@ -0,0 +1,52 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import java.util.Map.Entry;
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/**
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* Applies a block type while retaining all possible states.
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*/
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public class TypeApplyingPattern extends AbstractExtentPattern {
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private final BlockState blockState;
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public TypeApplyingPattern(Extent extent, BlockState blockState) {
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super(extent);
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this.blockState = blockState;
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}
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@Override
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public BaseBlock apply(BlockVector3 position) {
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BlockState oldBlock = getExtent().getBlock(position);
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BlockState newBlock = blockState;
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for (Entry<Property<?>, Object> entry : oldBlock.getStates().entrySet()) {
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@SuppressWarnings("unchecked")
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Property<Object> prop = (Property<Object>) entry.getKey();
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newBlock = newBlock.with(prop, entry.getValue());
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}
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return newBlock.toBaseBlock();
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}
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}
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@ -0,0 +1,47 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockTypes;
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/**
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* Removes the waterlogged state from blocks if possible. If not possible, returns air.
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*/
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public class WaterloggedRemover extends AbstractExtentPattern {
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public WaterloggedRemover(Extent extent) {
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super(extent);
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}
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@Override
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public BaseBlock apply(BlockVector3 position) {
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BaseBlock block = getExtent().getFullBlock(position);
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@SuppressWarnings("unchecked")
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Property<Object> prop = (Property<Object>) block.getBlockType().getPropertyMap().getOrDefault("waterlogged", null);
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if (prop != null) {
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return block.with(prop, false);
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}
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return BlockTypes.AIR.getDefaultState().toBaseBlock();
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}
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}
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