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Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
4013eceb8e
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> |
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.idea | ||
buildSrc | ||
contrib/craftscripts | ||
gradle | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-mod | ||
worldedit-sponge | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
Annotation-Explanation.adoc | ||
build.gradle.kts | ||
COMPILING.adoc | ||
crowdin.yml | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
NOTICE.txt | ||
README.adoc | ||
renovate.json | ||
settings.gradle.kts |
image::https://raw.githubusercontent.com/IntellectualSites/Assets/main/plugins/FastAsyncWorldEdit/FastAsyncWorldEdit.svg[200,200,align=center] ''' FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features == A Minecraft Map Editor... that runs in-game! * With selections, schematics, copy and paste, brushes, and scripting! * Use it in creative, survival in single player or on your server. * Use it on your Minecraft server to fix grieving and mistakes. Java Edition required. FastAsyncWorldEdit is compatible with Bukkit, Spigot and Paper. === Download FastAsyncWorldEdit * Snapshot builds: https://ci.athion.net/job/FastAsyncWorldEdit/ * Spigot: https://www.spigotmc.org/resources/fast-async-worldedit.13932/ * Older, unsupported, versions: https://intellectualsites.github.io/download/fawe.html === Links * link:https://discord.gg/intellectualsites[Discord] * link:https://intellectualsites.github.io/fastasyncworldedit-documentation/[Wiki] * link:https://github.com/IntellectualSites/FastAsyncWorldEdit/issues[Report Issue] * link:https://intellectualsites.github.io/fastasyncworldedit-javadocs/[Javadocs] * link:https://intellectualsites.crowdin.com/fastasyncworldedit[Crowdin (Translations)] === Edit The Code Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here: For additional information about compiling FastAsyncWorldEdit, see link:COMPILING.adoc[COMPILING.adoc]. === Submitting Your Changes FastAsyncWorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our FastAsyncWorldEdit repository. Please read link:https://github.com/IntellectualSites/.github/blob/main/CONTRIBUTING.md[CONTRIBUTING.md] for important guidelines to follow. === Special thanks to: image::https://resources.jetbrains.com/storage/products/company/brand/logos/jb_beam.svg[150,150] link:https://jb.gg/OpenSourceSupport[JetBrains], creators of the IntelliJ IDEA, supports us with their Open Source Licenses. image::https://www.yourkit.com/images/yklogo.png[200,200,align=left] Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of link:https://www.yourkit.com/java/profiler/[YourKit Java Profiler], link:https://www.yourkit.com/.net/profiler/[YourKit .NET Profiler], and link:https://www.yourkit.com/youmonitor/[YourKit YouMonitor].