N0tMyFaultOG
bfcc6184ad
Revert matt's changes
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Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
9ce4a415cb
Fix errors while using the broken commands
2020-06-12 21:45:49 -04:00
MattBDev
35c2a74c52
Implement more masks
2020-06-12 21:45:49 -04:00
Matthew Miller
33adba4a6f
Use a long to refer to the volume of a region to prevent overflow ( #1350 )
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* Use a long to refer to the volume of a region, and rename the method to getVolume
* Fixed issues noted in review
* Forgot to floor
* Fixed review notes
* Can use a long here rather than BigDecimal
* Improve javadocs
* style
(cherry picked from commit 328030fd6281e58a4ea1d0cdd0a2e274da90afbe)
2020-06-12 21:45:49 -04:00
Aurora
5602b33b78
Fix a few links
2020-05-30 09:17:21 +02:00
dordsor21
bdc14c10c7
Fix relight and removelight ( #475 )
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* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
2020-05-27 11:45:08 +01:00
dordsor21
1ff5e7761b
Comment out not working and add TODO
2020-05-27 11:39:23 +01:00
Aurora
255c20f4ad
Fix recursivePickaxe
2020-05-27 11:39:23 +01:00
Aurora
2de45458d4
Compare using BlockType, not Block for AreaPickaxe, fixes #436
2020-05-25 14:36:58 +01:00
NotMyFault
35c4de3484
Fixes #427
2020-05-20 11:41:36 +02:00
Orlaando
fb06c3bf39
Update SuperPickaxeCommands.java
2020-05-19 13:29:37 +01:00
NotMyFault
5fabd15caf
Fix superpickaxe //
2020-05-18 19:39:53 +02:00
MattBDev
1183c7c957
Fixes #466
2020-05-13 10:23:38 -04:00
MattBDev
7c35477b8c
Remove Empcraft messages
2020-05-11 17:46:41 -04:00
dordsor21
cb20cef0e6
Fix loading schematic from URLs
2020-05-09 16:45:42 +01:00
dordsor21
3abf964620
Better logic for selecting schematic format.
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- You had to specifically use //schem load <schematic>.schematic mcedit to load legacy schematics, now if you're loading .schematic it assumes you're wanting mcedit format
- If you end up attempting to load an mcedit schematic with the sponge reader it now throws an exception.
2020-05-05 16:16:27 +01:00
dordsor21
a6f2cd0fb5
add // to mask and range
2020-05-02 18:34:49 +01:00
MattBDev
b13dea19c5
Add debug messages
2020-04-27 19:04:20 -04:00
Octavia Togami
864d160102
Update Piston to fix bugs
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Closes #1292 via Piston fixes.
(cherry picked from commit dc56b602c0367fbd24f954de2b8be4e864add59f)
2020-04-24 16:05:15 -04:00
wizjany
ee3a30d582
Don't suggest default namespaces.
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This just ends adding a lot of `minecraft:` to otherwise short commands.
(cherry picked from commit d2601851835201d11e5805250ecffc703d0b0cd6)
2020-04-24 15:57:07 -04:00
dordsor21
c714e26f68
Reformat paste in ClipboardCommands because it was ugly
2020-04-23 17:01:17 +01:00
dordsor21
7b9a64e9a6
add a bunch of // aliases for commands
2020-04-19 11:43:30 +01:00
IronApollo
e1ba16b699
Fix #403
2020-04-16 20:27:38 -04:00
Octavia Togami
ff47e6f717
Cherry-pick to fix EntryMaker issue
2020-04-16 20:26:55 -04:00
wizjany
2ea85ab004
Make //size text color consistent.
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(cherry picked from commit eb8fcdcd5b797a7ec1db0c53c3602f79d4f971bf)
2020-03-31 00:33:43 -04:00
Marco
1d562c7cc3
Fixing wrong translation keys
2020-03-29 12:41:10 +02:00
MattBDev
e7df3177cc
Upstream merge
2020-03-23 20:47:30 -04:00
MattBDev
221500e7db
Remove assetpacks
2020-03-23 18:38:07 -04:00
wizjany
dabba81902
Allow expand to be used by console. ( #1264 )
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* Allow expand to be used by console.
Also fix direction converter requiring a player.
* Revert exception.
(cherry picked from commit b4d2db3dee01d6af4f49d6ee1ea015dbd685839c)
2020-03-23 16:47:04 -04:00
MattBDev
1fd4d7c27e
Update draw.js
2020-03-22 15:46:02 -04:00
MattBDev
ae57dd5d61
fixed compile errors
2020-03-20 21:39:40 -04:00
MattBDev
2f8c4ab6f2
Update to debugpaste command
2020-03-20 21:12:11 -04:00
MattBDev
2f8c2666df
Removed LightingExtent and organized some classes.
2020-03-18 12:58:18 -04:00
MattBDev
8a70f97445
Mask and Pattern modifications
2020-03-17 23:05:52 -04:00
MattBDev
ecedc1ff12
New masks
2020-03-17 22:23:03 -04:00
MattBDev
85b65669bd
Update some incorrect code missing from last commit
2020-03-11 18:43:21 -04:00
MattBDev
915ab43f6e
Cleanup unused code.
2020-03-05 16:07:20 -05:00
MattBDev
b818c03f84
Various minor changes
2020-03-03 23:21:10 -05:00
MattBDev
e2d7a5918d
Remove PE/PC remapping
2020-03-03 17:03:47 -05:00
MattBDev
2b29266db2
Catch IOException on report command
2020-03-02 17:49:51 -05:00
MattBDev
fb45fd51fb
Fixed missed schematic link change
2020-02-27 21:09:02 -05:00
MattBDev
8e97b3b4b1
Revert "Lighting and Database changes"
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This reverts commit 39dfc244
2020-02-18 18:06:19 -05:00
MattBDev
39dfc2444b
Lighting and Database changes
2020-02-18 17:21:09 -05:00
MattBDev
98bd93c752
Clamp Y coordinates during selection
2020-02-17 17:00:29 -05:00
MattBDev
048974dca5
Introduce Resettable interface
2020-02-16 15:14:34 -05:00
MattBDev
efbe1a737d
Commented out Lighting commands
2020-02-14 14:35:11 -05:00
MattBDev
49dbd4b76b
Minor changes
2020-02-14 14:29:08 -05:00
MattBDev
6dd85e48ba
Various changes
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the most notable change is that PlotSquared is being moved to the Bukkit module again to allow for future compatibility with version 5 of the plugin.
2020-02-12 16:18:36 -05:00
MattBDev
614f5e1c16
Minor changes
2020-02-06 16:33:31 -05:00
MattBDev
1ee362a878
Re-added #false and #true masks
2020-02-05 17:44:33 -05:00