Commit Graph

148 Commits

Author SHA1 Message Date
Matthew Miller 96e56bdd0c Rebase translation work for easier rebasing 2019-11-16 22:42:14 +10:00
Kenzie Togami 03c0cce53e Update to Piston 0.5.2 + Doctools/Deprecation improvements (#523)
* Update to Piston 0.5.2

* [Doctools] Fix output, be verbose about deprecations

* Improve deprecation system, doctools output
2019-10-05 19:06:18 +10:00
Matthew Miller 0620478763 feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
Kenzie Togami f472c20bfb Memory optimizations (#505)
* Remove LocatedBlock overhead in LBL map

* Add new space-efficient block map, with thourough testing

* Drop ordering property, add full insertion test

* Add licenses

* Fix mocked platform conflicts

* Disable full block map testing for faster builds

* Re-implement BlockMap with fastutil maps

* Re-write chunk batching to be memory efficient

* Make MultiStageReorder use BlockMap

* Increase LBL load factor, fix long-pack limit detection

* Fix infinite loop in chunk batching

* Save memory in history by cleaning up MSR

* Re-implement LocatedBlockList in BlockMap

* Fix data race with BlockType lazy fields

* Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap

* Remap inner structure of BlockMap for smaller maps

* Remove containedBlocks fields, not very efficient

* Fix minor de-optimizing bug in stage reorder

* Make long packed y signed

* Add extended Y limit configuration option

* Add licenses

* Store 3 ints for unoptimized BV list

* Add final to BitMath

* Correct int-cast for long-packing
2019-08-12 22:06:40 +10:00
wizjany 2cc6a367c6 Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. 2019-07-23 22:16:26 -04:00
wizjany 8545417b3a Fix error in /up when used out of bounds.
Also reduce calls to Entity#getLocation() all over since it's
more expensive than it needs to be (adapts world/vector every time).
2019-07-23 22:16:26 -04:00
Kenzie Togami 5a14693aa9 Migrate Sponge, Libs to Kotlin DSL 2019-07-12 13:49:45 -07:00
Kenzie Togami 19802e478c Re-write root and libs to Kotlin DSL 2019-07-12 13:49:45 -07:00
Kenzie Togami eccbad92e8 Move away from deprecation, move dependencies towards buildSrc 2019-07-12 13:49:45 -07:00
wizjany d763ab374c Re-add delchunks command (#481)
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.
2019-06-22 14:20:14 -04:00
wizjany 213cadf093 Import cleanup, ensure gradle uses https for deps, bump deps. 2019-06-13 09:17:00 -04:00
wizjany fd1178a3d0 Fix item interact event. 2019-06-11 18:02:24 -04:00
wizjany 8022d8e911 Use ItemInteract for item right clicks in Sponge.
They don't fire for InteractBlock.

# Conflicts:
#	worldedit-sponge/src/main/java/com/sk89q/worldedit/sponge/SpongeWorldEdit.java
2019-06-06 13:22:18 -04:00
wizjany a3ca670a32 Fix sponge perms too.
Untested tho cuz 1.13 lol
2019-06-01 09:48:45 -04:00
wizjany 6ad274677f Don't require command for CUI init. 2019-05-29 23:15:06 -04:00
Kenzie Togami 8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00
Kenzie Togami 743d7f08ab Purge intake-like command system 2019-04-30 14:59:45 -07:00
Matthew Miller 62353a46db Added a pagination box and use it in Biome List and Chunk List 2019-04-27 21:57:45 +10:00
Kenzie Togami 7ff537138a Merge master again 2019-04-26 01:25:42 -07:00
wizjany 17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
Kenzie Togami 853bfab022 Merge master, update to texts 2019-04-25 22:11:46 -07:00
Kenzie Togami 5c19866809 Some fixes for new libs shading 2019-04-20 23:33:54 -07:00
Kenzie Togami 1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
Matthew Miller 5b1573a24e Replace the message system 2019-04-19 23:06:00 +10:00
Matthew Miller 55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
Kenzie Togami 267ccf2298 First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
Kenzie Togami d6804737cf Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
Matthew Miller db1315e043 Refactor registries to entirely use the platform 2019-02-16 19:35:13 +10:00
Matthew Miller 1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
Kenzie Togami de7d9421b1 Add generics to other rawtypes 2018-12-26 16:45:46 -08:00
Kenzie Togami 3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
gamerforEA 66415dfa34 Fix BlockType and ItemType registration for Sponge distributive 2018-12-24 22:19:05 +04:00
gamerforEA 2e62389bdc Update SpongeAPI 2018-12-24 16:07:09 +04:00
gamerforEA 53ddc3fac0 Fix Metrics injection 2018-12-24 16:02:13 +04:00
Matthew Miller ea30578781 Added a way to get the spawn position of a world 2018-12-21 17:05:30 +10:00
Matthew Miller c949b07df1 Added a method to teleport entities across worlds. 2018-12-21 16:56:10 +10:00
Matthew Miller 5eb9b779d7 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2018-12-18 19:28:55 +10:00
Matthew Miller 8f236afae9 Added a display name to Actors 2018-12-18 17:36:53 +10:00
Matthew Miller 7d468357e3 Added "fast mode corrections" 2018-12-09 16:27:02 +10:00
Matthew Miller e0dcd2e9c2 Disable signing task when not signing. 2018-11-18 14:28:37 +10:00
Matthew Miller bf98dcff09 Updated bStats 2018-11-10 19:26:46 +10:00
Matthew Miller 53bc730909 Merge pull request #435 from sk89q/feature/trace-unflushed-sessions
Add tracing for unflushed EditSessions
2018-11-04 17:21:25 +10:00
Kenzie Togami 2c8b2fe089 Move vectors to static creators, for caching 2018-11-03 23:00:24 -07:00
Kenzie Togami 399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Kenzie Togami 351a8bbc6c Align configurate with yaml config 2018-10-30 18:45:53 -07:00
Kenzie Togami e1fbaaff59 Add tracing for unflushed EditSessions 2018-10-30 18:39:51 -07:00
Matthew Miller d1cb6e2156 compileOnly breaks shadowJar. bStats needs to fix their repos. 2018-10-10 23:22:38 +10:00
Matthew Miller e3001586e5 Make bStats compileOnly so transitive projects won't load it, Jitpack has issues. 2018-10-10 19:39:09 +10:00
Matthew Miller cf7ce70802 Skip signing in artefactory publish 2018-10-10 17:09:20 +10:00
Matthew Miller bf38b371d8 Update bStats because they deleted their old repo. 2018-10-10 16:59:18 +10:00