Commit Graph

3636 Commits

Author SHA1 Message Date
Matthew Miller
9c3964d330 Added a way to get the spawn position of a world 2019-02-02 11:29:51 -05:00
Matthew Miller
c935e381b7 Added a method to teleport entities across worlds. 2019-02-02 11:23:02 -05:00
Matthew Miller
7a9bd226ce Update draw.js and roof.js 2019-02-02 11:21:43 -05:00
Matthew Miller
45f1de6009 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2019-02-02 11:20:36 -05:00
Matthew Miller
54142c8669 Added a display name to Actors 2019-02-02 09:37:14 -05:00
Matthew Miller
bc3562eb57 Few fixes for FastModeExtent. 2019-02-02 09:26:18 -05:00
Matthew Miller
e88b8c961d Added "fast mode corrections" 2019-02-02 09:21:16 -05:00
Matthew Miller
346eee8953 Added the multi-staging from the multipass2 branch 2019-02-02 09:12:30 -05:00
JOO200
63bf01fdaf Check by setting blocks with BlockBagExtend for changed materials. 2019-02-02 09:05:59 -05:00
Matthew Miller
b276907dcd Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue. 2019-02-02 08:54:36 -05:00
Kenzie Togami
e9fbde3ac8 Remove recursion in VaultResolver
Correctly call into `perms` instead of creating an infinite recursion.
2019-02-02 08:53:31 -05:00
Matthew Miller
10484eb58b Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it 2019-02-02 08:49:53 -05:00
Matthew Miller
f3c633582e Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS) 2019-02-02 08:43:57 -05:00
Matthew Miller
13bf8429ce Fixed serialisation of vectors. 2019-02-02 08:30:02 -05:00
Josh Knight
be41e8dea0
Merge pull request #35 from Gerrygames/master
fix NPE when reading sponge schematics with tile entities or entities
2019-02-01 08:47:35 -05:00
Gerrygames
e724b1f1cd fix NPE when reading sponge schematics with tile entities or entities 2019-02-01 13:40:22 +01:00
IronApollo
e53535319d Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!) 2019-01-31 10:08:58 -05:00
Matthew Miller
f3ec5bbdde Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution. 2019-01-31 22:28:04 +10:00
Cygaan
6046fa1cec Only copy entities from within the region 2019-01-28 17:36:39 +01:00
Cygaan
d48ea909b5 Actually filter out players, not everything else 2019-01-28 17:31:29 +01:00
Wizjany
fadcf1a1db
Change CI link to enginehub. 2019-01-23 16:21:37 -05:00
Matthew Miller
eb0223803a Back to SNAPSHOT for continued development 2019-01-22 22:08:33 +10:00
Matthew Miller
6bbf29b40e Bump to Beta 5 2019-01-22 22:01:15 +10:00
Matthew Miller
2f9c7f19f5 Added support for 'rotation' BlockState values. 2019-01-22 21:59:20 +10:00
Matthew Miller
2e0fa300b7 Actually support disabling chunk loading extent 2019-01-22 21:34:37 +10:00
Matthew Miller
4d209afc0c
Merge pull request #445 from Brokkonaut/undoable-biome-changes
Make biome changes undoable
2019-01-22 08:45:07 +10:00
Brokkonaut
432a201266 Make biome changes undoable 2019-01-21 19:07:29 +01:00
IronApollo
271b45f3ba Final changes for the Vector update (probable fix for the "copying player entity" bug) 2019-01-17 05:23:47 -05:00
IronApollo
cd1d45b856 Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper 2019-01-16 07:12:02 -05:00
IronApollo
62e6e9de96 Some general changes to the handling of blocks 2019-01-14 05:49:05 -05:00
IronApollo
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
IronApollo
90b3439dc2 Even more changes made towards a proper Vector update, as well as minor FAVS changes to accomodate for recent vector changes. 2019-01-13 01:38:08 -05:00
NotMyFault
88b665f141
Update README.md 2019-01-12 18:01:14 +01:00
NotMyFault
f5e8a407cc
Create ISSUE_TEMPLATE.md 2019-01-12 18:00:39 +01:00
Matthew Miller
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
NotMyFault
c0c0db0d6e
Adding discord to debugpaste 2019-01-10 14:57:32 +01:00
NotMyFault
b200744d57
Cya hastebin 2019-01-10 14:46:10 +01:00
Kenzie Togami
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
Josh Knight
b7bab7fe49
Merge pull request #12 from Combustible/new-vector-system
Merge master changes into IronApollo's WIP new-vector-system branch
2019-01-10 05:39:38 -05:00
Byron Marohn
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
Sauilitired
33ad31454e
Make debugpaste use Incendo Paste Viewer, rather than Hastebin. 2019-01-10 04:04:52 +01:00
IronApollo
a9919d130c Current progress #4 2019-01-09 03:32:38 -05:00
IronApollo
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
NotMyFault
227d6d9169
That should work this time... 2019-01-03 13:07:25 +01:00
NotMyFault
c622810671
* 2019-01-03 13:01:39 +01:00
NotMyFault
1f39257753
Update offset to match CI 2019-01-03 12:52:23 +01:00
Josh Knight
2b8afaf930
Merge pull request #10 from SirYwell/master
Temporary removal of tab complete listener
2019-01-03 05:18:13 -05:00
SirYwell
d4971a4e2f Temporary removal of tab complete listener 2019-01-03 10:18:54 +01:00
NotMyFault
21a7eb806e
Update README.md 2019-01-01 23:44:02 +01:00
Matthew Miller
ba8bde0b35
Merge pull request #444 from orthoplex64/master
Update maze.js
2019-01-01 11:38:55 +10:00