Commit Graph

48 Commits

Author SHA1 Message Date
2e73746abe Remove Kotlin (#625)
Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
2020-09-17 16:31:55 -04:00
d00899e177 More support for 3D biomes (#608)
* More support for 3D biomes

* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
02886b0387 Updated the WorldEdit license using find and replace 2020-08-24 21:31:47 -04:00
79b5612311 Upstream merge of the region package and things that may have broken with it. 2020-08-18 15:48:31 -04:00
3bc692ff11 Part 1 of upstream merge and format 2020-07-13 22:50:59 -04:00
4604aa5920 Additional work towards 1.16 compatibility
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.

Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
2020-06-29 22:08:16 -04:00
0d2fff2cd2 Upstream Merge 2020-01-10 22:32:12 -05:00
6a49b71cf2 Fix compile 2019-12-19 16:19:46 +00:00
df9e9e510a Limit processing 2019-11-02 12:13:42 +01:00
72951cdf23 Various
fake chunk packet
aliases
cfi wip
2019-10-30 12:26:52 +01:00
8356004ec9 chunk sending / cfi 2019-10-26 14:21:49 +01:00
51a5c22677 I hope these are the last few errors 2019-10-03 20:37:19 -04:00
c20f4c6b7f Fixed a null pointer. Merged in a bunch of CLI stuff. 2019-09-02 15:22:43 -04:00
4e49d16505 fix dependencies 2019-08-26 05:45:03 +01:00
d434dfcfdd some minor refactoring 2019-08-18 02:09:09 +01:00
7a57a5dd8c minor
idk it compiles now
2019-08-10 16:01:42 +10:00
f99d6e7478 wip on 1.14 2019-07-09 17:18:51 +10:00
a69b239848 Upstream 2019-06-25 13:07:47 -04:00
ec001b8d3b Revert "Upstream, generics, formatting"
This reverts commit cd88e513a8.
2019-06-12 15:45:41 +02:00
cd88e513a8 Upstream, generics, formatting 2019-06-11 20:31:56 -04:00
6bc5b4a823 . 2019-05-29 06:31:22 +10:00
f361619037 Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
9c3964d330 Added a way to get the spawn position of a world 2019-02-02 11:29:51 -05:00
e88b8c961d Added "fast mode corrections" 2019-02-02 09:21:16 -05:00
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
ea30578781 Added a way to get the spawn position of a world 2018-12-21 17:05:30 +10:00
7d468357e3 Added "fast mode corrections" 2018-12-09 16:27:02 +10:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
1d3cf75d06 *Fix merge 2018-08-15 14:13:41 +10:00
a67441bbff Merge remote-tracking branch 'refs/remotes/sk89q/master'
# Conflicts:

#	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
c31161d068 Moved report framework to WorldEdit and fixed a few bugs. 2018-08-15 12:45:18 +10:00
e7c27b08bf Remove stub injector methods 2018-08-13 02:36:39 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
f54d6afb65 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2018-08-10 20:29:06 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
663dd1f4d8 Added an entity, weathertype, and gamemode registry. 2018-08-04 11:43:41 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
e291cccb94 Move simulateBlockMine up to the platforms. 2018-08-04 11:43:40 +10:00
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
d5012bb072 Rename legacy things to bundled things. 2018-08-04 11:43:14 +10:00
f5f1d357d9 Get rid of the string equality and convert a few more ID uses over. 2018-08-04 11:43:14 +10:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00