484a1db500
Remove artifactory resolve block
2019-04-27 13:37:43 -07:00
b7ea46db2f
Re-add 1.13 entity renames.
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Accidentally replaced the new ones with the old ones.
This is why we need DFUs.
2019-04-26 21:48:03 -04:00
07ff4e97c1
Add logo to source.
2019-04-26 15:08:50 -04:00
302cd8f348
Update note in ForgePlatform on data version.
2019-04-26 16:41:39 +10:00
648ecf2153
Add entity, biome, and mask flags to clipboard brush.
2019-04-26 16:41:39 +10:00
31a8328fb5
Add data version to BukkitImplAdapter.
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Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
f0587354be
Cleanup, make copy/paste flags consistent, add status messages.
2019-04-26 16:41:39 +10:00
17fba54305
Update SpongeSchematic format to version 2.
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Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
af1af43ac1
Allow copy/pasting biomes.
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Copy takes a -b flag to copy biomes.
Paste takes a -b flag to paste biomes (if available).
This allows flexibility to create/load schematics with/without biomes
(when schematic biome support is added).
Also added a -m mask flag to paste to set a source mask, and a -e flag
to skip pasting entities if they are loaded.
2019-04-26 16:41:39 +10:00
26511bcc25
Add licenses.
2019-04-26 16:41:39 +10:00
fcb42f05cf
Add skull handler.
2019-04-26 16:41:39 +10:00
526b3366b5
Add more schematic compat, cleanup.
2019-04-26 16:41:39 +10:00
bfc1fd8fd0
Add licenses
2019-04-26 16:41:39 +10:00
56ef786415
Don't touch the Direction tag, as possibly only Facing changed.
2019-04-26 16:41:39 +10:00
efc4ebe309
Fix 1.13 entity direction code, port old schematics
2019-04-26 16:41:39 +10:00
c325b789b2
Revert lighting changes and add a 1.14 adapter
2019-04-25 23:15:09 +10:00
f70557e3da
Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions.
2019-04-25 22:48:15 +10:00
db4871f022
Merge pull request #462 from EngineHub/feature/expanded-styleset
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feat(text): added modern text formatting to worldedit, and switch a few things over to it
2019-04-25 19:39:26 +10:00
4f5f9c8a5d
Add forge support to the text system.
2019-04-25 19:38:32 +10:00
b1e43b7561
wrap to TextComponent
2019-04-25 19:20:29 +10:00
5606e752c2
Use wrappers for the Format-type components
2019-04-25 19:11:58 +10:00
6415d0d964
Fix typo
2019-04-23 18:24:32 -07:00
0434bcf48c
Remove unnecessary gradle entries
2019-04-22 23:59:31 +10:00
c52eb59d7f
Get it all working
2019-04-22 22:05:20 +10:00
5a18ed275f
Drop provided / compileOnly dependencies from shadow
2019-04-21 00:01:06 -07:00
73d5681926
Add a note about which libraries get shaded where
2019-04-20 23:36:44 -07:00
5c19866809
Some fixes for new libs shading
2019-04-20 23:33:54 -07:00
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
a9926328f1
Stop trying to redo when history runs out.
2019-04-20 12:14:11 -04:00
5b1573a24e
Replace the message system
2019-04-19 23:06:00 +10:00
d56cd96282
Fixed builds
2019-04-19 16:38:33 +10:00
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
477e78bd17
[Forge] Update to latest forge for keyevent fixes
2019-04-17 00:15:05 -07:00
99da55dc94
Fix building above bounds.
2019-04-15 20:44:02 -04:00
2a1fdf470f
Implement getMaxY for ForgeWorld.
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Should play nicer with things like CubicChunks. Note that there is no
way to get the min point in Minecraft itself, so this only supports
going up, not down.
2019-04-14 11:16:49 -04:00
3e4004ad9e
Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit
2019-04-14 19:33:44 +10:00
b5e1f3dbc3
Remove the system property check for uuidOverride ( #459 )
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as it caused a server timeout...
https://pastebin.com/z5ktU8r3
2019-04-10 22:39:56 -04:00
ec0422d682
Avoid atan2 in Location cinit.
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@kashike
2019-04-06 21:26:52 -04:00
dcfb769d96
Fix TrueZip region stores.
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I think. Someone tell me if this breaks their setup with truezip, but
it works for me now and didn't before. I'm assuming people using .zip
just used the normal zip store anyway.
2019-04-06 13:22:20 -04:00
fa8139f4b3
Transfer Request to evaluation thread for Expressions.
2019-04-05 14:46:56 -04:00
4de5487c51
Change Vector hash codes ( #456 )
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And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
35bb4deee9
Merge pull request #457 from boy0001/platform-tweak
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swap order of checks
2019-04-04 10:52:04 +11:00
9ba1121592
swap order of checks
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since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
3d2054aa0a
WorldEdit accepts a pattern for these commands
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update the message to reflect that.
2019-04-03 19:39:12 -04:00
961da1b93f
Add BukkitPlayer constructor without plugin.
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tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
a80420d14b
Add biome storage to BlockArrayClipboard.
2019-03-30 00:42:28 -04:00
4e66b9a336
Revert 6b3426e1
.
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Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
42d0d6e79a
Use getTag instead of requireTag in a few places.
2019-03-29 23:44:18 -04:00
d7d2d03ee8
Clipboard offset pattern is now #copy@[x,y,z].
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Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
74bff83e38
Don't let items types be null.
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Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00