Matt
2e73746abe
Remove Kotlin ( #625 )
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Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
2020-09-17 16:31:55 -04:00
Matt
d00899e177
More support for 3D biomes ( #608 )
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* More support for 3D biomes
* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
MattBDev
02886b0387
Updated the WorldEdit license using find and replace
2020-08-24 21:31:47 -04:00
MattBDev
79b5612311
Upstream merge of the region package and things that may have broken with it.
2020-08-18 15:48:31 -04:00
MattBDev
3bc692ff11
Part 1 of upstream merge and format
2020-07-13 22:50:59 -04:00
Matthew Miller
4604aa5920
Additional work towards 1.16 compatibility
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- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
2020-06-29 22:08:16 -04:00
MattBDev
0d2fff2cd2
Upstream Merge
2020-01-10 22:32:12 -05:00
Jesse Boyd
6a49b71cf2
Fix compile
2019-12-19 16:19:46 +00:00
Jesse Boyd
df9e9e510a
Limit processing
2019-11-02 12:13:42 +01:00
Jesse Boyd
72951cdf23
Various
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fake chunk packet
aliases
cfi wip
2019-10-30 12:26:52 +01:00
Jesse Boyd
8356004ec9
chunk sending / cfi
2019-10-26 14:21:49 +01:00
MattBDev
51a5c22677
I hope these are the last few errors
2019-10-03 20:37:19 -04:00
MattBDev
c20f4c6b7f
Fixed a null pointer. Merged in a bunch of CLI stuff.
2019-09-02 15:22:43 -04:00
Jesse Boyd
4e49d16505
fix dependencies
2019-08-26 05:45:03 +01:00
Jesse Boyd
d434dfcfdd
some minor refactoring
2019-08-18 02:09:09 +01:00
Jesse Boyd
7a57a5dd8c
minor
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idk it compiles now
2019-08-10 16:01:42 +10:00
Jesse Boyd
f99d6e7478
wip on 1.14
2019-07-09 17:18:51 +10:00
MattBDev
a69b239848
Upstream
2019-06-25 13:07:47 -04:00
NotMyFault
ec001b8d3b
Revert "Upstream, generics, formatting"
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This reverts commit cd88e513a8
.
2019-06-12 15:45:41 +02:00
MattBDev
cd88e513a8
Upstream, generics, formatting
2019-06-11 20:31:56 -04:00
Jesse Boyd
6bc5b4a823
.
2019-05-29 06:31:22 +10:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
Matthew Miller
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
Kenzie Togami
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
Matthew Miller
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
Matthew Miller
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
IronApollo
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
Matthew Miller
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
Matthew Miller
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
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- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Jesse Boyd
1d3cf75d06
*Fix merge
2018-08-15 14:13:41 +10:00
Jesse Boyd
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
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# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
Matthew Miller
c31161d068
Moved report framework to WorldEdit and fixed a few bugs.
2018-08-15 12:45:18 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
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- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
e291cccb94
Move simulateBlockMine up to the platforms.
2018-08-04 11:43:40 +10:00
Matthew Miller
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
d5012bb072
Rename legacy things to bundled things.
2018-08-04 11:43:14 +10:00
Matthew Miller
f5f1d357d9
Get rid of the string equality and convert a few more ID uses over.
2018-08-04 11:43:14 +10:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
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This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00