Commit Graph

2851 Commits

Author SHA1 Message Date
484a1db500 Remove artifactory resolve block 2019-04-27 13:37:43 -07:00
b7ea46db2f Re-add 1.13 entity renames.
Accidentally replaced the new ones with the old ones.
This is why we need DFUs.
2019-04-26 21:48:03 -04:00
07ff4e97c1 Add logo to source. 2019-04-26 15:08:50 -04:00
302cd8f348 Update note in ForgePlatform on data version. 2019-04-26 16:41:39 +10:00
648ecf2153 Add entity, biome, and mask flags to clipboard brush. 2019-04-26 16:41:39 +10:00
31a8328fb5 Add data version to BukkitImplAdapter.
Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
f0587354be Cleanup, make copy/paste flags consistent, add status messages. 2019-04-26 16:41:39 +10:00
17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
af1af43ac1 Allow copy/pasting biomes.
Copy takes a -b flag to copy biomes.
Paste takes a -b flag to paste biomes (if available).
This allows flexibility to create/load schematics with/without biomes
(when schematic biome support is added).

Also added a -m mask flag to paste to set a source mask, and a -e flag
to skip pasting entities if they are loaded.
2019-04-26 16:41:39 +10:00
26511bcc25 Add licenses. 2019-04-26 16:41:39 +10:00
fcb42f05cf Add skull handler. 2019-04-26 16:41:39 +10:00
526b3366b5 Add more schematic compat, cleanup. 2019-04-26 16:41:39 +10:00
bfc1fd8fd0 Add licenses 2019-04-26 16:41:39 +10:00
56ef786415 Don't touch the Direction tag, as possibly only Facing changed. 2019-04-26 16:41:39 +10:00
efc4ebe309 Fix 1.13 entity direction code, port old schematics 2019-04-26 16:41:39 +10:00
c325b789b2 Revert lighting changes and add a 1.14 adapter 2019-04-25 23:15:09 +10:00
f70557e3da Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions. 2019-04-25 22:48:15 +10:00
db4871f022 Merge pull request #462 from EngineHub/feature/expanded-styleset
feat(text): added modern text formatting to worldedit, and switch a few things over to it
2019-04-25 19:39:26 +10:00
4f5f9c8a5d Add forge support to the text system. 2019-04-25 19:38:32 +10:00
b1e43b7561 wrap to TextComponent 2019-04-25 19:20:29 +10:00
5606e752c2 Use wrappers for the Format-type components 2019-04-25 19:11:58 +10:00
6415d0d964 Fix typo 2019-04-23 18:24:32 -07:00
0434bcf48c Remove unnecessary gradle entries 2019-04-22 23:59:31 +10:00
c52eb59d7f Get it all working 2019-04-22 22:05:20 +10:00
5a18ed275f Drop provided / compileOnly dependencies from shadow 2019-04-21 00:01:06 -07:00
73d5681926 Add a note about which libraries get shaded where 2019-04-20 23:36:44 -07:00
5c19866809 Some fixes for new libs shading 2019-04-20 23:33:54 -07:00
1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
a9926328f1 Stop trying to redo when history runs out. 2019-04-20 12:14:11 -04:00
5b1573a24e Replace the message system 2019-04-19 23:06:00 +10:00
d56cd96282 Fixed builds 2019-04-19 16:38:33 +10:00
55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
477e78bd17 [Forge] Update to latest forge for keyevent fixes 2019-04-17 00:15:05 -07:00
99da55dc94 Fix building above bounds. 2019-04-15 20:44:02 -04:00
2a1fdf470f Implement getMaxY for ForgeWorld.
Should play nicer with things like CubicChunks. Note that there is no
way to get the min point in Minecraft itself, so this only supports
going up, not down.
2019-04-14 11:16:49 -04:00
3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
b5e1f3dbc3 Remove the system property check for uuidOverride (#459)
as it caused a server timeout...
https://pastebin.com/z5ktU8r3
2019-04-10 22:39:56 -04:00
ec0422d682 Avoid atan2 in Location cinit.
@kashike
2019-04-06 21:26:52 -04:00
dcfb769d96 Fix TrueZip region stores.
I think. Someone tell me if this breaks their setup with truezip, but
it works for me now and didn't before. I'm assuming people using .zip
just used the normal zip store anyway.
2019-04-06 13:22:20 -04:00
fa8139f4b3 Transfer Request to evaluation thread for Expressions. 2019-04-05 14:46:56 -04:00
4de5487c51 Change Vector hash codes (#456)
And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
35bb4deee9 Merge pull request #457 from boy0001/platform-tweak
swap order of checks
2019-04-04 10:52:04 +11:00
9ba1121592 swap order of checks
since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
3d2054aa0a WorldEdit accepts a pattern for these commands
update the message to reflect that.
2019-04-03 19:39:12 -04:00
961da1b93f Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
a80420d14b Add biome storage to BlockArrayClipboard. 2019-03-30 00:42:28 -04:00
4e66b9a336 Revert 6b3426e1.
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
42d0d6e79a Use getTag instead of requireTag in a few places. 2019-03-29 23:44:18 -04:00
d7d2d03ee8 Clipboard offset pattern is now #copy@[x,y,z].
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
74bff83e38 Don't let items types be null.
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00