7c174beaee
Region filter
2019-05-05 03:58:26 +10:00
4116adcfef
Some refactoring
2019-05-03 03:38:08 +10:00
f5944fbcaf
filter set
2019-05-03 00:45:03 +10:00
8dcc005ec1
tile/biome/entity set
2019-05-02 18:27:33 +10:00
57c161a602
Actually initialize GameModes and WeatherTypes.
2019-05-02 00:08:19 -04:00
13a8c480e3
Insert Locale.ROOT into all case change methods
2019-05-01 15:24:32 -07:00
ad52e01e9f
update players
2019-05-02 05:19:25 +10:00
4619fd2b49
Reuse get array after apply
2019-05-02 05:02:11 +10:00
18e6c09fdd
use paper writeLock
2019-05-02 04:30:32 +10:00
adb2c37a02
set blocks
2019-05-02 04:19:15 +10:00
f96760b36c
block set test
2019-05-02 02:01:41 +10:00
eec08c81ad
async chunk loading
2019-05-02 01:45:18 +10:00
7c1764548d
Deprecate old system, still in use by WG/CB
2019-04-30 13:53:14 -07:00
33e119ccb6
implement block get
2019-05-01 02:19:10 +10:00
e2c9454399
Don't print stack trace, print another few lines of debug for using paper
...
Closes #133 bye bye
2019-04-30 11:56:30 +01:00
3c04a83852
Add nicer error when using player commands as console.
...
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
6692a2eb92
document some methods
2019-04-29 03:36:23 +10:00
57b5be84f4
more structure
2019-04-29 01:44:59 +10:00
b3053f19ce
Pagination changes and cleanup.
...
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
686c71d965
Move around some debugs
2019-04-27 20:34:56 +02:00
62353a46db
Added a pagination box and use it in Biome List and Chunk List
2019-04-27 21:57:45 +10:00
6adf0e6435
some structure
2019-04-27 11:15:08 +10:00
7ff537138a
Merge master again
2019-04-26 01:25:42 -07:00
b8c120e0c4
Finish porting commands
2019-04-26 01:18:02 -07:00
31a8328fb5
Add data version to BukkitImplAdapter.
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Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
17fba54305
Update SpongeSchematic format to version 2.
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Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
853bfab022
Merge master, update to texts
2019-04-25 22:11:46 -07:00
bd91c2a748
Revert "Add pre5"
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This reverts commit c4f72983fc
.
2019-04-25 20:09:43 +02:00
c325b789b2
Revert lighting changes and add a 1.14 adapter
2019-04-25 23:15:09 +10:00
f70557e3da
Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions.
2019-04-25 22:48:15 +10:00
35fd159e79
WIP rewrite of NMS pipeline
2019-04-25 20:32:27 +10:00
8808ec89a0
Revert "wip 1.14"
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This reverts commit 3bf2ccdebc
.
2019-04-25 01:32:27 +10:00
cc80bc61cf
Compiles in 1.14 (yay)
2019-04-25 00:10:52 +10:00
3bf2ccdebc
wip 1.14
2019-04-24 02:48:42 +10:00
c4f72983fc
Add pre5
2019-04-24 02:29:48 +10:00
219321b777
Check before copy
2019-04-24 02:29:25 +10:00
1503ba94a4
Forgot FAWE was already added to lookup names
2019-04-23 23:44:47 +10:00
a523ef8176
Use update folder
2019-04-23 23:31:54 +10:00
02a6caa3ab
Don't load dummy twice
2019-04-23 23:30:43 +10:00
48bc4015c2
Merge branch 'breaking' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into breaking
2019-04-23 00:18:13 +10:00
aa1fec2dad
Remove check
2019-04-23 00:17:54 +10:00
c52eb59d7f
Get it all working
2019-04-22 22:05:20 +10:00
f56460c9ac
Fix permission packs
2019-04-21 15:38:50 +02:00
5c19866809
Some fixes for new libs shading
2019-04-20 23:33:54 -07:00
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
c56ba112d1
Merge branch 'breaking' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into breaking
2019-04-20 00:47:32 +10:00
5b1573a24e
Replace the message system
2019-04-19 23:06:00 +10:00
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
ac03de89cc
Work on adding converters for some arguments
2019-04-18 19:11:57 -07:00
37c993be16
Port ClipboardCommands, update to new Key
2019-04-18 12:34:57 -07:00