Commit Graph

1838 Commits

Author SHA1 Message Date
dordsor21
cf750ba00c
Correct tag name for writing and add compatibilty for created corrupt schematics 2020-09-18 18:31:42 +01:00
dordsor21
9c34702a47
Correct tag name for tile entities 2020-09-18 18:29:36 +01:00
dordsor21
218f570cb1
Fix LimitExtent and processing of Plot regions
Fixes #627
Fixes #609
2020-09-18 17:40:55 +01:00
dordsor21
fc91c3b56e
Clone mutable regions given to clipboards
Fixes #630
2020-09-18 15:02:25 +01:00
dordsor21
8e8bd810b5
Relight after completing P2 operations
teporarily fix #629
2020-09-18 12:38:17 +01:00
dordsor21
7375827844
implement getBiome(BlockVector3)
fixes #622
2020-09-18 11:52:49 +01:00
Matt
2e73746abe
Remove Kotlin (#625)
Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
2020-09-17 16:31:55 -04:00
NotMyFault
4f6c904615
Merge pull request #617 from IronApollo/vault-fix
Fix vault, remove 1.14 and DummyFawe
2020-09-16 18:06:57 +02:00
N0tMyFaultOG
241e85e491 Strip 1.14 2020-09-16 16:01:49 +02:00
IronApollo
f5f5a55b4c Fix limits 2020-09-16 14:11:26 +01:00
dordsor21
07a5ef5ab4
Fix incorrect x/y/z stuff;
Fixes #616
Fixes #614
2020-09-14 20:17:55 +01:00
dordsor21
3d2052b0c8
Better skylight handling and fix opacity on materials 2020-09-14 18:33:35 +01:00
dordsor21
d6c9a887ac
Fixlighting now also calculates heightmaps
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
2020-09-14 14:19:23 +01:00
Hannes Greule
0685881f64
Implement SupplyingExtent (#613) 2020-09-14 11:20:26 +01:00
dordsor21
4243e8e86b
Begin working on improved lighting to better match 1.14's "new" light… (#611)
* Begin working on improved lighting to better match 1.14's "new" lighting engine
I guess the "new" lighting engine is somewhat old now lol
Also implement the remove first stuff to fixlight

* And then make it work
2020-09-13 15:36:36 +01:00
Matt
d00899e177
More support for 3D biomes (#608)
* More support for 3D biomes

* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
Matt
de199a0e59
More work on masks (#607)
* Add a #air mask, the opposite of #existing (#1511)

(cherry picked from commit 84fa2bbbc63de7bece01f41c0d5cb7d85cf129e6)

* Remove unused methods in Mask.java

* Remove `test(Extent, BlockVector3)` from Masks.

This was a poorly planned idea. This should save some memory too.

Authored-by: Matthew Miller <mnmiller1@me.com>
2020-09-11 21:13:31 +02:00
IronApollo
1fa0777d3b Fix erosion and pull brushes
Fixes #559
2020-09-11 20:58:27 +02:00
Josh Knight
4a18147125
Merge pull request #600 from IronApollo/mask-work
Reimplement Masks + Fixes
2020-09-08 16:21:20 -04:00
MattBDev
2fcf4bdf7e Updated Gradle 2020-09-08 15:34:53 -04:00
IronApollo
dc465f7d3c Reformat, fix RichParser suggestions 2020-09-07 21:46:54 -04:00
IronApollo
7929320611 Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into mask-work 2020-09-07 21:45:05 -04:00
Aurora
ddff407f18 Fix convert function in AbstractDirectionConverter 2020-09-07 20:18:31 +02:00
IronApollo
6807ccd960 Reimplement Masks + Fixes
Masks Reimplemented:
    - Adjacent (~): Adjacent to a specific number of other blocks.
        - Example: ~[oak_log][1][4]
    - Extrema (#extrema): Restrict to near specific terrain extrema. The "-o" flag will only overlay existing terrain.
        - Example: #extrema[0d][45d][-o]
    - ROC Angle (#roc): Restrict to near specific terrain slope rate of change. The "-o" flag will only overlay existing terrain.
        - Example: #roc[0d][45d][-o]
    - Surface (#surface): Restrict to surfaces (any solid block touching air).
        - Example: #surface
    - Wall (#wall): Restrict to walls (any block n,e,s,w of air).
        - Example: #wall

Other Changes:
    - Minor logic change to angle mask's overlay.
    - Fixed negating air mask.
    - Added overlay flag to angle (/) mask.
2020-09-06 18:42:43 -04:00
Octavia Togami
1d05da75d8 Regenerate list classes from MCUtils
(cherry picked from commit da4d70fab5c5e5efe242260b5d09ca273f944c55)
2020-09-03 12:46:17 +01:00
Octavia Togami
f7e1f70e19 Replace BlockStates reading with new 1.16 logic (#1413)
* Replace BlockStates reading with new 1.16 logic

* Account for running on older platforms

Splits out the new reading to AnvilChunk16, uses data version to detect
the appropriate version.

* Move data versions to Constants

Also fixes some logic hiccups that become obvious with the new names.

* Fix LegacyMapper DFU handling

* Fix factor indexing

(cherry picked from commit 8c171f0929e8530aab1731d122649adc58c5161f)
2020-09-02 11:25:50 -04:00
Octavia Togami
28767d6e0f Officially propagate GPL downwards to all files
(cherry picked from commit f2ce020da059718e34342c149172944dfd02b775)
2020-09-01 16:30:43 -04:00
MattBDev
eeb02d3937 Update gradle and kotlin 2020-08-24 22:53:29 -04:00
MattBDev
8a6db57433 Removed useless functionality 2020-08-24 22:19:07 -04:00
MattBDev
a9d37fc6e5 Added BiomeMask.java and updated minor parts of miscellaneous files 2020-08-24 22:04:56 -04:00
MattBDev
02886b0387 Updated the WorldEdit license using find and replace 2020-08-24 21:31:47 -04:00
MattBDev
ce078aad70 Updated many exception classes 2020-08-24 21:29:34 -04:00
MattBDev
75a18b9d5b Update BukkitImplLoader 2020-08-24 21:20:18 -04:00
MattBDev
fd8cf1ebba Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.16 2020-08-24 21:17:53 -04:00
N0tMyFaultOG
c0dee5caee Fixes #579 2020-08-24 21:39:41 +02:00
MattBDev
fd336feb46 Upstream merge of TranslationManager and ResourceLoader 2020-08-24 12:38:30 -04:00
N0tMyFaultOG
6cb8352686 1.16.2
- My IJ is broke but this should work. Dunno if I got all nms changes, but we will see.
2020-08-23 17:18:29 +02:00
NotMyFault
1e070b3a71
Merge pull request #518 from aurorasmiles/fixEntities
start reimplementing entities
2020-08-21 18:27:25 +02:00
NotMyFault
75cbae8261
Merge pull request #568 from HazelTheWitch/fix-spline-sweep
Fixed NullPointerException in Spline and Sweep brush
2020-08-21 18:25:09 +02:00
NotMyFault
c8a9919c63
Merge pull request #569 from IntellectualSites/feature/better-noise
Feature/better noise
2020-08-21 18:20:30 +02:00
Hazel Trinity
c725dd0b18 Uses setDirection
SweepBrush.java should be correct
2020-08-19 10:13:41 -07:00
aurorasmiles
947871281f
Fix styling issues 2020-08-19 11:08:59 +02:00
MattBDev
49f1658f0b Merge remote-tracking branch 'origin/1.16' into 1.16 2020-08-18 15:50:00 -04:00
MattBDev
79b5612311 Upstream merge of the region package and things that may have broken with it. 2020-08-18 15:48:31 -04:00
MattBDev
de34047365 Upstream merge of the registry package 2020-08-18 13:46:14 -04:00
MattBDev
72a4bb3552 Upstream merge of the scripting package 2020-08-18 13:43:18 -04:00
Hazel Trinity
73d70527f3 Signed angles 2020-08-16 16:05:09 -07:00
Hazel Trinity
5a482f4d38 Fixed argument exception
If someone knows better please tell
2020-08-16 15:40:53 -07:00
Aurora
e74cb33847
comment biome change output back in 2020-08-16 17:05:09 +02:00
Aurora
3aa041aa7e Merge remote-tracking branch 'upstream/1.16' into fixEntities 2020-08-16 17:01:45 +02:00
Hazel Trinity
054e60729b Slightly better angle calculation 2020-08-16 02:15:05 -07:00
Hazel Trinity
5c32cc17a2 Used Reparameterized Interpolation 2020-08-16 01:11:12 -07:00
Hazel Trinity
e5f092c3ef Updated ClipboardSpline paste 2020-08-16 01:10:51 -07:00
Hazel Trinity
cd0dac813c Incorrectly rounding results. 2020-08-15 23:39:30 -07:00
Hazel Trinity
e51f6e562d Sweep brush semi-fix 2020-08-15 14:20:47 -07:00
N0tMyFaultOG
5f2d60deb3 Remove dead translations, Crowdin ftw 2020-08-15 19:51:15 +02:00
Hazel Trinity
da9c4ad543 Handle null case in equality checking BlockVector3+DFSNode 2020-08-15 09:28:39 -07:00
Hannes Greule
da9d85e427 Point out API usage of RandomCollection 2020-08-15 18:05:26 +02:00
Hannes Greule
6fb202443b Clean up RandomCollection architecture 2020-08-15 13:18:14 +02:00
Hannes Greule
bb05bd24d9 Implement more noise patterns 2020-08-15 13:17:44 +02:00
Hazel Trinity
b7e9547cd5 Fixed NullPointerException in Spline and Sweep brush 2020-08-14 19:04:11 -07:00
MattBDev
4041b2aa1d Updated Math package with upstream and formatted code 2020-08-14 20:49:59 -04:00
MattBDev
69e547688b Updated WNA package with upstream 2020-08-14 20:25:21 -04:00
MattBDev
0a07599abf Update build files and NOTICE.txt 2020-08-14 15:29:15 -04:00
N0tMyFaultOG
bbff5c60b2 Fix metrics 2020-08-14 15:04:06 -04:00
Hannes Greule
dcdb42eadb Fix NPE on AbstractRegion#equals 2020-08-06 23:53:24 +02:00
wea_ondara
b582d3f70d fix compile error 2020-08-03 17:43:36 +02:00
wea_ondara
1097ac7889 remove entity properly 2020-08-03 17:35:53 +02:00
wea_ondara
9b95343601 keep original constructor to not break plugin that use the api 2020-08-03 17:34:06 +02:00
wea_ondara
629a237fb5 set forge uuid values 2020-08-03 17:27:08 +02:00
NotMyFault
3b7f7237b8
Improve debugpaste declaration 2020-08-01 23:30:48 +02:00
N0tMyFaultOG
7704ec5cd4 Fix paste service interacting with EH's paste service
We need to differ here between our own and EH or we break pastes from WorldGuard or any other EH software.
2020-08-01 13:52:54 +02:00
N0tMyFaultOG
b01e1be21b Add more information to the debugpaste 2020-07-31 20:16:01 +02:00
wea_ondara
bf09d6922c fix //move -e 2020-07-30 14:19:04 +02:00
wea_ondara
3c70cdc9fd more cleanup 2020-07-29 22:47:47 +02:00
wea_ondara
ae95ad8fe7 cleanup 2020-07-29 22:45:55 +02:00
wea_ondara
ae23794b43 fix //cut -e 2020-07-29 22:43:52 +02:00
wea_ondara
26110d336b cleanup 2020-07-27 23:54:41 +02:00
wea_ondara
24fbd21ff1 added missing entity functions; all or nothing; and nothing did not work 2020-07-27 23:51:26 +02:00
wea_ondara
84d2c8f2ce fix redo exception; fix positioning of entities in redo 2020-07-26 19:52:03 +02:00
wea_ondara
51cdd66c62 fix imports 2020-07-26 19:08:35 +02:00
wea_ondara
f24ad69f8f fix entity paste location offsets 2020-07-26 19:05:32 +02:00
Aurora
b411ea9af4 Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities 2020-07-26 19:03:46 +02:00
wea_ondara
a38c82304a fix rotation of entities in clipboard 2020-07-26 18:26:21 +02:00
wea_ondara
950f343339 fix entity undo; amend constants 2020-07-26 15:54:02 +02:00
wea_ondara
50971ee311 fix entity undo 2020-07-26 15:52:51 +02:00
MattBDev
99745b8e59 Fix piston breaking 2020-07-15 13:05:55 -04:00
MattBDev
db3718e092 Merge remote-tracking branch 'origin/1.16' into 1.16 2020-07-14 19:18:06 -04:00
Hannes Greule
eb74c7307c Fix blob brush doing weird things due to mutable vectors 2020-07-14 21:32:16 +02:00
MattBDev
3bc692ff11 Part 1 of upstream merge and format 2020-07-13 22:50:59 -04:00
MattBDev
204de7eab5 Add new annotations from upstream 2020-07-13 15:02:35 -04:00
MattBDev
1e80c0429a Merge remote-tracking branch 'origin/1.16' into 1.16 2020-07-13 13:09:55 -04:00
N0tMyFaultOG
da96365504 Updating a few links 2020-07-13 13:13:43 +02:00
Hannes Greule
11e762f07a Add basic angle mask suggestions
Mask suggestions are a bit broken in general so this doesn't change much
2020-07-13 11:15:01 +02:00
Hannes Greule
7198c03cd3 Reimplement angle mask parsing 2020-07-13 02:25:30 +02:00
Hannes Greule
8e33ff9549 Make mask parsing actually working 2020-07-13 02:18:05 +02:00
Octavia Togami
4c299bc0b8 Replace setPosition with trySetPosition (#1403)
Allows cancellation information to be fed back into the ascend/descend
algorithms.

(cherry picked from commit 71e104bcb187a5313e88dda5df79059c8ffbc1fe)
2020-07-10 13:22:48 -04:00
NotMyFault
c82fec931a
Update discord link at debugpaste 2020-07-09 23:43:48 +02:00
dordsor21
33b2b634ac
Allow specific P2 queue hooks to be disabled 2020-07-09 22:14:24 +01:00
MattBDev
6d6de61560 Updated missing biomes, entities, and categories. 2020-07-06 23:54:55 -04:00