1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
477e78bd17
[Forge] Update to latest forge for keyevent fixes
2019-04-17 00:15:05 -07:00
99da55dc94
Fix building above bounds.
2019-04-15 20:44:02 -04:00
267ccf2298
First attempt at integrating Piston as the only command system
2019-04-15 01:21:15 -07:00
2a1fdf470f
Implement getMaxY for ForgeWorld.
...
Should play nicer with things like CubicChunks. Note that there is no
way to get the min point in Minecraft itself, so this only supports
going up, not down.
2019-04-14 11:16:49 -04:00
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
4629c1f7e4
Few fixes for the Forge version.
2019-03-26 21:09:41 +10:00
456f821ce0
Revert "Make end tag singleton"
...
This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
678a78a982
Update adapters.
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Don't update unchanged blocks, do change NBT, no need to light.
Also clean up the forge side a bit.
2019-03-15 20:56:49 -04:00
4191f017f1
[Forge] Fix sub-commands by registering even less
2019-03-13 18:54:23 -07:00
4f0506ec8b
Fix versions in toml. Use internalversion (with git hash).
2019-03-12 17:30:45 -04:00
6e24472af5
Bump to latest forge and cleanup some old files.
2019-03-11 22:45:41 +10:00
a59d994d84
Hook up the biome registry.
2019-03-11 00:15:21 -04:00
6192ba8dc1
Checkstyle fixes and warnings.
...
Should get 'working' builds now.
2019-03-11 00:02:51 -04:00
bb33897221
Handle all commands like pre-1.13 for now
2019-03-04 19:57:22 -08:00
4878f38250
Fix platform registration, config setup
2019-03-04 19:36:06 -08:00
9ee0f00030
Initial command registration setup. Pretty hacky, subcommands do not work, some arguments missing.
2019-03-04 18:31:20 -08:00
a0f127813d
Pull config dir from FMLPaths
2019-02-21 00:40:00 -08:00
aa295d91e8
All but commands and config directory are ported.
2019-02-19 21:49:06 +10:00
29b6c84230
Rebase and properly setup the registries
2019-02-19 20:30:52 +10:00
7faafa1635
Update mappings and forge, correct toml keys
2019-02-19 18:16:28 +10:00
de9798bf7e
Further work on 1.13.2 WorldEdit for Forge. Forge still is missing too many features to finish this, and I need to work out how to port the command wrapper system over.
2019-02-19 18:16:28 +10:00
d079f06c31
Make it actually load into an IDE on latest FG
2019-02-19 18:16:28 +10:00
c849f69ef4
Convert across the network handlers
2019-02-19 18:16:28 +10:00
9fccfdfaeb
Further work on 1.13
2019-02-19 18:16:28 +10:00
a64d8dc6fa
Fixed a lot of the errors, still more to go. Gotta switch to Forge registries once they exist.
2019-02-19 18:14:58 +10:00
7a08098b03
Further work on Forge 1.13 compat.
2019-02-19 18:11:37 +10:00
db1315e043
Refactor registries to entirely use the platform
2019-02-16 19:35:13 +10:00
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
26d4ea101e
Fixed the bundle being directly used outside of the registry system.
2019-02-03 03:44:10 -05:00
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
2259f7d025
Merge upstream changes through 88f22f2e
...
This was not a straightforward merge. A new method was added upstream to:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
This file has been substantially changed vs upstream worldedit. I merged
things as best I could - added the new method to this interface, and
then implemented it in:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockTypes.java
Unfortunately there's no easy way to test that it works - so I left a note...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-23 19:58:49 -08:00
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00
6312bcecf6
Fixed the item parser not using the ItemRegistry
2018-12-23 19:02:58 +10:00
801793cc12
Merge upstream changes through 7961fa58
...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-21 12:13:43 -08:00
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00
53bc730909
Merge pull request #435 from sk89q/feature/trace-unflushed-sessions
...
Add tracing for unflushed EditSessions
2018-11-04 17:21:25 +10:00
1150256df1
Update config
2018-11-04 17:21:01 +10:00
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00