This means users can bind and unbind them to any item, like other tools.
By default, the items in config will be automatically bound. After
setting a different item via `//selwand` or `//navwand`, that item will
subsequently be used for that user.
Also add -n to //wand to get a navwand.
Also various other tool-related cleanup.
* Initial work towards Fabric compat. This does not compile yet
* Further updates - should compile but Gradle is being weird.
* Remove useless buildscript extras
* Added mixins to buildscript classpath to fix Loom crash
* Make it compile
* Got it building and added interaction
* Fixed review comments
* Use ServerPlayerEntity for FakePlayer
* Use method references for nicer names
* Fixed remaining comments and added networking for CUI
* Output as dist.jar
* Added mixins for left click air
* Use regex for cleanliness
Should remain backwards compatible with 1.13. Removed blocks/items will
be forwarded to the "replacement" block/item. (e.g. BlockTypes.SIGN will
find OAK_SIGN on 1.14.)
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.