IronApollo
2d586ff53e
Registry changes & additions
2019-02-03 08:53:04 -05:00
Matthew Miller
4a8931a55a
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
2019-02-03 07:59:06 -05:00
Kenzie Togami
8f11d0469b
Clarify state when asking for caps with no platforms (+ fuzzy system changes)
2019-02-03 07:30:18 -05:00
Matthew Miller
7d7da78dbc
Fuzzier fuzzies
2019-02-03 07:13:21 -05:00
Kenzie Togami
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
gamerforEA
ea0ca470f1
Fix Metrics injection
2019-02-03 03:51:15 -05:00
Matthew Miller
26d4ea101e
Fixed the bundle being directly used outside of the registry system.
2019-02-03 03:44:10 -05:00
Matthew Miller
53308416ff
Start work on modularising masks and patterns
2019-02-03 03:33:52 -05:00
Matthew Miller
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
Matthew Miller
54142c8669
Added a display name to Actors
2019-02-02 09:37:14 -05:00
Matthew Miller
f3c633582e
Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
2019-02-02 08:43:57 -05:00
IronApollo
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
Matthew Miller
f3ec5bbdde
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
2019-01-31 22:28:04 +10:00
IronApollo
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
Kenzie Togami
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
IronApollo
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
Kenzie Togami
2f8bdccf65
Clarify state when asking for caps with no platforms
2018-12-28 22:20:12 -08:00
Matthew Miller
8da984d9f9
Fuzzier fuzzies
2018-12-27 15:19:58 +10:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
Matthew Miller
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00
Matthew Miller
1d5e9b7d04
Few fixes
2018-12-23 21:24:58 +10:00
Matthew Miller
645fd682b6
Finish porting all the old masks across
2018-12-23 19:10:05 +10:00
Matthew Miller
6312bcecf6
Fixed the item parser not using the ItemRegistry
2018-12-23 19:02:58 +10:00
Matthew Miller
c5d9aadab8
Start work on modularising masks and patterns
2018-12-23 18:56:26 +10:00
Byron Marohn
dab9e9a799
Fix imports - build working again
...
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 08:09:58 -08:00
Matthew Miller
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
Byron Marohn
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Matthew Miller
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
Matthew Miller
24800a662a
Finish removal of PlayerDirection, and partially added diagonal support back to commands.
2018-11-12 12:38:13 +10:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
...
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
IronApollo
767607ea68
Fix for '//mask ?' resulting in pattern error
2018-10-29 06:39:40 -04:00
Kenzie Togami
1fa1ff895b
Flush or disable buffers in tools
2018-10-20 19:47:17 -07:00
NotMyFault
2d8a2fc9c7
Minors
...
- Typo fixes
- updated jenkins download link
2018-10-16 22:15:45 +02:00
Jesse Boyd
1a12c065a1
Various minor fixes
...
Fix drain
Fix some messages lacking prefix
Fix non persistent brushes
2018-10-13 15:15:38 +11:00
BuildTools
6a3177f4e7
Fixed DefaultBlockParser incorrectly referencing disallowedBlocks
2018-10-02 07:32:24 -04:00
Jesse Boyd
277ff8f787
Fix command confirmation session
2018-09-08 09:10:36 +10:00
Jesse Boyd
82ede1d42b
freebuild region restrictions
2018-09-05 05:10:15 +10:00
Matthew Miller
fdc3cd56f7
Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand
2018-08-30 14:51:38 +10:00
Jesse Boyd
abd886acd7
some hasty refactoring
2018-08-28 02:56:28 +10:00
Jesse Boyd
a61c856adc
Allow certain commands to bypass queuing
2018-08-24 19:33:52 +10:00
Jesse Boyd
dbd31ea347
Fixes boy0001/FastAsyncWorldedit#1090
2018-08-24 01:22:30 +10:00
Jesse Boyd
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
Matthew Miller
d3b3d57041
Merge pull request #420 from sk89q/server-side-cui
...
Added a server side version of WorldEditCUI with limited functionality
2018-08-20 14:46:08 +10:00
Matthew Miller
7b83f97c35
Fixed NotABlockException not getting thrown
2018-08-19 14:41:09 +10:00
Matthew Miller
7f419618cc
Switch to using fake blocks, no more world pollution
2018-08-18 15:22:49 +10:00
Jesse Boyd
5d47d1bce6
Rethrow input parse in mask parser
2018-08-17 23:07:41 +10:00
Jesse Boyd
36ede1b27d
Fixes boy0001/FastAsyncWorldedit#1078
2018-08-17 18:27:48 +10:00
Jesse Boyd
ebd27781a7
Catch pattern syntax
2018-08-16 23:38:56 +10:00
Matthew Miller
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
Jesse Boyd
8de1fff263
Fix block parse NPE
2018-08-16 00:34:20 +10:00
Jesse Boyd
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
Jesse Boyd
55d34343dd
Fix some api compatibility issues
2018-08-14 17:18:49 +10:00
Jesse Boyd
1740c845d2
What are the dud BlockCategories?
2018-08-14 11:00:44 +10:00
Jesse Boyd
1601ea07a8
Clear the command/method map after registration
2018-08-14 00:39:19 +10:00
Jesse Boyd
0632a9ce96
Fix some merge issues
2018-08-14 00:38:33 +10:00
Jesse Boyd
7fb3899bb7
Use BlockState for player inventory getBlock
2018-08-13 03:31:26 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
Matthew Miller
5f4cc3e694
Cleanup a little bit more code.
2018-08-06 19:08:15 +10:00
Matthew Miller
b2769befdb
Added a few utility methods.
2018-08-04 11:43:42 +10:00
Matthew Miller
c05c33cab0
Make a lot of progress on legacy conversions.
2018-08-04 11:43:42 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
1090c44a2e
Parser must use lowercase.
2018-08-04 11:43:41 +10:00
Matthew Miller
965e977411
Fixed a few more errors, and added legacy support to the item parser.
2018-08-04 11:43:41 +10:00
Matthew Miller
9f9fda72b7
Re-add legacy support to block parser, and fix query tool.
2018-08-04 11:43:41 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
Matthew Miller
572bf04482
Cleanup the bukkit implementation, and update to the 1.13 release items/blocks.
2018-08-04 11:43:41 +10:00
Matthew Miller
c3d832c3fd
State system is done. It works. Finally. Still a few rough edges that need fixing however.
2018-08-04 11:43:41 +10:00
Matthew Miller
6b5f218809
Basically finish the state system. Just 1 more bug that I'm encountering.
2018-08-04 11:43:41 +10:00
Matthew Miller
4938f419ad
Almost finished the state system. Just got to have it actually load in the values.
2018-08-04 11:43:41 +10:00
Matthew Miller
724661d903
Fixed DefaultBlockParser not working for things with _
2018-08-04 11:43:40 +10:00
kashike
ee6af8ee76
state stuff
2018-08-04 11:43:40 +10:00
kashike
40a665a509
package move
2018-08-04 11:43:40 +10:00
kashike
d33e2e98aa
registry changes
2018-08-04 11:43:40 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
Matthew Miller
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
Matthew Miller
8e09eb3dbe
Re-added wool colours to block parser
2018-08-04 11:43:39 +10:00
Matthew Miller
416480c16d
Separated out fluids and blocks - they're different now
2018-08-04 11:43:39 +10:00
Matthew Miller
70aceb3837
Use default state a bit more.
2018-08-04 11:43:39 +10:00
Matthew Miller
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
811f1d4433
Rewrote block parsing, and further switch to BlockState
2018-08-04 11:43:39 +10:00
Matthew Miller
5f5a1797ad
Remove legacy ServerInterface
2018-08-04 11:43:39 +10:00
Matthew Miller
e2608bc0c9
Further modernise and remove legacy item classes
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
20bf6e079b
Continue the great purge
2018-08-04 11:43:38 +10:00
Matthew Miller
1cc735e359
Further work on items
2018-08-04 11:43:38 +10:00
Qveshn
f680635ded
Added customizable command log format (Date+Time are now available)
...
Added the option format to config files (config.yml + worldedit.properties). By default, current date and time are displayed.
The formatting function is implemented by analogy with the class java.util.logging.SimpleFormatter
2018-05-19 18:47:45 +03:00
Wyatt Childers
a091853385
Made the CommandManager responsible for exception converters as apposed to individual dispatchers
...
Previously some exceptions were being handled only in the ParametricCallable, which lead to other dispatchers throwing the exception, and requesting that users report them.
Fixes WORLDEDIT-3386
2016-06-28 19:37:10 -04:00
Kenzie Togami
e42107557e
[Forge] Make DefaultBlockParser behave more like vanilla.
2016-06-17 16:59:41 -07:00
wizjany
2cd4412b5d
Make mask parser create world-aware expression masks.
...
This allows things like //gmask =queryRel(...) to work.
Also the query* functions now allow -1 as a wildcard for either id or data.
2016-01-13 17:34:58 -05:00
sk89q
0e200df5be
Replace //set with new command version.
2015-10-29 18:20:27 -07:00
Albert Pham
86c6de7105
Add shortcut forest brush.
2015-10-29 13:16:22 -07:00
Albert Pham
fdfc3cdb33
Reorganize and further unify the new commands.
2015-10-29 13:05:04 -07:00
Albert Pham
cba32732a3
Add /br raise and /br lower as shortcuts for /br deform.
2015-10-28 13:50:07 -07:00
Albert Pham
f4bb5272e1
Update new commands with suggestion and help support.
2015-10-27 13:51:45 -07:00
sk89q
935de4c93d
Add some experimental brush commands.
...
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
052addbc05
[Forge] Add creative use mode and cheat mode and fix config overwrite.
2014-11-14 18:23:43 -08:00
sk89q
3bee2d4c02
Handle mod:name as a way to specify blocks in the Forge mod.
2014-11-14 17:45:30 -08:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00