d224d6ea32
Add synchronization to CharBlocks ( #963 )
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similar to ChunkHolder, it represents an internal chunk for which operations should not be accepted by multiple threads at once.
Co-authored-by: NotMyFault <[email protected] >
2021-03-15 18:33:21 +00:00
7a0dc39eb7
Apply a lot of synchronization to ChunkHolder ( #941 )
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This is basically the main "chunk" class for internal FAWE. Chunk operations should (and are) almost always single-threaded operations, however, under certain circumstances it is possible for the chunk to be "called" (flushed: written to the world and sent to the player) from a separate thread. This would specifically occur from SingleThreadQueueExtent when there are a lot of chunks being loaded in memory by FAWE (where the chunk would then be submitted to a multi-threaded queue). It would therefore be possible for a thread accessing the chunk to attempt to access it in the middle of the call, which can lead to a number of issues, and it is my opinion that the most frequent of these is the NPE seen during lighting operations, where new chunks can be accessed/loaded very quickly, increasing the likelihood for the aforementioned synchronisation issue to occur.
Co-authored-by: Matt <[email protected] >
2021-03-03 15:26:00 +01:00
dordsor21
5f83643d88
Couple of command fixes
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fixes #899
2021-02-05 23:20:15 +00:00
dordsor21
2ab207cfe9
Fix occasional NPE when removing section lighting
2021-02-05 16:05:53 +00:00
dordsor21
f88432a709
Fix incorrect Collections#unmodifiableSet usage
2021-02-01 15:07:54 +00:00
dordsor21
287aa9dd8b
Remove bad default copy method in AbstractMask
2021-01-28 14:23:00 +00:00
dordsor21
485781f711
Merge branch 'main' of github.com:IntellectualSites/FastAsyncWorldEdit
2021-01-28 13:13:10 +00:00
dordsor21
781f39f71a
Properly define /ore arguments
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Fix #885
2021-01-28 12:54:55 +00:00
dordsor21
0f6b56572a
Update to NMS given by 1.16.5.
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Since there's no new NMS revision (we're still on R3...?!) but there were changes, it would be more difficult to maintain both 1.16.4 and 1.16.5. Therefore, let's just stop supporting 1.16.4 as 1.16.5 is a minor update regardless.
Fixes #859
2021-01-18 16:13:42 +00:00
dordsor21
3ba982927a
Merge branch 'main' of github.com:IntellectualSites/FastAsyncWorldEdit
2021-01-18 15:37:43 +00:00
dordsor21
c218743fa8
Fix some coordinate errors
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- Fixes WorldGuard weirdness
- Fixes #860
2021-01-18 15:37:14 +00:00
dordsor21
798b4cdd4e
Fix #806
2021-01-15 20:16:46 +00:00
dordsor21
b450a0af80
Fix confirm for some commands that give AutoValue_CommandParametersImpl from the getgo
2021-01-14 20:08:43 +00:00
dordsor21
bad3d31d90
Fix removing section lighting
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- Paper and spigot differ in methods
- Also don't clone it as we're trying to fill the actual data...
2021-01-14 17:03:32 +00:00
dordsor21
b18c646bce
AbstractExtentMasks should have the correct extent.
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- Fixes #843
2021-01-14 16:54:38 +00:00
dordsor21
fa69c79160
lock when editing the chunks cache in SingletThreadQueueExtent
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- Long2ObjectLinkedOpenHashMap is not thread-safe and should not be used from multiple threads at once
- Fixes #851
2021-01-14 15:42:38 +00:00
dordsor21
3034419918
Send before history is safe
2021-01-14 14:48:13 +00:00
dordsor21
3136fb460b
Revert "actually delegate in AbstractDelegateExtent"
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This reverts commit 761d05ac19 .
2021-01-14 14:39:50 +00:00
dordsor21
761d05ac19
actually delegate in AbstractDelegateExtent
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fixes #843
2021-01-14 14:38:37 +00:00
dordsor21
af34bd4e57
the material seems to hold state data for some reason.
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- This requires a more complicated fix. Reverting this change for now
2021-01-14 13:42:37 +00:00
dordsor21
54712e268a
Synchronize access to Bukkit#createBlockData to prevent occasional ConcurrentModification exceptions
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- This isn't actually used anymore given the previous commit, however it's still best to keep it safe.
2021-01-14 12:47:02 +00:00
dordsor21
5e1289494e
Delegate to blocktype for obtaining a BlockState's material
2021-01-14 12:45:11 +00:00
dordsor21
ac73478827
Fix bad/needless code
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- Fixes #852
2021-01-14 12:39:57 +00:00
dordsor21
fd1ed63703
Don't confirm twice every time
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- I channelled my inner Jesse on this one.
2021-01-13 23:50:29 +00:00
dordsor21
05d7558873
Don't print stack trace of FaweExceptions from submitted chunks
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Addresses #353
2021-01-13 20:30:22 +00:00
dordsor21
be9866ddb3
Fix a lot of FAWE-freezing properly
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- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
- Synchronise the call method so we're not attempting to call whilst also loading/updating
2021-01-13 19:02:51 +00:00
dordsor21
e94e3b7b05
Only forcefully submit a chunk if we hold the monitor.
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- Properly ensures we don't try to submit chunks that already have a monitor (prevent the FAWE-freezing)
- We can't detect if "no" threads hold the chunk's monitor, but equally that would also be kinda very bad practice.
2021-01-13 18:18:25 +00:00
dordsor21
eaa9872294
Revert this for now as it had unintended consquences
2021-01-13 17:36:50 +00:00
dordsor21
97209d5680
better locking of lighting and use correct method for relight without removing first
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Fixes #847
2021-01-13 17:24:14 +00:00
dordsor21
b066ca8349
only relight blocks that have light
2021-01-13 17:10:08 +00:00
dordsor21
b1e8c6c3ba
Synchronizing on accessing a lock is pointless.
2021-01-13 17:09:44 +00:00
dordsor21
f69b1bfb21
properly load nms chunk for lighting operations
2021-01-13 17:09:18 +00:00
dordsor21 and GitHub
b4d7562b87
Looks like automagical relighting ( #838 )
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Fixes #686
2021-01-11 19:29:16 +00:00
dordsor21
74a2f02003
put MCEdit before sponge and query by file extension.
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Massively reduces loading time a few addon plugins that are literally only trying to get the format of a schematic
2021-01-11 16:02:50 +00:00
dordsor21
ddb41a9669
With "queueing" enabled, FAWE may start attempting to place chunks before the operation is finished.
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This is unnacceptable for recursive operations, thus the queue should be disable in these cases
Fixes #842
2021-01-11 15:06:55 +00:00
dordsor21
fa8660c7a9
More verbosely check for "scaled" in AffineTransform and override all required methods in BlockTransformExtent
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- fixes #462
2021-01-11 14:21:56 +00:00
dordsor21
5903178c53
Fix rotate/flip applying in the wrong order
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- pretty cheat fix, but it reverts to legacy FAWE behaviour
2021-01-11 13:18:24 +00:00
dordsor21
ae6a1f1be4
Correct rounding bevhaviour for Vector3 -> BlockVector3
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- fixes #512
2021-01-10 20:49:38 +00:00
dordsor21
0b727d9760
Fix for OPs when "not in a region"
2021-01-10 18:51:07 +00:00
dordsor21
831c6f6854
fix NPE with null sourcemask on move
2021-01-10 17:36:41 +00:00
dordsor21
846443291f
allowed regions can be null
2021-01-10 17:14:40 +00:00
dordsor21
febf5b0175
Slight change to wna caching
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- We don't want to flush if we're setting from the main thread, as that's going to be another plugin doing it
- It's better to have a concurrent error thrown than use a concurrent set, so concurrency issues can actually be fixed rather than handled unsafely
- Only send chunk packets up to once a tick (it really doesn't use any memory to cache IntPairs).
2021-01-10 17:11:55 +00:00
dordsor21
278e9d5991
Set source masks that include the editsession's allowed regions to ForwardExtentCopies
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Fixes #710
2021-01-10 14:59:21 +00:00
dordsor21
edc7e9028b
disableQueue stops buffering, switch to enableQueue to buffer when "//move"ing
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fixes #738
2021-01-10 13:22:47 +00:00
dordsor21
bd079421a3
fix wna/loading on non-paper servers
2021-01-10 12:37:41 +00:00
dordsor21
aab9958932
Fixes #221
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If WE wants to add it as well, it's up to them. I asked but wiz was hostile about it.
2021-01-09 21:52:50 +00:00
dordsor21
6bc3dd2293
Fix wna when used internally
2021-01-09 21:27:55 +00:00
dordsor21
6f0180447f
Don't ParallelQueueExtent if the editsession is created on the main thread.
2021-01-09 17:48:57 +00:00
dordsor21
31542ed4fa
Add 3D biomes to clipboards properly
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- Also fix disk clipboard's size check, allowing for larger clipboards but with disabled biomes
2021-01-09 16:40:41 +00:00
dordsor21
3accbb84dd
Don't talk about CP
2021-01-08 14:38:41 +00:00
dordsor21
febcf5f76f
display potentially unsafe extent message in console if no Actor
2021-01-08 14:28:09 +00:00
dordsor21
6b3fe20c61
revert to upstream slf4j so it's present in IDE
2021-01-08 14:24:58 +00:00
dordsor21
9d2c631035
**BaseBlocks are immutable
2021-01-06 21:13:32 +00:00
dordsor21
8f74186e14
*BaseBlocks are immutable
2021-01-06 18:15:59 +00:00
dordsor21
7afddcc411
Fix more NBT mutability issues
2021-01-06 18:00:40 +00:00
dordsor21
e40e86df5f
Add some more __internal__ <-> air logi
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Fixes #831
2021-01-06 16:40:28 +00:00
dordsor21
336b90be15
Also fix CPUOptimizedClipboard
2021-01-06 13:39:25 +00:00
dordsor21
280ade9994
fix NBT in memory optimized clipboard
2021-01-06 13:29:52 +00:00
dordsor21
91de441403
No need to check WorldEdit schematics for bad entities
2021-01-05 17:21:35 +00:00
dordsor21
6db588a19f
Don't allow FAWE to "deadlock" itself when post-processing history by switching to the primary ForkJoinPool
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- With enough chunks waiting to write to history, it's possible to fill the secondary fork pool up with locked threads, and thus prevent any threads from actually writing their history.
2021-01-05 16:42:53 +00:00
dordsor21
89cc2f9d9f
Large memory use reduction when PostProcessing history
2021-01-05 15:03:47 +00:00
dordsor21
7c174ee6b3
Return to static "sections" in CharBlocks.
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- Synchronise (lock) outside the static object
- Reduces object creation
2021-01-05 13:51:26 +00:00
dordsor21
bfd04e4155
Revert "~1/3 faster history writing with small caching"
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This reverts commit 836b7a9750 .
2021-01-05 00:50:26 +00:00
dordsor21
836b7a9750
~1/3 faster history writing with small caching
2021-01-04 21:25:29 +00:00
dordsor21
916c080310
5000th commit: Fix //download
2021-01-04 19:10:10 +00:00
dordsor21
efcca5b66f
it's better not to bother with tickets to avoid tickets not being removed all the time
2021-01-01 19:49:11 +00:00
dordsor21
580cb4a91e
add chunk tickets and don't force sync sending chunk packets
2021-01-01 18:04:30 +00:00
dordsor21
39b0da2b99
we do want to synchronise across the chunk when loading sections
2021-01-01 17:19:14 +00:00
dordsor21
42346b429b
Don't synchronise across the entire edit for a single ChunkSection load (speed boost)
2021-01-01 16:48:17 +00:00
dordsor21
606cfa5cbc
we don't need to "update" when copying sections
2021-01-01 16:07:57 +00:00
dordsor21
fbfe3221d7
Fix fast schematic reader/writer
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- Have both sponge and fast r/w available but default to "fast"
- Correctly "offset" entities in the schematic, and add a legacy mode for loading old FAWE schematics with entities required.
- Lazily reading means it's read in order of appearance in the inputstream so we need to read schematic version first (skip past everything) and then reset the stream. Fixes #740
- Add an FAWEVersion to the metadata
- Correctly actually return a BlockArrayClipboard when required. Fixes #454
2021-01-01 15:01:35 +00:00
dordsor21
82f640d132
fix loading Fawe.properties
2020-12-31 17:45:07 +00:00
dordsor21
59c227b49a
actually fix AsyncBlock
2020-12-31 15:32:00 +00:00
dordsor21
935130aa0e
Fix AsyncBlock
2020-12-31 15:22:29 +00:00
dordsor21
df48b7e81d
stop bottling clipboard sizes for no reason
2020-12-31 15:01:54 +00:00
dordsor21
6e49427b26
fix WNA
2020-12-27 21:03:09 +00:00
dordsor21
3c5041ddb7
Fix uploading/download P2 schematics with /plot save|load
2020-12-24 15:47:02 +00:00
dordsor21
b60d9ef6d5
Fix #787
2020-12-23 17:26:26 +00:00
dordsor21
7444c643a1
Switch to IncendoPaster "library"
2020-12-19 16:18:57 +00:00
dordsor21
e08fda0ac2
cache the correct number of blocks for FAWE
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fixes #747
2020-12-17 22:06:32 +00:00
dordsor21
e8f0c0e6ea
allow count to access "full" chunks if counting air
2020-12-17 22:05:32 +00:00
dordsor21
884ec322b8
Ensure chunk sections are reloaded for every edit/chunk read
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Add an option for force-reloading the cached chunk sections when a layer is updated
2020-12-17 22:04:49 +00:00
dordsor21
d379b0af9b
fix //image ane image brush
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fixes #208 and fixes #698
2020-12-17 20:19:54 +00:00
dordsor21
94a14b03b6
fix brush size 0/1
2020-12-17 15:26:17 +00:00
dordsor21
236e3c3f6f
correctly set changes to editsession for line/spline
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fixes #696
2020-12-17 15:02:49 +00:00
dordsor21
b57c472b86
Save the get blocks to the set chunk after history is written when post-processing
2020-12-17 14:09:54 +00:00
dordsor21
f347e0f5f5
update some utility commands
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fixes #557
2020-12-16 19:23:41 +00:00
dordsor21
d5005a04e3
Return air if attempt to retrieve block from outside range
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Fixes #682
2020-12-16 19:08:00 +00:00
dordsor21
aeccce24a9
fix #550
2020-12-16 17:38:15 +00:00
dordsor21
61fd8c0de5
Update generate tree to match upstream
2020-12-16 17:20:33 +00:00
dordsor21
3a3bf7382d
Update block NBT to include the coordinates when saving to history
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fixes #708 and fixes #655
2020-12-16 16:59:16 +00:00
dordsor21
e4709eb6dc
idk why I did &3
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half fixes #769
2020-12-16 12:34:54 +00:00
dordsor21
6676d77aaa
Stop writing corrupt tile entities to schematics
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also make some stuff definitely immutable.
2020-12-13 21:06:36 +00:00
dordsor21
26e3e56988
Don't allow blocks as brushes
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fixes #748
2020-12-11 17:02:54 +00:00
dordsor21
ae39f7bba3
use full chunks for distr and account for __RESERVED__ blocks
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fixes #759
2020-12-11 16:13:09 +00:00
dordsor21
56cf49c167
Send chunks if they're in the paper no-tick-distance
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Fixes #766 and #677
2020-12-11 15:36:42 +00:00
dordsor21
3717351d61
//setbiome should be 3D as well
2020-12-11 12:55:49 +00:00
dordsor21
ff7c972ea6
Don't try to be clever with bitwise
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Fixes #769
2020-12-11 12:55:38 +00:00
dordsor21
be44e1449c
remove mutability in clipboards (particularly clipboard pattern)
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fixes #776
2020-12-11 11:34:56 +00:00
dordsor21 and GitHub
c6ef1bc1de
Full support for 3D biomes ( #714 )
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* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility
* this is not part of the PR
* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
2020-10-22 22:18:16 +01:00