MattBDev
8b96cdc9a5
*
...
A tribute to Jesse
2019-09-20 21:52:35 -04:00
MattBDev
c926cddbd6
Item Registry Test is now functional
2019-09-19 14:56:03 -04:00
MattBDev
3bcfcd3008
Fixed bug with wands and updated tests
2019-09-18 15:09:04 -04:00
MattBDev
4357c4b049
Fixed not being able to login.
2019-09-15 12:50:37 -04:00
MattBDev
e72f1b32df
I hate when md_5 actually decides to do stuff.
2019-09-13 23:12:49 -04:00
MattBDev
14ed3f1d9c
Remove FawePlayer and API modifications
2019-09-13 23:05:16 -04:00
MattBDev
ae2d765533
Removed duplicated method and implemented missing ones
2019-09-03 12:17:21 -04:00
MattBDev
06a92d29b1
Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/BukkitImplAdapter.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/ApplyBrushCommands.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/PlatformCommandManager.java
# worldedit-libs/core/build.gradle.kts
2019-09-02 15:24:53 -04:00
MattBDev
c20f4c6b7f
Fixed a null pointer. Merged in a bunch of CLI stuff.
2019-09-02 15:22:43 -04:00
Jesse Boyd
68eea925e1
update adapter and platform manager
2019-08-29 13:57:03 +01:00
Jesse Boyd
4e49d16505
fix dependencies
2019-08-26 05:45:03 +01:00
Matthew Miller
0620478763
feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console ( #508 )
...
* Re-do commits to avoid awful rebase
* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.
* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.
* Fixed commands, and set the loaded schematic as the world override in CLI
* Properly load tags
* Added 1.14.4 data values
* Allow a majority of commands to be performed by the console.
* Fixed a lot of PR requested changes
* Added a Locatable interface and use that for getting the location of the player in commands.
* Added script support. Currently requires a newline at the end of the script.
* Shade everything to allow this to run locally - should probably minimize this to an extent later.
* Actually hook up the version
* Added a //world command to set the override
* Fixed a missed checkstyle issue
* Added CommandBlock support to Bukkit
* Make command block support configurable
* Minor cleanup and implementing a few of the final functions
* Fixed most issues from PR
* Improve UX, saving is now automatic and unknown command messages show
* Better save docs and support any clipboard format
* Include the entire formats list
* Arrays.copyOf
* Clear the world override if the selector is called on another world.
* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
Jesse Boyd
ae89c16390
merge
2019-08-23 08:36:33 +01:00
Jesse Boyd
d434dfcfdd
some minor refactoring
2019-08-18 02:09:09 +01:00
Jesse Boyd
21caf0cf94
delete some classes
2019-08-18 01:59:07 +01:00
wizjany
17cfdee347
Update/remove more dead links.
2019-08-06 23:07:26 -04:00
wizjany
95d5adb30c
Update docs links to point to enginehub.
2019-08-06 21:49:43 -04:00
Jesse Boyd
74fe88ae01
merge
2019-08-07 01:28:12 +10:00
Jesse Boyd
cdb9abc117
9a4473b73f
2019-07-30 07:44:19 +10:00
Jesse Boyd
da858f2131
Check isEmpty for sign color
2019-07-29 05:07:46 +10:00
Kenzie Togami
76b608f90b
Fix suggestions on Bukkit for good
2019-07-27 23:31:38 -07:00
wizjany
0f420f02ff
Fix some load-order issues probably.
...
Edge cases might still exist around plugins which use WE for initial
world-gen, or in general plugins that try to access the platform
before it's ready.
2019-07-27 11:45:21 -04:00
MattBDev
9a4473b73f
Formatting
2019-07-25 15:09:12 -04:00
MattBDev
ff5860113d
It started on work with commands then I got carried away.
2019-07-25 14:44:10 -04:00
wizjany
2cc6a367c6
Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying.
2019-07-23 22:16:26 -04:00
wizjany
e504c29df6
Fix potential race condition.
...
I guess.
2019-07-23 21:41:39 -04:00
MattBDev
9816eb3102
More work on commands
2019-07-23 16:26:18 -04:00
MattBDev
b230999ca0
Mainly formatting and some work on schematic commands
2019-07-22 22:22:32 -04:00
MattBDev
46f5b12b36
Convert tabs to whitespace.
2019-07-22 16:42:40 -04:00
Jesse Boyd
283351fea5
fix conflicts
2019-07-22 16:39:43 +10:00
Jesse Boyd
07283af614
some bindings
2019-07-22 16:02:51 +10:00
MattBDev
9c3122a227
More work on getting commands to compile
2019-07-21 22:49:08 -04:00
Jesse Boyd
e86e4c9c53
wip on FaweQueue
2019-07-19 06:49:29 +10:00
Jesse Boyd
4ed3fe724e
Merge branch 'breaking-114' into commanding
2019-07-18 20:22:44 +10:00
Jesse Boyd
6e13b44f84
resolve issues with 2e67425d8131a2b1eb7ff752335bccf371801b8b
2019-07-18 20:12:23 +10:00
Jesse Boyd
be8213d8ee
resolve conflicts
2019-07-18 16:56:57 +10:00
Jesse Boyd
dd38cbe750
.
2019-07-18 04:30:02 +10:00
Jesse Boyd
8d60c0197b
Update AsyncChunk.java
2019-07-17 22:09:48 +10:00
Jesse Boyd
7a42bd208f
Update AsyncWorld.java
2019-07-17 22:04:05 +10:00
Jesse Boyd
505af853bd
setLocation should be synchronized
2019-07-17 22:00:00 +10:00
Jesse Boyd
eff203c3b8
Merge branch 'breaking' into breaking-114
2019-07-17 21:31:06 +10:00
Jesse Boyd
8f902c797d
Don't print within high stack depth conditions
...
FAWE is trying to detect prevent a stackoverflow from block/item lag. Calling print adds to the stack depth.
2019-07-17 21:28:46 +10:00
Jesse Boyd
68ea3d6e99
revert some changes
2019-07-17 20:50:54 +10:00
Jesse Boyd
ae9efc3df1
Merge branch 'breaking-114' into filter-pipeline
2019-07-17 14:55:04 +10:00
MattBDev
8108d0a936
Major command changes that don't work yet.
2019-07-16 23:44:34 -04:00
Jesse Boyd
5d41bdb7c7
merge from breaking
2019-07-17 06:10:18 +10:00
Jesse Boyd
71a9256617
Merge branch 'breaking' into breaking-114
2019-07-17 06:08:18 +10:00
Jesse Boyd
cfbde956f4
some refactoring to pipeline classes (WIP)
2019-07-17 05:10:39 +10:00
NotMyFault
fee57017cd
Bump dummy version to 1.14
2019-07-11 22:50:28 +02:00
Jesse Boyd
cf09ca7f37
delete FaweQueue
2019-07-12 01:32:14 +10:00
Jesse Boyd
4dea4f4c45
method changed
2019-07-11 20:12:18 +10:00
Jesse Boyd
3e8fd842d8
use ivy repo
2019-07-11 08:42:44 +10:00
Jesse Boyd
2c76c23bf2
don't use nms world.n
2019-07-11 08:11:37 +10:00
Jesse Boyd
cf0c735cf3
Merge branch 'breaking' into breaking-114
2019-07-11 08:08:55 +10:00
Jesse Boyd
280147491d
protochunk
2019-07-11 07:52:55 +10:00
Jesse Boyd
cafd4bfece
use Locale.ROOT for uppercase as well
2019-07-10 22:26:31 +10:00
Jesse Boyd
a98a91e066
Use Locale.ROOT
2019-07-10 21:03:00 +10:00
Jesse Boyd
b32d46b08a
Use Locale.ROOT
2019-07-10 21:01:56 +10:00
Jesse Boyd
50e649acb8
update items
2019-07-10 20:58:27 +10:00
Jesse Boyd
20b7b121b1
1.14 blocks
2019-07-10 06:49:51 +10:00
MattBDev
4a40c7d99c
Renaming and cleanup and a new method.
2019-07-09 15:50:13 -04:00
Jesse Boyd
6a87d2107d
fix compile
2019-07-10 04:58:53 +10:00
Jesse Boyd
19468b64d4
Use bstats for metrics
...
The metrics config option will be removed in the future
- The current value will be copied over when generating bstats config
2019-07-09 17:46:27 +10:00
Jesse Boyd
f99d6e7478
wip on 1.14
2019-07-09 17:18:51 +10:00
wizjany
a18f26f8af
Play nicer with naughty plugins.
2019-07-06 09:44:53 -04:00
MattBDev
ffc2092d93
toggles and timeouts
2019-06-30 14:56:32 -04:00
wizjany
625cbe5e3d
Make //count take a mask. Also doc updates, perm fixes.
2019-06-30 00:38:17 -04:00
Jesse Boyd
de52b65738
Add paper methods to AsyncWorld
2019-06-29 16:04:37 +10:00
Jesse Boyd
6a7935829b
Merge from upstream
2019-06-29 16:01:32 +10:00
Jesse Boyd
a4344fb2df
add 1.14 depend (non functional)
2019-06-29 14:06:19 +10:00
MattBDev
8dd5f0c298
Fix a compile error
2019-06-28 18:24:56 -04:00
Jesse Boyd
664a7017b6
Add NotNull annotation to adapter
2019-06-29 06:28:14 +10:00
Jesse Boyd
8b9a2ff18c
get tool from player
2019-06-29 04:27:46 +10:00
Jesse Boyd
d6280ec945
Avoid redundant check for performance critical code
2019-06-29 04:23:51 +10:00
Jesse Boyd
a2efdbc488
a1c15e1c39
2019-06-29 03:10:47 +10:00
Jesse Boyd
5a67363a78
0313320816
2019-06-29 02:24:57 +10:00
Jesse Boyd
c773a1e278
Remove FaweLocation
...
it was a leftover from when WE didn't have Location
2019-06-29 00:13:30 +10:00
Jesse Boyd
846a1b0769
6c94cca15e
2019-06-29 00:01:51 +10:00
Jesse Boyd
fecb380d44
aea5b68ced
2019-06-28 22:43:32 +10:00
MattBDev
d0a31691e1
Small changes
2019-06-26 20:14:00 -04:00
MattBDev
a69b239848
Upstream
2019-06-25 13:07:47 -04:00
MattBDev
a1c15e1c39
Many upstream changes. Should be non-breaking
2019-06-25 09:00:44 -04:00
MattBDev
57f992a524
Remove nullblock from EditSession
2019-06-23 14:05:14 -04:00
MattBDev
8c9090a21d
I changed stuff. That's all I remember
2019-06-23 13:27:34 -04:00
wizjany
d763ab374c
Re-add delchunks command ( #481 )
...
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.
2019-06-22 14:20:14 -04:00
MattBDev
1e02560039
Remove BukkitMask
2019-06-21 19:58:40 -04:00
MattBDev
0313320816
As Jesse would say... *
2019-06-20 20:05:18 -04:00
wizjany
0088fe79b3
Cleanup Bukkit internal id usage.
2019-06-15 17:33:17 +10:00
Kenzie Togami
27c7d488a2
Add perf. improvments for Forge
2019-06-15 17:33:17 +10:00
Kenzie Togami
8c17aab9c5
Clean-up some misc. parts of the code
2019-06-15 17:33:17 +10:00
wizjany
dc21b4df58
This does something idk.
2019-06-15 17:33:17 +10:00
Kenzie Togami
a3a175ab8c
Initial attempt at binding state IDs
2019-06-15 17:33:17 +10:00
wizjany
e1c191599c
Implement item brushes and item NBT for bukkit.
...
This allows usage of `/br <apply|paint> <shape> item` and the `offhand`
syntax for item parser to use NBT.
2019-06-14 16:37:23 -04:00
wizjany
213cadf093
Import cleanup, ensure gradle uses https for deps, bump deps.
2019-06-13 09:17:00 -04:00
NotMyFault
5f037df326
Adding missing permissions
...
Added some basic permissions to some basic and fawe specific commands.
Since they weren't around previously, they are true by default, however, you can now revoke/negate them.
2019-06-13 00:48:40 +02:00
MattBDev
1f14d4652e
Upstream changes, prefix changes, formatting changes, variable name changes
...
I think that draining waterlogged items also works now?
2019-06-12 17:13:53 -04:00
NotMyFault
ec001b8d3b
Revert "Upstream, generics, formatting"
...
This reverts commit cd88e513a8
.
2019-06-12 15:45:41 +02:00
MattBDev
cd88e513a8
Upstream, generics, formatting
2019-06-11 20:31:56 -04:00
wizjany
efb7650d6f
Fix some reload issues.
...
And some unload issues.
2019-06-11 18:02:24 -04:00
wizjany
3fd661c513
Don't attempt to check unloaded world refs.
2019-06-08 11:25:36 -04:00
MattBDev
7f3c4c4828
A lot of removals, upstream merges, and maybe more.
2019-06-07 20:58:48 -04:00
MattBDev
229182aa63
Remove CUI and other cleaning
2019-06-06 18:39:51 -04:00
MattBDev
b42553116c
Removal of many prefixes and deprecation of FaweLocation
...
- Removed some prefixes to help make upstream merging a bit easier.
- Replaced reflection code for titles with the regular bukkit api.
- Removed FAWELocation and FAWEPlayer where it wasn't needed.
- Deprecated FaweLocation since having it in the first place is very stupid.
- FAWEPlayer should also be deprecated soon because the majority of that code is redundant.
2019-06-05 21:28:02 -04:00
MattBDev
6c94cca15e
Selective upstream merge
...
Signed-off-by: MattBDev <4009945+MattBDev@users.noreply.github.com>
2019-06-04 12:40:11 -04:00
wizjany
3df2410254
Change chunk loading method.
...
Behavior of loadChunk changed a lot for the worse in CB 1.14.
2019-06-02 21:56:29 -04:00
wizjany
1e7c074217
Few misc command fixes.
2019-06-01 09:35:27 -04:00
wizjany
44ee1546b7
Apparently CB uses this.
2019-05-31 11:48:08 -04:00
MattBDev
aea5b68ced
Upstream merges and a few code cleanups
2019-05-30 16:07:30 -04:00
wizjany
6ad274677f
Don't require command for CUI init.
2019-05-29 23:15:06 -04:00
wizjany
ec3648e521
Wrap and unwrap.
...
Exceptions are fun.
2019-05-29 23:15:05 -04:00
MattBDev
a0eb7ce59e
Typo Fixes and Added Annotations
2019-05-28 23:23:51 -04:00
wizjany
6962b2e7b6
Add comprehensive suggestions to many commands.
...
All patterns now have suggestions, including recursive patterns.
Suggestions will suggest blocks and block states.
All masks now have suggestions, though mask intersections are not
yet supported due to issues with quotes strings.
EntityRemover and ItemFactory now also have completions, as well
as all RegistryConverters (though I am unsure how many are actually
used).
Also use paper's AsyncTabComplete event, if available.
2019-05-28 22:55:20 -04:00
Jesse Boyd
6bc5b4a823
.
2019-05-29 06:31:22 +10:00
wizjany
48fb669119
Guard against reloads breaking too much.
2019-05-25 18:11:23 -04:00
wizjany
7b47d9a945
Add /tracemask. ( #474 )
...
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).
https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
MattBDev
6b0fcc8712
Removed some null checks and fixed some variable names
2019-05-22 14:40:56 -04:00
wizjany
b0777f6b06
Use DFUs for some additional data fixing.
...
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00
wizjany
334d5cfaab
The "spawner|mobType" syntax once again makes functional mob spawners.
...
Also fix block parser context not being restricted.
2019-05-18 10:16:08 -04:00
wizjany
f9d0d340e7
Add DFUs. Currently used by //restore.
2019-05-13 23:07:53 -04:00
Jesse Boyd
c797dcb194
WIP filter patterns
2019-05-12 23:32:04 +10:00
Kenzie Togami
8a3e6a12b9
Implement suggestions for Bukkit + Sponge
2019-05-05 23:06:20 -07:00
wizjany
ceff17c4f7
Misc fixes.
...
Closes a few old youtrack issues which I don't remember because I had
like 30 tabs open, and a few other issues which I found while testing
some of those.
2019-05-05 15:15:03 -04:00
Jesse Boyd
d603f45063
remove debug
2019-05-05 22:19:13 +10:00
Jesse Boyd
7c174beaee
Region filter
2019-05-05 03:58:26 +10:00
Jesse Boyd
4116adcfef
Some refactoring
2019-05-03 03:38:08 +10:00
Jesse Boyd
f5944fbcaf
filter set
2019-05-03 00:45:03 +10:00
Jesse Boyd
8dcc005ec1
tile/biome/entity set
2019-05-02 18:27:33 +10:00
wizjany
57c161a602
Actually initialize GameModes and WeatherTypes.
2019-05-02 00:08:19 -04:00
Kenzie Togami
13a8c480e3
Insert Locale.ROOT into all case change methods
2019-05-01 15:24:32 -07:00
Jesse Boyd
ad52e01e9f
update players
2019-05-02 05:19:25 +10:00
Jesse Boyd
4619fd2b49
Reuse get array after apply
2019-05-02 05:02:11 +10:00
Jesse Boyd
18e6c09fdd
use paper writeLock
2019-05-02 04:30:32 +10:00
Jesse Boyd
adb2c37a02
set blocks
2019-05-02 04:19:15 +10:00
Jesse Boyd
f96760b36c
block set test
2019-05-02 02:01:41 +10:00
Jesse Boyd
eec08c81ad
async chunk loading
2019-05-02 01:45:18 +10:00
Kenzie Togami
7c1764548d
Deprecate old system, still in use by WG/CB
2019-04-30 13:53:14 -07:00
Jesse Boyd
33e119ccb6
implement block get
2019-05-01 02:19:10 +10:00
dordsor21
e2c9454399
Don't print stack trace, print another few lines of debug for using paper
...
Closes #133 bye bye
2019-04-30 11:56:30 +01:00
wizjany
3c04a83852
Add nicer error when using player commands as console.
...
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
Jesse Boyd
6692a2eb92
document some methods
2019-04-29 03:36:23 +10:00
Jesse Boyd
57b5be84f4
more structure
2019-04-29 01:44:59 +10:00
wizjany
b3053f19ce
Pagination changes and cleanup.
...
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
NotMyFault
686c71d965
Move around some debugs
2019-04-27 20:34:56 +02:00
Matthew Miller
62353a46db
Added a pagination box and use it in Biome List and Chunk List
2019-04-27 21:57:45 +10:00
Jesse Boyd
6adf0e6435
some structure
2019-04-27 11:15:08 +10:00
Kenzie Togami
7ff537138a
Merge master again
2019-04-26 01:25:42 -07:00
Kenzie Togami
b8c120e0c4
Finish porting commands
2019-04-26 01:18:02 -07:00
wizjany
31a8328fb5
Add data version to BukkitImplAdapter.
...
Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
wizjany
17fba54305
Update SpongeSchematic format to version 2.
...
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
Kenzie Togami
853bfab022
Merge master, update to texts
2019-04-25 22:11:46 -07:00
Matthew Miller
f70557e3da
Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions.
2019-04-25 22:48:15 +10:00
Jesse Boyd
35fd159e79
WIP rewrite of NMS pipeline
2019-04-25 20:32:27 +10:00
Jesse Boyd
8808ec89a0
Revert "wip 1.14"
...
This reverts commit 3bf2ccdebc
.
2019-04-25 01:32:27 +10:00
Jesse Boyd
cc80bc61cf
Compiles in 1.14 (yay)
2019-04-25 00:10:52 +10:00
Jesse Boyd
3bf2ccdebc
wip 1.14
2019-04-24 02:48:42 +10:00
Jesse Boyd
219321b777
Check before copy
2019-04-24 02:29:25 +10:00
Jesse Boyd
1503ba94a4
Forgot FAWE was already added to lookup names
2019-04-23 23:44:47 +10:00
Jesse Boyd
a523ef8176
Use update folder
2019-04-23 23:31:54 +10:00
Jesse Boyd
02a6caa3ab
Don't load dummy twice
2019-04-23 23:30:43 +10:00
Jesse Boyd
aa1fec2dad
Remove check
2019-04-23 00:17:54 +10:00
Kenzie Togami
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
Jesse Boyd
c56ba112d1
Merge branch 'breaking' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into breaking
2019-04-20 00:47:32 +10:00
Matthew Miller
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
Kenzie Togami
ac03de89cc
Work on adding converters for some arguments
2019-04-18 19:11:57 -07:00
Kenzie Togami
37c993be16
Port ClipboardCommands, update to new Key
2019-04-18 12:34:57 -07:00
NotMyFault
a22ba45b1c
Minors
2019-04-18 20:47:25 +02:00
Jesse Boyd
274c52163b
Fix setting the same block multiple times sequencially
2019-04-17 01:12:09 +10:00
Jesse Boyd
2a373b1390
Remove PS check here
2019-04-16 13:53:21 +10:00
Jesse Boyd
e7869643d9
Fix ghost blocks !protocolsupport
2019-04-16 13:47:05 +10:00
Jesse Boyd
629be505e2
Fix ghost blocks
2019-04-16 13:29:59 +10:00
Jesse Boyd
cd4d0f7725
Remove air check
2019-04-16 11:30:46 +10:00
Jesse Boyd
9207263426
Remove chunk notify task
2019-04-16 01:16:00 +10:00
Jesse Boyd
7c54f16d43
Fix chunk section Y
2019-04-15 20:26:41 +10:00
Jesse Boyd
f6014089cc
Merge branch 'breaking' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into breaking
2019-04-15 19:36:55 +10:00
Jesse Boyd
d80f25c4c0
minor cleanup
2019-04-15 19:36:42 +10:00
Kenzie Togami
267ccf2298
First attempt at integrating Piston as the only command system
2019-04-15 01:21:15 -07:00
NotMyFault
86727c5fb8
Minors
...
- Update links
- Remove update part from settings
2019-04-14 19:10:40 +02:00
Jesse Boyd
03f0a2a62d
Update to latest paper
2019-04-15 01:45:17 +10:00
Jesse Boyd
f6b844e53c
Fix chunk yPos
2019-04-14 21:46:57 +10:00
Jesse Boyd
fab197034e
fix NMS queue palette size
2019-04-14 21:43:06 +10:00
Matthew Miller
3e4004ad9e
Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit
2019-04-14 19:33:44 +10:00
Jesse Boyd
6502f0b5c6
Fixes #122
2019-04-14 13:10:37 +10:00
Jesse Boyd
72a44d65fd
Fix other ProtocolSupport compatibility issues
2019-04-14 13:07:02 +10:00
Jesse Boyd
ce0dda5931
Fix ProtocolSupport compatibility
2019-04-14 12:13:41 +10:00
Jesse Boyd
df8e04cc67
Fix ProtocolSupport issue
2019-04-14 00:51:39 +10:00
Jesse Boyd
edde2ebe51
remove debug
2019-04-14 00:07:17 +10:00
Jesse Boyd
110f782a5c
Optimize entity get (lazy nbt)
2019-04-14 00:00:38 +10:00
Jesse Boyd
f9f6aead0f
Some optimizations for 1.13
2019-04-13 16:44:23 +10:00
Jesse Boyd
6996a97027
various minor
...
CFI works without PlotSquared
tab completion
biome tweaks
WIP on anvil
document disallowed-blocks in legacy config
2019-04-11 21:32:32 +10:00
Jesse Boyd
e03a43a1ab
finish MCAWriter
2019-04-10 22:04:22 +10:00
Jesse Boyd
808d32bc85
make bit mask protected
...
TODO same for BIT_OFFSET
2019-04-10 22:03:51 +10:00
Jesse Boyd
31797d4231
WIP on 1.13 CFI
2019-04-10 18:32:21 +10:00
Jesse Boyd
093542c337
fix compile + use mutable vector for affine transform + fix bstats package
2019-04-07 20:43:59 +10:00
NotMyFault
ee630b9236
Fixes #106
2019-04-07 01:38:25 +02:00
Jesse Boyd
501992dd20
Fix setPosition
2019-04-06 05:51:18 +11:00
Jesse Boyd
0afae082c2
Remove string switches for BlockType
2019-04-06 03:34:11 +11:00
Jesse Boyd
16b01b9de2
Fix pasting nbt
2019-04-06 02:33:17 +11:00
Jesse Boyd
2143b9b5b7
finish block registry
2019-04-05 17:51:42 +11:00
Jesse Boyd
be5541b61b
revert some changes
2019-04-05 15:48:41 +11:00
Jesse Boyd
94d5d8df8e
Merge branch 'master' into breaking
2019-04-05 15:47:04 +11:00
Jesse Boyd
140809c903
Working now
2019-04-05 15:15:10 +11:00
Jesse Boyd
95c819684c
Use BiomeType here
2019-04-05 03:17:21 +11:00
Jesse Boyd
33f5322fda
WIP merge (i'll finish this later)
2019-04-05 01:24:47 +11:00
Jesse Boyd
8897109dc4
wip upstream merge
2019-04-04 00:25:16 +11:00
Jesse Boyd
7086eb8b3e
continue with merge
2019-04-03 22:28:57 +11:00
Jesse Boyd
4cd8d08134
merge with upstream (broken)
2019-04-03 16:53:58 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
matt
29692f3fbe
Migrate to SLF4J
2019-04-02 18:21:02 -04:00
matt
47e66913e3
Selective upstream merge
2019-04-02 16:26:51 -04:00
wizjany
7ad364917f
Ignore synthetic classes when loading BukkitImplAdapter.
...
(cherry picked from commit 319f2efe43
)
2019-04-02 15:45:04 -04:00
matt
c997a2583c
I like change
2019-04-01 21:28:49 -04:00
matt
86ce762982
Minor performance tweaks and cleaning of metrics
...
Why were metrics so messed up in the first place?
2019-04-01 20:42:10 -04:00
Jesse Boyd
a636a30e9f
Dont try removing player entity
2019-04-01 20:39:49 +11:00
Jesse Boyd
d1e51884de
Merge pull request #86 from IntellectualSites/tile-entity-fix-extracted
...
Fix the tile entity deal-io only
2019-04-01 13:42:13 +11:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
Sauilitired
4137d0a91a
Fix the tile entity deal-io only
2019-03-31 10:45:42 +02:00
Sauilitired
6dd7190fc5
Fix the tile entity deal-io only, and also took the liberty to make
...
sure that the splash file doesn't prevent building. xoxo.
2019-03-31 10:39:52 +02:00
wizjany
961da1b93f
Add BukkitPlayer constructor without plugin.
...
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
matt
acc8eb0a99
Lambda's and References and Cleanups! Oh My!
2019-03-27 12:17:05 -04:00
matt
8124d3b3c5
Reverted an upstream change due to a sketchy class issue
2019-03-26 15:29:46 -04:00
matt
3420b8329b
Remove most of PseudoRandom, a few minor cleaning changes, and an upstream change
2019-03-26 13:41:09 -04:00
matt
0d88a6bce2
Merging upstream changes
2019-03-26 13:27:09 -04:00
matt
85bfd16d7c
Code cleaning
...
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
IronApollo
3236bdd78e
Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup
2019-03-25 13:42:11 -04:00
Josh Knight
16c22b75da
Merge pull request #79 from IntellectualSites/remove-plotme-support
...
Remove PlotMe support
2019-03-25 06:09:50 -04:00
Josh Knight
4c3b09895d
Merge pull request #76 from IntellectualSites/new-vector-system2
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Revert "Make end tag singleton"
2019-03-25 06:09:13 -04:00
NotMyFault
14ab61d154
Remove PlotMe support
2019-03-25 00:02:20 +01:00
NotMyFault
68c8950cdc
Add IncendoPaster
...
Co-Authored-By: Alexander Söderberg <citymonstret@hotmail.com>
2019-03-24 23:02:32 +01:00
matt
456f821ce0
Revert "Make end tag singleton"
...
This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
Matthew Miller
d186cce393
Merge remote-tracking branch 'origin/feature/slf4j-logging'
2019-03-19 20:32:21 +10:00
wizjany
d1c2a029bf
Move some platform stuff to load, put enable back to postworld.
2019-03-15 23:43:57 -04:00
wizjany
c885f70c7b
Load Bukkit plugin at startup.
...
This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging.
2019-03-13 19:51:48 -07:00
wizjany
6937cfc9a9
Need internal ID for EntityType here too.
2019-03-09 10:46:40 -05:00
wizjany
7c89ece96e
Few tweaks to schematic loading and error fixes.
...
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
(Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
schematic called 'test.txt', it's better that we save it as
'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
IronApollo
3ffb5ff00d
Changes to fix some PlotSquared compatibility issues, plus fix block Mask parsing
2019-02-27 08:09:04 -05:00
wizjany
90797d12f4
Skip legacy materials when setting up registries.
...
Doesn't make a difference normally, but avoids errors in special envs.
2019-02-25 18:41:20 -05:00
IronApollo
24fbc86cdd
INDEV -- Pushed for in-house testing and development
2019-02-17 03:47:32 -05:00
Matthew Miller
50a286b070
Update the block/item category registries - this won't build until a Spigot PR is merged though.
2019-02-17 13:30:40 +10:00
Matthew Miller
db1315e043
Refactor registries to entirely use the platform
2019-02-16 19:35:13 +10:00
Matthew Miller
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
wizjany
319f2efe43
Ignore synthetic classes when loading BukkitImplAdapter.
2019-02-14 18:07:07 -05:00
IronApollo
2d586ff53e
Registry changes & additions
2019-02-03 08:53:04 -05:00
Kenzie Togami
4b5b7b8003
Clean up other compiler warnings
2019-02-03 06:06:07 -05:00
Kenzie Togami
94ebb81e92
Add generics to other rawtypes
2019-02-03 05:54:05 -05:00
Kenzie Togami
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
Matthew Miller
d80ac24c63
Pass the exception converter through more.
2019-02-02 11:36:55 -05:00
Matthew Miller
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
Matthew Miller
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
Matthew Miller
45f1de6009
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2019-02-02 11:20:36 -05:00
Matthew Miller
54142c8669
Added a display name to Actors
2019-02-02 09:37:14 -05:00
Matthew Miller
bc3562eb57
Few fixes for FastModeExtent.
2019-02-02 09:26:18 -05:00
Matthew Miller
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
Matthew Miller
b276907dcd
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2019-02-02 08:54:36 -05:00
Kenzie Togami
e9fbde3ac8
Remove recursion in VaultResolver
...
Correctly call into `perms` instead of creating an infinite recursion.
2019-02-02 08:53:31 -05:00
Matthew Miller
10484eb58b
Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it
2019-02-02 08:49:53 -05:00
IronApollo
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
IronApollo
271b45f3ba
Final changes for the Vector update (probable fix for the "copying player entity" bug)
2019-01-17 05:23:47 -05:00
IronApollo
cd1d45b856
Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper
2019-01-16 07:12:02 -05:00
IronApollo
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
Kenzie Togami
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
SirYwell
d4971a4e2f
Temporary removal of tab complete listener
2019-01-03 10:18:54 +01:00
Kenzie Togami
386668d221
Clean up other compiler warnings
2018-12-26 16:50:24 -08:00
Kenzie Togami
de7d9421b1
Add generics to other rawtypes
2018-12-26 16:45:46 -08:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
Byron Marohn
801793cc12
Merge upstream changes through 7961fa58
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Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 12:13:43 -08:00
Matthew Miller
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
Matthew Miller
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
Byron Marohn
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
NotMyFault
7eac605474
Fixing NBT
2018-12-19 16:33:15 +01:00
Matthew Miller
5eb9b779d7
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2018-12-18 19:28:55 +10:00
Matthew Miller
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
Matthew Miller
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00
Matthew Miller
be0d21e2a9
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2018-12-05 16:32:20 +10:00
Kenzie Togami
b192466ce2
Remove recursion in VaultResolver
...
Correctly call into `perms` instead of creating an infinite recursion.
2018-11-30 13:15:09 -08:00
Matthew Miller
ee8602b77b
Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it
2018-11-18 15:58:15 +10:00
NotMyFault
ec22c4f180
Merge pull request #19 from IronApollo/master
...
Fix for '//mask ?' resulting in pattern error
Fixes CommandSuggestionEvent
Update FaweLocalBlockQueue to support Plotsquared restrictions
2018-11-14 07:41:42 +01:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
...
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
NotMyFault
69168c7262
Updating & fixing repo
...
- Updated Paper download link going to 1.13
- Updated translations from boy0001/FastAsyncWorldEdit
-
2018-11-02 13:20:54 +01:00
IronApollo
9896a1339e
Updates to FaweLocalBlockQueue to allow FAWE-P2 compatibility
2018-11-01 07:24:56 -04:00
IronApollo
dcd041e847
Potential fix for CommandSuggestionEvent errors
2018-11-01 07:22:50 -04:00
IronApollo
34c8ecc694
Fixed invoke method missing argument
2018-10-25 07:12:08 -04:00
IronApollo
be73d29354
1.13.2 setType adaptation
2018-10-24 18:25:50 -04:00
Kenzie Togami
1fa1ff895b
Flush or disable buffers in tools
2018-10-20 19:47:17 -07:00
IronApollo
ea0133b740
Changes to completely separate SyncTabCompleteListener from Paper
2018-10-19 18:24:58 -04:00
IronApollo
3add6fd32b
Check for the AsyncTabCompleteEvent class before attempting to create the Listener
2018-10-17 13:42:21 -04:00
Matthew Miller
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
...
Chunk Batching
2018-10-15 13:50:10 +10:00
Matthew Miller
f8bf547c9e
Added some missing bukkit registries
2018-10-14 17:55:57 +10:00
Jesse Boyd
dfb0c5671b
Fixes boy0001/FastAsyncWorldedit#1116
2018-10-14 03:42:23 +11:00
Jesse Boyd
7cf7c0712f
fix fixwater/lava + tile paste
2018-10-13 19:50:13 +11:00
Matthew Miller
0fe1fe33cc
Replace BukkitImplementationTester with paperLib
2018-10-12 16:09:52 +10:00
Kenzie Togami
7d4906cfe9
Add chunk batching flag, enable by default
2018-10-10 11:38:23 -07:00
Matthew Miller
79a4121098
Return null if the material is null.
2018-10-04 20:29:40 +10:00
Kenzie Togami
2cad9a2c09
Switch to a license plugin for headers
2018-10-04 00:29:34 -07:00
Jesse Boyd
dce39e5c69
Fix physics freeze
2018-10-03 14:58:19 +10:00
Kenzie Togami
388187d26b
Cleanup javadoc warnings in worldedit-bukkit
2018-10-01 15:31:26 -07:00
Matthew Miller
42e0cceeab
Bukkit really needs methods to get by key/get key
2018-09-26 15:03:01 +10:00
Matthew Miller
cc1a54b5f0
Added an implementation tester to Bukkit, to determine which impl is in use. (For WE,WG,CB to use Paper/Spigot specific APIs)
2018-09-23 22:48:04 +10:00
Matthew Miller
02c6f11bb9
Added bStats
2018-09-20 22:59:42 +10:00
Jesse Boyd
5b5336cc83
some fixes
...
Use sponge schematic format instead of structure block
Fix VS undo running on main thread
Fix missing sections when setting blocks
2018-09-18 12:49:33 +10:00
Jesse Boyd
ffa9eace6f
Fix /none
2018-09-08 03:17:27 +10:00
Jesse Boyd
fc949e3efc
Fixes #1112
2018-09-08 03:11:56 +10:00
Jesse Boyd
7af1b3dcc8
Add heightmap web util command
2018-09-07 06:40:13 +10:00
Jesse Boyd
594d72d2fe
Fix free build restrictions
2018-09-05 07:09:24 +10:00
Jesse Boyd
dfb1195242
Break on event cancel
2018-09-05 05:12:02 +10:00
Jesse Boyd
82ede1d42b
freebuild region restrictions
2018-09-05 05:10:15 +10:00
Jesse Boyd
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
Jesse Boyd
418cfa6d03
Update towny hook / fix pattern traverser
2018-08-29 01:04:25 +10:00
Matthew Miller
fdb9d77710
Finish the BlockData caching in Bukkit
2018-08-28 18:45:24 +10:00
Jesse Boyd
abd886acd7
some hasty refactoring
2018-08-28 02:56:28 +10:00
Pieter12345
6c7a49733c
Fix plugin enabling on Bukkit without compatible adapter
...
When loading WorldEdit on a Bukkit server which it does not have an adapter for, a stacktrace is printed to console and WorldEdit does not load. This commit fixes that by registering the BukkitServerInterface before attempting to find a matching adapter.
2018-08-26 21:34:33 +02:00
Jesse Boyd
a61c856adc
Allow certain commands to bypass queuing
2018-08-24 19:33:52 +10:00
Jesse Boyd
c3db5c0cf1
Fix persistent brushes
2018-08-24 07:18:14 +10:00
Jesse Boyd
dbd31ea347
Fixes boy0001/FastAsyncWorldedit#1090
2018-08-24 01:22:30 +10:00
Matthew Miller
58a5d9961b
Minor formatting and neatness changes.
2018-08-23 20:15:44 +10:00
Jesse Boyd
f43faae917
Update favs
2018-08-23 06:02:04 +10:00
Brendan Grieve
b08825e13e
Add new MaskManager: WorldguardFlag
2018-08-22 12:42:52 +08:00
Jesse Boyd
a9e99c7cd7
Load dummy jar on first launch
2018-08-22 04:18:10 +10:00
Jesse Boyd
1d6f2e4274
Fix setbiome
2018-08-22 03:51:52 +10:00
Jesse Boyd
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
Matthew Miller
d3b3d57041
Merge pull request #420 from sk89q/server-side-cui
...
Added a server side version of WorldEditCUI with limited functionality
2018-08-20 14:46:08 +10:00
Matthew Miller
7b83f97c35
Fixed NotABlockException not getting thrown
2018-08-19 14:41:09 +10:00
Matthew Miller
a354267e85
Try sending fake operator packets to support non-OP
2018-08-19 13:41:38 +10:00
Matthew Miller
4d0df10f88
Fixed sessions not saving on shutdown
2018-08-19 13:01:08 +10:00
Matthew Miller
034c165bee
Merge pull request #396 from boy0001/FallbackRegistrationListener-fix
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Fix FallbackRegistrationListener
2018-08-18 20:46:48 +10:00
Matthew Miller
f8585adc79
Remove debug code
2018-08-18 15:27:26 +10:00
Matthew Miller
7f419618cc
Switch to using fake blocks, no more world pollution
2018-08-18 15:22:49 +10:00
Jesse Boyd
b8cc785717
Use Uri instead of BufferedImage for parameter
2018-08-17 22:48:33 +10:00
Jesse Boyd
ae65708d82
Fix some command parsing issues
...
Tab complete runs on main thread - that could be an issue
2018-08-17 20:13:33 +10:00
Jesse Boyd
43d5459595
Fix __reserved__ being solid
2018-08-17 19:21:45 +10:00
Jesse Boyd
36ede1b27d
Fixes boy0001/FastAsyncWorldedit#1078
2018-08-17 18:27:48 +10:00
Jesse Boyd
29a364865d
Also register case sensitive
2018-08-17 03:30:55 +10:00
Jesse Boyd
60699f915d
comment this out
2018-08-17 03:28:34 +10:00
Jesse Boyd
c2a1fbf7cc
Fixes #1077
2018-08-17 02:55:06 +10:00
Jesse Boyd
4ffb9bce6c
Various minor
...
Fix image brush
Fix some java 9 issues
Fix metrics being disabled
Fix compile: duplicate method in SimpleBlockMaterial
Load as both FastAsyncWorldEdit and WorldEdit
2018-08-16 23:21:39 +10:00
Jesse Boyd
2172ebba83
Fix some issues with java 9 / reflection
2018-08-16 19:56:31 +10:00
Matthew Miller
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
Jesse Boyd
f254027f4b
Fix //wand
2018-08-16 00:04:40 +10:00
Jesse Boyd
659ed09bf1
Fix compile
2018-08-16 00:04:16 +10:00
Jesse Boyd
be574391ed
Update WorldGuard hook
2018-08-15 23:30:42 +10:00
Jesse Boyd
13d2ae20d5
Make end tag singleton
2018-08-15 17:02:17 +10:00
Jesse Boyd
8d68191b2c
Implement spawnParticle
2018-08-15 14:22:42 +10:00
Jesse Boyd
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
Matthew Miller
c31161d068
Moved report framework to WorldEdit and fixed a few bugs.
2018-08-15 12:45:18 +10:00
Jesse Boyd
131fd39f63
Various minor
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Add entity registry
Re-add AbstractLoggingExtent
Fill in missing nbt on entity load
2018-08-14 19:24:10 +10:00
Jesse Boyd
55d34343dd
Fix some api compatibility issues
2018-08-14 17:18:49 +10:00
Jesse Boyd
22511b2e19
Make this public
2018-08-14 12:07:11 +10:00
Jesse Boyd
198c53ff58
Fix wrong import
2018-08-14 12:00:48 +10:00
Jesse Boyd
1740c845d2
What are the dud BlockCategories?
2018-08-14 11:00:44 +10:00
Jesse Boyd
76a55b7712
Merge remote-tracking branch 'refs/remotes/sk89q/master'
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# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitAdapter.java
# worldedit-core/src/main/java/com/sk89q/util/yaml/YAMLProcessor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/BlockReplacer.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/reorder/MultiStageReorder.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/item/ItemType.java
2018-08-14 01:36:00 +10:00
Matthew Miller
96388df4b0
Add adapters for EntityType
2018-08-13 22:29:48 +10:00
Jesse Boyd
f72977e69a
Register BlockExplodeEvent in separate class
2018-08-13 03:46:57 +10:00
Jesse Boyd
7fb3899bb7
Use BlockState for player inventory getBlock
2018-08-13 03:31:26 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
Jesse Boyd
712ae5aec5
Register individual methods for chunk listener
2018-08-13 00:36:00 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
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- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
Matthew Miller
526aa6cf49
If we fail to set NBT Data, try it without the adapter/NBT Data
2018-08-06 18:29:07 +10:00
Matthew Miller
88fc1771b5
Wrap createEntity in BukkitWorld to detect corrupt entities.
2018-08-05 14:24:09 +10:00
Matthew Miller
b2769befdb
Added a few utility methods.
2018-08-04 11:43:42 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
65420af09e
Fixed //fill and //rotate
2018-08-04 11:43:41 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
Matthew Miller
572bf04482
Cleanup the bukkit implementation, and update to the 1.13 release items/blocks.
2018-08-04 11:43:41 +10:00
Matthew Miller
c3d832c3fd
State system is done. It works. Finally. Still a few rough edges that need fixing however.
2018-08-04 11:43:41 +10:00
Matthew Miller
6b5f218809
Basically finish the state system. Just 1 more bug that I'm encountering.
2018-08-04 11:43:41 +10:00
Matthew Miller
4938f419ad
Almost finished the state system. Just got to have it actually load in the values.
2018-08-04 11:43:41 +10:00
Matthew Miller
3e1d438565
Get it to a point where it works minimally on 1.13 Spigot.
2018-08-04 11:43:41 +10:00
Matthew Miller
59ca29577c
Remove weird TODO import and moved BlockType == Material to BukkitUtil
2018-08-04 11:43:40 +10:00
Matthew Miller
ca06a05117
Update the Bukkit adapter to the Spigot API Preview
2018-08-04 11:43:40 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
7db443a69a
Migrate the logic for which pass a block goes into. Also updated it and made it use tags where possible.
2018-08-04 11:43:40 +10:00
Matthew Miller
57c13ef8f4
Continue moving out of legacy BlockType
2018-08-04 11:43:40 +10:00
Matthew Miller
11f5d05e7b
Update BlockState to remove legacy ID usage.
2018-08-04 11:43:40 +10:00
Matthew Miller
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
Matthew Miller
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
Matthew Miller
66d70f00e7
Removed more deprecated code
2018-08-04 11:43:39 +10:00
Matthew Miller
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
811f1d4433
Rewrote block parsing, and further switch to BlockState
2018-08-04 11:43:39 +10:00
Matthew Miller
5f5a1797ad
Remove legacy ServerInterface
2018-08-04 11:43:39 +10:00
Matthew Miller
e2608bc0c9
Further modernise and remove legacy item classes
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
20bf6e079b
Continue the great purge
2018-08-04 11:43:38 +10:00
Matthew Miller
c537a2e948
Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :)
2018-08-04 11:43:38 +10:00
Matthew Miller
d5012bb072
Rename legacy things to bundled things.
2018-08-04 11:43:14 +10:00
Matthew Miller
f5f1d357d9
Get rid of the string equality and convert a few more ID uses over.
2018-08-04 11:43:14 +10:00
Matthew Miller
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
Matthew Miller
50f60da69f
Prevent players and complex parts being pasted in schematics.
2018-01-02 20:49:36 +10:00
Jesse Boyd
01e082a1a4
Fix FallbackRegistrationListener
2017-09-02 18:09:53 +10:00
Kenzie Togami
d6aa1ad509
Make Java 8 detection work on Java 9
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Closes #393 .
2017-08-16 16:39:42 -07:00
wizjany
a5f5dc099b
Disable left-click air task creation.
...
This should really not be necessary anymore.
Reverts 13f36757
.
Fixes WORLDEDIT-3444.
2016-05-29 00:54:58 -04:00
wizjany
32fb5b302d
Ignore PlayerInteracts with off-hand item.
...
Fixes WORLDEDIT-3437
The API will need to be changed to accomodate off-hand tools etc
2016-05-15 03:29:58 -04:00
Kenzie Togami
301d02c9c5
Warn when not using Java 8 or greater.
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Note: this warning is not in the shared WorldEdit class because it
doesn't get loaded as early as the individual plugin/mod
implementations for some reason.
2016-05-05 17:55:22 -07:00
sk89q
935de4c93d
Add some experimental brush commands.
...
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00