Commit Graph

632 Commits

Author SHA1 Message Date
d6804737cf Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
6937cfc9a9 Need internal ID for EntityType here too. 2019-03-09 10:46:40 -05:00
7c89ece96e Few tweaks to schematic loading and error fixes.
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
   (Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
   schematic called 'test.txt', it's better that we save it as
   'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
eebba8e324 Move vault to permscompat. 2019-03-07 23:55:58 -05:00
c98a311146 Update to working PlotSquared repo; Update to PlotSquared C>Captions class rename; Cleaning and minor modifications to SpongeSchematicReader 2019-03-06 03:06:47 -05:00
3ffb5ff00d Changes to fix some PlotSquared compatibility issues, plus fix block Mask parsing 2019-02-27 08:09:04 -05:00
90797d12f4 Skip legacy materials when setting up registries.
Doesn't make a difference normally, but avoids errors in special envs.
2019-02-25 18:41:20 -05:00
8984289695 Bump Spigot version so it compiles. 2019-02-18 20:56:21 +10:00
24fbc86cdd INDEV -- Pushed for in-house testing and development 2019-02-17 03:47:32 -05:00
50a286b070 Update the block/item category registries - this won't build until a Spigot PR is merged though. 2019-02-17 13:30:40 +10:00
a09489a9af Updated the adapters 2019-02-16 20:51:39 +10:00
db1315e043 Refactor registries to entirely use the platform 2019-02-16 19:35:13 +10:00
1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
319f2efe43 Ignore synthetic classes when loading BukkitImplAdapter. 2019-02-14 18:07:07 -05:00
39131eb1e5 Revert "Remove synthetic classes from adapters."
This reverts commit 1ae0e88b
2019-02-14 17:56:48 -05:00
1ae0e88b63 Remove synthetic classes from adapters. 2019-02-13 21:06:25 +10:00
c53a40b577 Bypass the Spigot API for block setting for speed boosts on non-Paper platforms. 2019-02-11 20:17:36 +10:00
2d586ff53e Registry changes & additions 2019-02-03 08:53:04 -05:00
4b5b7b8003 Clean up other compiler warnings 2019-02-03 06:06:07 -05:00
94ebb81e92 Add generics to other rawtypes 2019-02-03 05:54:05 -05:00
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
d80ac24c63 Pass the exception converter through more. 2019-02-02 11:36:55 -05:00
9c3964d330 Added a way to get the spawn position of a world 2019-02-02 11:29:51 -05:00
c935e381b7 Added a method to teleport entities across worlds. 2019-02-02 11:23:02 -05:00
45f1de6009 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2019-02-02 11:20:36 -05:00
54142c8669 Added a display name to Actors 2019-02-02 09:37:14 -05:00
bc3562eb57 Few fixes for FastModeExtent. 2019-02-02 09:26:18 -05:00
e88b8c961d Added "fast mode corrections" 2019-02-02 09:21:16 -05:00
b276907dcd Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue. 2019-02-02 08:54:36 -05:00
e9fbde3ac8 Remove recursion in VaultResolver
Correctly call into `perms` instead of creating an infinite recursion.
2019-02-02 08:53:31 -05:00
10484eb58b Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it 2019-02-02 08:49:53 -05:00
e53535319d Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!) 2019-01-31 10:08:58 -05:00
271b45f3ba Final changes for the Vector update (probable fix for the "copying player entity" bug) 2019-01-17 05:23:47 -05:00
cd1d45b856 Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper 2019-01-16 07:12:02 -05:00
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
d4971a4e2f Temporary removal of tab complete listener 2019-01-03 10:18:54 +01:00
386668d221 Clean up other compiler warnings 2018-12-26 16:50:24 -08:00
de7d9421b1 Add generics to other rawtypes 2018-12-26 16:45:46 -08:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
801793cc12 Merge upstream changes through 7961fa58
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 12:13:43 -08:00
447b4e8868 Update gradle settings to new repository URL
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 08:04:08 -08:00
ea30578781 Added a way to get the spawn position of a world 2018-12-21 17:05:30 +10:00
c949b07df1 Added a method to teleport entities across worlds. 2018-12-21 16:56:10 +10:00
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
7eac605474 Fixing NBT 2018-12-19 16:33:15 +01:00
5eb9b779d7 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2018-12-18 19:28:55 +10:00