Updated changelog for aumgn's changes. Closes #184

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zml2008 2012-03-31 09:17:42 -07:00
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5.3:
- Made #region mask keep the region selected when the pask was added, and added #dregion mask that always uses the player's current
selection
- Allow inverted and under/overlay masks to affect masks, making them more flexible. This allows for things like /gmask !$biome and
/gmask >>>#region
- Added basic entity handling with copy and paste. Paintings do not currently respawn properly, entity pastes cannot be undone yet, and
schematics do not yet store entities
- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with