Commit Graph

28 Commits

Author SHA1 Message Date
cd88e513a8 Upstream, generics, formatting 2019-06-11 20:31:56 -04:00
f361619037 Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
9c3964d330 Added a way to get the spawn position of a world 2019-02-02 11:29:51 -05:00
e88b8c961d Added "fast mode corrections" 2019-02-02 09:21:16 -05:00
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
ea30578781 Added a way to get the spawn position of a world 2018-12-21 17:05:30 +10:00
7d468357e3 Added "fast mode corrections" 2018-12-09 16:27:02 +10:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
1d3cf75d06 *Fix merge 2018-08-15 14:13:41 +10:00
a67441bbff Merge remote-tracking branch 'refs/remotes/sk89q/master'
# Conflicts:

#	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
c31161d068 Moved report framework to WorldEdit and fixed a few bugs. 2018-08-15 12:45:18 +10:00
e7c27b08bf Remove stub injector methods 2018-08-13 02:36:39 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
f54d6afb65 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2018-08-10 20:29:06 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
663dd1f4d8 Added an entity, weathertype, and gamemode registry. 2018-08-04 11:43:41 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
e291cccb94 Move simulateBlockMine up to the platforms. 2018-08-04 11:43:40 +10:00
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
d5012bb072 Rename legacy things to bundled things. 2018-08-04 11:43:14 +10:00
f5f1d357d9 Get rid of the string equality and convert a few more ID uses over. 2018-08-04 11:43:14 +10:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00