8108d0a936
Major command changes that don't work yet.
2019-07-16 23:44:34 -04:00
d0a31691e1
Small changes
2019-06-26 20:14:00 -04:00
a69b239848
Upstream
2019-06-25 13:07:47 -04:00
94d5d8df8e
Merge branch 'master' into breaking
2019-04-05 15:47:04 +11:00
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
47e66913e3
Selective upstream merge
2019-04-02 16:26:51 -04:00
74bff83e38
Don't let items types be null.
...
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
88014b18a3
Added a few new things using block states.
...
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.
* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)
The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
346eee8953
Added the multi-staging from the multipass2 branch
2019-02-02 09:12:30 -05:00
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-20 11:33:56 -08:00
5f2c77b719
Further work on this. Currently fast mode breaks doors, gotta work out why applying physics to doors breaks them.
2018-12-09 16:28:01 +10:00
4e5e9f609e
Added the multi-staging from the multipass2 branch
2018-12-09 16:27:02 +10:00
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
abd886acd7
some hasty refactoring
2018-08-28 02:56:28 +10:00
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
36ede1b27d
Fixes boy0001/FastAsyncWorldedit#1078
2018-08-17 18:27:48 +10:00
6ebdc00fba
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitBlockRegistry.java
# worldedit-core/src/main/java/com/sk89q/worldedit/EditSession.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockMaterial.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/FloatingTreeRemover.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/RecursivePickaxe.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/brush/GravityBrush.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/AbstractPlayerActor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/inventory/BlockBagExtent.java
# worldedit-core/src/main/java/com/sk89q/worldedit/util/TargetBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/chunk/OldChunk.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/registry/PassthroughBlockMaterial.java
2018-08-16 20:06:27 +10:00
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
e0e7778536
Fixed some bugs and cleanup some code.
2018-08-13 22:18:12 +10:00
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com >
2018-08-13 00:03:07 +10:00
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
5f4cc3e694
Cleanup a little bit more code.
2018-08-06 19:08:15 +10:00
a75d9e896b
Start work on the Sponge schematic format. This should work but it may not, it's untested.
2018-08-04 11:43:42 +10:00
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
965e977411
Fixed a few more errors, and added legacy support to the item parser.
2018-08-04 11:43:41 +10:00
9f9fda72b7
Re-add legacy support to block parser, and fix query tool.
2018-08-04 11:43:41 +10:00
572bf04482
Cleanup the bukkit implementation, and update to the 1.13 release items/blocks.
2018-08-04 11:43:41 +10:00
ee6af8ee76
state stuff
2018-08-04 11:43:40 +10:00
40a665a509
package move
2018-08-04 11:43:40 +10:00
70208c38fd
category changes
2018-08-04 11:43:40 +10:00
e1c2ea3a3b
Update configs, and remove unused BlockData methods.
2018-08-04 11:43:40 +10:00
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
7db443a69a
Migrate the logic for which pass a block goes into. Also updated it and made it use tags where possible.
2018-08-04 11:43:40 +10:00
efa09001c2
Remove the 'natural only' smooth brush feature due to inaccuracies.
2018-08-04 11:43:40 +10:00
57c13ef8f4
Continue moving out of legacy BlockType
2018-08-04 11:43:40 +10:00
e291cccb94
Move simulateBlockMine up to the platforms.
2018-08-04 11:43:40 +10:00
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
66d70f00e7
Removed more deprecated code
2018-08-04 11:43:39 +10:00
416480c16d
Separated out fluids and blocks - they're different now
2018-08-04 11:43:39 +10:00
70aceb3837
Use default state a bit more.
2018-08-04 11:43:39 +10:00
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00