Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
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- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Matthew Miller
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
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Chunk Batching
2018-10-15 13:50:10 +10:00
Matthew Miller
0a149a796f
Make distr operation based
2018-10-12 15:28:40 +10:00
Kenzie Togami
ff391ca0b3
Update licenses
2018-10-10 11:38:23 -07:00
Kenzie Togami
e059490cd1
Rework block-batching, create draft of chunk batching
2018-10-10 11:38:23 -07:00
Matthew Miller
fdc3cd56f7
Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand
2018-08-30 14:51:38 +10:00
Matthew Miller
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
Matthew Miller
69ab1781c6
Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types.
2018-08-20 15:57:42 +10:00
Matthew Miller
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
Matthew Miller
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
521238b4eb
Fixed a few clipboard related issues.
2018-08-04 11:43:41 +10:00
Matthew Miller
2239d14a01
Fixed //replace and masks with states.
2018-08-04 11:43:41 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
Matthew Miller
59ca29577c
Remove weird TODO import and moved BlockType == Material to BukkitUtil
2018-08-04 11:43:40 +10:00
Matthew Miller
ca06a05117
Update the Bukkit adapter to the Spigot API Preview
2018-08-04 11:43:40 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
Matthew Miller
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
Matthew Miller
66d70f00e7
Removed more deprecated code
2018-08-04 11:43:39 +10:00
Matthew Miller
416480c16d
Separated out fluids and blocks - they're different now
2018-08-04 11:43:39 +10:00
Matthew Miller
70aceb3837
Use default state a bit more.
2018-08-04 11:43:39 +10:00
Matthew Miller
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
c537a2e948
Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :)
2018-08-04 11:43:38 +10:00
Matthew Miller
a71e39d777
Convert the data system to a state system. This doesn't work, needs new data
2018-08-04 11:43:38 +10:00
Matthew Miller
f5f1d357d9
Get rid of the string equality and convert a few more ID uses over.
2018-08-04 11:43:14 +10:00
Matthew Miller
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
Qveshn
6a8ff1f4fe
Fix entities double transformation
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tested with commands stack,copy,rotate,paste
1. //stack 3 up (checked field "repetitions")
2. //copy -e //rotate 45 //rotate 45 //paste (checked transformation)
2018-05-19 20:07:32 +03:00
Matthew Miller
50f60da69f
Prevent players and complex parts being pasted in schematics.
2018-01-02 20:49:36 +10:00
wizjany
46dff16a97
Use our own firstNonNull to maintain back-compat.
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Fixes WORLDEDIT-3567.
2017-06-08 10:01:23 -04:00
wizjany
41de204186
Allow copyEntities to be used in ForwardExtentCopy again.
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The -e flag should now work for //copy and //cut as it used to.
Fixes WORLDEDIT-3557.
2017-03-19 11:56:04 -04:00
wizjany
e0c8776f0f
Fix query function in expression masks.
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Fixes WORLDEDIT-3344.
2016-06-28 23:59:34 -04:00
FrozenBrain
fabd7045e7
Fix NPE when rotating hanging entities ( #356 )
2016-05-20 20:00:30 -04:00
FrozenBrain
4a7683d5bf
Apply transformations to NBT data of tile entities (fixes rotation of skulls)
2016-05-20 17:13:52 -04:00
FrozenBrain
1a3ae37b73
Fix rotation of item frames
2016-05-20 17:13:39 -04:00
wizjany
bed8a80894
Revert to Guava 17's firstNonNull.
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Deprecated but Spigot doesn't include guava18 yet.
2015-11-13 20:17:56 -05:00
Albert Pham
fdfc3cdb33
Reorganize and further unify the new commands.
2015-10-29 13:05:04 -07:00
Albert Pham
cba32732a3
Add /br raise and /br lower as shortcuts for /br deform.
2015-10-28 13:50:07 -07:00
sk89q
935de4c93d
Add some experimental brush commands.
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/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
wizjany
642f2a1f58
Fix entities copying to original location.
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Fixes WORLDEDIT-3275.
2015-05-29 16:18:58 -04:00
sk89q
2009344058
Fix entity rotation.
2015-02-20 21:23:54 -08:00
sk89q
7257c7bb2b
Don't transform entity positions if the isIdentity() == true.
2015-02-20 21:09:48 -08:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
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This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00