dordsor21
40a4010041
Add loadIfPresent method for use where the section should definitely exist and be FULL
2021-09-13 12:47:00 +01:00
dordsor21
af890cf21d
Fix build
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(cherry picked from commit dc2e1bec1eca4d7f8d24bd40e32c385d91af3099)
2021-09-13 12:31:06 +01:00
dordsor21
b6b6ba7265
Improve CachedMask a bit - no need to unwrap/wrap blockvectors, allow extents to be parsed
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(cherry picked from commit 41c0ea98f16ecbfadced41e4be277ad6ceda6b1a)
2021-09-13 12:30:58 +01:00
dordsor21
f5d6d4079a
*Actually rename section index everywhere
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(cherry picked from commit 3ea3bd2a78e0d8bae239de24beb72f69ac7fe619)
2021-09-13 12:30:49 +01:00
dordsor21
7876ab825e
Make blocking executor a fair policy
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Safer if we're submitting lots of chunks for recursive operations. These chunks should be handled in the order they're submitted so we don't handle a chunk that's been submitted twice (possible) in the wrong order
(cherry picked from commit ce915fe04dd83676ae0045b3a675788f486e2cc6)
2021-09-13 12:30:44 +01:00
dordsor21
66b79b4ea2
Remove unneeded IQueueWrapper, clean up some queue classes slightly
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(cherry picked from commit 66e22df3f4c505a0a302d47c0c10302275e2a191)
2021-09-13 12:30:39 +01:00
dordsor21
d60d178513
Rename section index to position as it's a more suitable name
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(cherry picked from commit 74f1d21f6e3db8970763a080529e3fc1f03fdb81)
2021-09-13 12:30:22 +01:00
dordsor21
d9a8c047a2
don't create chunk set if it doesn't already exist when checking for biomes
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It shouldn't ever create the set at this point though
(cherry picked from commit 3ea725a863c148c12884b3f5a94262eb58b5deaa)
2021-09-13 12:30:12 +01:00
dordsor21
fc47fd586c
Update adapters
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(cherry picked from commit 6f180421e1193b3b97dad18480a6178d5b249a14)
2021-09-13 12:30:05 +01:00
dordsor21
da2a846d3d
Don't return null when adding processors to NullExtent
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(cherry picked from commit 1a8ad8133ef6feae8fdf40d5317934ee6bf31314)
2021-09-13 12:29:49 +01:00
dordsor21 and NotMyFault
5d31b7034d
Deprecate sponge schematic reader/writer and tell users why ( #1287 )
2021-09-13 10:51:58 +02:00
dordsor21
8e214b1232
Javadocs to LocalBlockVectorSet
2021-09-11 16:59:00 +01:00
dordsor21
8c8419a1c5
LocalBlockVectorSet shouldn't actually be used from multiple threads. SparseBitSet is not thread safe
2021-09-11 16:41:42 +01:00
dordsor21
6e586da83e
Some code cleanup
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- Simplify MaskFilter slightly
- Improve thread safety of LocalBlockVectorSet
- Simplify if statement in SingleThreadQueueExtent
- Better error in MathMan#tripleSearchCoords for handling of the error in some cases
2021-09-11 16:38:01 +01:00
dordsor21
e85586db80
Only set ParserContext extent to world if null when setting world
2021-09-11 16:25:45 +01:00
dordsor21
a923c112ee
Actually do what I said for min/max Y in HeightmapProcessor
2021-09-11 14:25:47 +01:00
dordsor21
2c0c57ec4f
Update adapters
2021-09-11 13:49:06 +01:00
dordsor21
82220ef87e
Move HeightMapType and HeightmapProcessor into own package
2021-09-11 13:37:31 +01:00
dordsor21
333b9c184e
Go into more detail about tree types not being there because version
2021-09-11 12:54:09 +01:00
dordsor21
f84c98e721
Use given min/max y values in HeightmapProcessor
2021-09-11 12:41:06 +01:00
dordsor21
6cbd9631a0
Improve notes on getting the stored section range/refactor method name
2021-09-11 12:40:39 +01:00
dordsor21
37998ec598
Refactor heightmap classes to math where it makes more sense
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(not required by heightmap processor, nor are they processors, used for heightmap brushes etc.)
2021-09-11 12:23:03 +01:00
dordsor21
db24b429c1
only close clipboard on error during copy
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apply to //cut as well
2021-09-11 00:27:26 +01:00
dordsor21
470ba64fe4
Fix #1260
2021-09-10 17:46:21 +01:00
dordsor21
829ddc393f
Fix #1268
2021-09-10 17:14:55 +01:00
dordsor21
c16212e456
Update adapters
2021-09-10 16:54:30 +01:00
dordsor21
88ae6d9e1d
Optimise HeightmapProcessor (around 16x faster)
2021-09-10 16:53:25 +01:00
dordsor21
f0a6fa13da
Fix serverlib shading
2021-09-10 16:25:31 +01:00
dordsor21
0e72fa5058
Specify requirement for delay-chunk-unloads-by to be set for preloading
2021-09-10 15:52:46 +01:00
dordsor21
3f182c63bc
Fix #1285
2021-09-10 14:53:07 +01:00
dordsor21
effb94623a
Fix exceptions being squashed RegionVisitor preloading
2021-09-10 14:41:15 +01:00
dordsor21
ef62f1e0d9
Fix adapters cos it's just plain wrong..?
2021-09-10 14:13:59 +01:00
dordsor21
195a13a23c
some codestyle application
2021-09-08 16:39:43 +01:00
dordsor21
cdc3abbc43
bump p2 version
2021-09-03 14:48:58 +01:00
dordsor21
4bf2781cd0
Update adapters to https://github.com/IntellectualSites/FastAsyncWorldEdit-Adapters/commit/ae35e5327666f27fac571c86dc28a48808e0e685
2021-09-02 18:07:08 +01:00
dordsor21
79f4be3941
Adjust some synchronisation
2021-09-02 18:06:36 +01:00
dordsor21
f8aaf0cae3
Don't set extent to self when cancelling in AbstractDelegateExtent
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#749
2021-09-02 17:13:38 +01:00
dordsor21
93dff36ee2
Fix #1265
2021-09-02 14:08:49 +01:00
dordsor21
15d888a40c
Updated adapters to https://github.com/IntellectualSites/FastAsyncWorldEdit-Adapters/commit/5016d6d295b7f76321783983a9ea541b9fdebb34
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#1266
2021-09-02 13:47:27 +01:00
dordsor21
b9e4b31c68
Clean up ChunkHolder slightly, only trim chunk get if not already present
2021-09-02 12:31:27 +01:00
dordsor21 and GitHub
fb7e95c440
Improve exceptions ( #1256 )
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- Kick more exceptions further up the pipeline to be more likely to be shown to player
- Try to avoid lots of console spamming when it's the same error multiple times
- Allow parsing of FaweExceptions during commands to better give information to players
2021-09-01 16:36:03 +02:00
dordsor21
0e62760abf
Update adapters to https://github.com/IntellectualSites/FastAsyncWorldEdit-Adapters/commit/9c5798ea7df4feb9238197dc96ce4c254d31f082
2021-08-29 10:28:23 +01:00
dordsor21
ebc38a62ad
Should fix #1237 and should fix #1236
2021-08-26 16:44:49 +01:00
dordsor21
cacfcb8c5c
LimitExtent isn't a processor
2021-08-26 16:44:08 +01:00
dordsor21
da8289f8ba
Fix #826
2021-08-25 16:19:51 +01:00
dordsor21
4050cf238f
Fix #1217
2021-08-25 15:48:39 +01:00
dordsor21
29bebcd034
Fully fix #949
2021-08-25 15:32:25 +01:00
dordsor21
4e463af1df
Remove log output from DefaultBlockParser
2021-08-25 14:12:40 +01:00
dordsor21
a66080d803
Fix build, add note
2021-08-25 14:06:12 +01:00
dordsor21
46fb0c9418
Add binary tag methods to IDelegateBukkitImplyAdapter
2021-08-25 12:53:37 +01:00
dordsor21
ea6b29f145
Fix up annotations in block classes and slight cleanup
2021-08-25 12:25:33 +01:00
dordsor21
80d99073ec
Remove PluginPreloader
2021-08-25 11:19:31 +01:00
dordsor21
df18fcef92
Fix #1250
2021-08-25 11:16:06 +01:00
dordsor21
46c96b45fc
Fix build
2021-08-25 11:16:01 +01:00
dordsor21
012e55e780
Fix links
2021-08-25 11:08:14 +01:00
dordsor21
7d9abc9273
Skip corrupt tile entities in legacy schematics
2021-08-23 21:46:50 +01:00
dordsor21
6301a7adb9
Deprecate and add the warnings for BlockType#getState as it is broken
2021-08-23 21:28:06 +01:00
dordsor21
c0893a404d
Set default number of iterations for snow smooth brush to 1.
2021-08-23 21:27:35 +01:00
dordsor21
0aadef97d0
Quick fix for SnowHeightMap
2021-08-23 21:26:59 +01:00
dordsor21
ddc59809d8
Update adapters to https://github.com/IntellectualSites/FastAsyncWorldEdit-Adapters/commit/ff01bfd70d1a9cc305ba6bb5297d60aa41dd38fa
2021-08-23 20:59:29 +01:00
dordsor21
1a0f7df3f4
Fix #1243
2021-08-23 13:08:10 +01:00
dordsor21
2e0de7b197
Fix nullability issue with SnowHeightMap mask, apply some cleanup and reduce needless object creation
2021-08-23 11:57:00 +01:00
dordsor21
cd576a2a87
Fix #1241
2021-08-20 16:33:58 +01:00
dordsor21
8e899b8524
Skip registering "custom" biome.
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Update adapters to 332c1f6bb17d2ded53fe5b09f3f2a4578f3f9bfc
2021-08-20 16:30:51 +01:00
dordsor21
3dd943f961
Avoid paper-only method
2021-08-20 15:53:12 +01:00
dordsor21
cf68caff99
Correct default biome loading method
2021-08-19 14:12:55 +01:00
dordsor21
f412796f28
Load default biomes into registry at earliest convenience, then load custom biomes later.
2021-08-19 13:48:24 +01:00
dordsor21
563ad7761a
Fix LocalBlockVectorSet
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- Fixes #1238
2021-08-19 13:10:09 +01:00
dordsor21
6a932f2eda
Preloading is paper only.
2021-08-17 22:34:51 +01:00
1d9b1a3d5e
Remove hardcoding of world limits ( #1199 )
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* Remove hardcoding of world limits
- seems to be working fine without the datapack for world height changing
- particular attention should be given to LocalBlockVectorSet and MathMan changes
* update adapters
* Override getMinY in various classes and ensure selections have a world attached to them
* no message
* Address comments
- Fix for lighting mode 1
* A few more changes
* Fix LocalBlockVectorSet
* Fix range statement
* Various fixes/comment-addressing
- There's not much point in having a different file name now for history. We've broken it before...
- Fix history read/write
- Fix range on for loops in CharBlocks
* undo bad CharBlocks change
* Fix history y level
* Fix biome history
* Fix lighting
* Fix /up
* Make regen fail not because of these changes
* Fixes for y < 0
* Fix isEmpty where only the uppermost chunksection is edited
* Fix javadocs/FAWE annotations
* Better explain why BiomeMath is removed
* If history task throws an error, it should only be caught and printed if not completing now.
* Min|max world heights for new patterns
* Load biomes from NMS instead of bukkit (#1200 )
* Update adapters
* Update adapters
* Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks.
* Address some comments.
* rename layer -> sectionIndex to imply inclusivity
* Javadoctored.
Co-authored-by: NotMyFault <[email protected] >
Co-authored-by: Hannes Greule <[email protected] >
2021-08-17 22:13:51 +01:00
dordsor21
f7161ea890
Update adapters
2021-08-17 18:45:08 +01:00
dordsor21
664cd4e33d
Preloader is null for spigot users
2021-08-17 18:06:57 +01:00
dordsor21
51eee01eef
Update adapters
2021-08-17 17:52:28 +01:00
dordsor21
347bd04065
Fix initialisation
2021-08-17 17:09:52 +01:00
dordsor21
4cae37fbbf
Add back extra angle mask prefixes
2021-08-17 17:07:37 +01:00
dordsor21
569fdc3861
Reimplement radius mask, fix wall mask
2021-08-17 17:03:25 +01:00
dordsor21
46f6395279
Improve mask parsing
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- Fixes #1230
2021-08-17 17:02:11 +01:00
dordsor21
0ffab8ee69
Add null check to preloader
2021-08-17 15:38:47 +01:00
dordsor21
8c11ba7fea
Preload chunks up to the configured limit, cancel preloading on EditSession complete
2021-08-17 12:07:48 +01:00
dordsor21 and GitHub
da7aca8ef8
Add basic preloading ( #1221 )
2021-08-16 20:47:09 -04:00
d4d98708f9
Re-implement richer mask and transform parsing ( #1223 )
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Co-authored-by: dordsor21 <[email protected] >
Co-authored-by: Hannes Greule <[email protected] >
2021-08-16 09:03:06 +00:00
dordsor21
50137b31c4
Update adapters
2021-08-15 15:59:30 +01:00
dordsor21
c287739be7
Minecraft uses the global block palette if there are more than 8 bits per entry in a chunk section
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- Fixes #1228
2021-08-14 14:29:57 +01:00
dordsor21
98673b5743
Update adapters
2021-08-13 11:59:24 +01:00
dordsor21
3c75ed7d46
javadoc
2021-08-13 11:51:05 +01:00
dordsor21
c65c72b249
Allow adapters to override World#getEntities to avoid AsyncCatcher
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- Even if we access (cache) the entities synchronously, we'd then be doing stuff asynchronously so adapters can override this and either use the world#getEntities normally (pre 1.17) or get entities async anyway.
2021-08-13 11:44:18 +01:00
dordsor21
3e4f1d5cd8
Better Mathman#isInteger
2021-08-11 20:38:52 +01:00
dordsor21
00a6a2d917
Fix stash failure
2021-08-11 15:03:59 +01:00
dordsor21
3ba42df321
Use more MutableBlockVector3s
2021-08-11 14:56:10 +01:00
dordsor21
6f5430a940
Some cleanup of mutables
2021-08-11 14:00:12 +01:00
dordsor21
8928556c1d
Minor improvement to MathMan#isInteger
2021-08-11 12:32:46 +01:00
dordsor21
31b41235ac
Update adapters
2021-08-09 14:34:39 +01:00
dordsor21
57f7c93033
Fix history rollback
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- Fixes #959
2021-08-08 19:35:57 +01:00
dordsor21
6562f8adbd
Update adapters
2021-08-08 12:09:05 +01:00
dordsor21
08ebef2905
Break file to make git notice it
2021-08-08 12:08:55 +01:00
dordsor21
c58b143552
Update adapters to https://github.com/IntellectualSites/FastAsyncWorldEdit-Adapters/commit/3f6df1adeed711ba5339517fc3342c4daa515274
2021-08-08 12:03:52 +01:00
dordsor21
2376ce8d9d
Add thickness to //hcyl and //br cylinder -h
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- Closes #753
2021-08-08 10:02:58 +01:00
dordsor21
9af77c06b8
Fix ParallelQueueExtent#setBlocks(Region, <B extends BlockStateHolder>)#
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- Fixes removeabove/removebelow
2021-08-07 17:38:09 +01:00
dordsor21
346223977d
Add javadoc comments to generateTree
2021-08-07 16:28:41 +01:00
dordsor21
e90b261196
Trees should be generated on the main thread
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- Also remove warning when using tree tool
2021-08-07 16:19:41 +01:00